Phoenixmgs said:
elvor0 said:
Yes, it was using random battles. Because it's not an action game, it's a turn based/ATB based game. Random battles are a staple of the JRPG genre.
Most JRPGs, including FF, FINALLY gave up random battles during the PS2 era, they aren't a staple of JRPGs anymore. The reason random battles suck (and really should've never been used) is because they make the world feel lifeless since it's barren of life (my backyard is more interesting than FF10's Calm Lands). Random battles also hinder exploration because if I want to go over and check out some corner of the map, not only do I have do clear the monsters on the way there (which is fine), but I also have to kill just as many monsters on my way back to my original starting spot when I just fucking cleared a path. Random battles are an archaic mechanic that should have never existed in the 1st place. They only stuck around so long because JRPGs evolve at a snail's pace.
Perhaps I should've said were a staple. They were a staple when FFX came out. We'll have to agree to disagree on that one though. I personally don't mind them much, so long as the game isn't too aggresive with them and doesn't rely on them for run time, or puts systems in place that allow for you to allivate them. However, I don't think they should be removed entirely, they have their place, it's just about execution. Bravely Default has random encounters and it sold like hotcakes.
Phoenixmgs said:
The fact that you liked FF12 more isn't "proof that all prior FF games shouldn't have had Turnbased/ATB systems". It's proof that you don't like Turn based/atb style systems. I mean I don't like ARMA because the combat is so "realistic", so I don't play the ARMA series. Just because I enjoy Duke Nukem 3D more, that is not proof that DN3D is more enjoyable and ARMA is terrible.
You misinterpreted my argument and I do like good turn-based combat like say Xenosaga II or XCOM. My point is that if a turn-based combat system has so little strategy that it can be done and work in real-time, it should be done in real-time because inputting the same common sense commands over and over again is boring and repetitive. Oh, there's a flying enemy, I'll use Wakka to throw a blitzball at it, that's not strategy, it's common sense. Or you can use double-cast on everything in FF10, why make the player input the same thing over and over again through menus when I can just press a button or automate it myself like FF12?
FF10 plays nothing like FF12. FF aren't SRPGs, they're tradition JRPGs. I'm not going to argue that hot"key"(?) menu commands could be a great idea for commonly used abilites, but I'm not a massive fan of automation. FF12 had so much automation that once you unlocked enough slots, the game could play itself, and really, do you want to do let the game do that? Why not watch a Lets Play?
Phoenixmgs said:
They're....not going to change it that much that it's going to be substationally different.
There won't be random battles and the battle system will be quite a bit different.
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You'll have to give me a source on that. Nomura said he wanted to tweak the combat system (so I'm guessing similar to FF10-2 combat system, which I'm okay with, because it's just a more fluid version of 7/8/9s, but there should be a toggle.) I've yet to read anything from Square or Nomura directly that says they've removing random battles. I have no reason to believe they'd change the combat system so much that it wouldn't even resemble FF7, because that would stupid. FF7 has a pretty feverish fanbase and gutting the combat system is unlikely to go down well. I'd be pretty pissed if it ended up being like FF13 or 12 and I actually liked 12s combat system.
Lightspeaker said:
God almighty I hope that was a joke because FF12 is, by far, the absolute worst put-together game in the entire series. That combat system was an abomination that should never have been within a country mile of a Final Fantasy game.
FF12 is worse than FF13 combat system? FF13 combat system was fucking awful. Position conditional spells in a game where you couldn't specifically target, aoe heals where you couldn't position your own team, AI that tried to outheal poison, AI that buffed your casters with Strength, AI that buffed Defence when fighting Magic enemies, the complete lack of any control over your other party members, no resource management, horrendous level capping and grinding once you got to Grand Pulse(grand pulse in general actually), your party leader dies and it's game over, just being able to mash A and occasionally change paradigm, tech points being stupidly designed, Eidolon abush fights that fucked up your paradigms. If you can't control the other two members, being able to tweak their behaviour ala Kingdom Hearts or FF12 should be mandatory.