What game did you play that you call FF13?elvor0 said:FF12 is worse than FF13 combat system? FF13 combat system was fucking awful. Position conditional spells in a game where you couldn't specifically target, aoe heals where you couldn't position your own team, AI that tried to outheal poison, AI that buffed your casters with Strength, AI that buffed Defence when fighting Magic enemies, the complete lack of any control over your other party members, no resource management, horrendous level capping and grinding once you got to Grand Pulse(grand pulse in general actually), your party leader dies and it's game over, just being able to mash A and occasionally change paradigm, tech points being stupidly designed, Eidolon abush fights that fucked up your paradigms. If you can't control the other two members, being able to tweak their behaviour ala Kingdom Hearts or FF12 should be mandatory.
- You can choose which enemy to target, either from a list or from the battle screen (and what do you mean by position conditional spells? Give an example).
- All heals are either target one or target all, no need for positioning.
- AI trying to outheal poison is because they don't have access to an antidote spell at the time (while the leader/player does, having control over the items, hint hint).
- Never had a problem with AI buffs (they buff what they can if they lack the necessary buffs).
- You have control over them through the paradigm system, but they're not omniscient.
- What resources are you talking about? You have control over everything you have in the game.
- The level cap is there to prevent people from over-levelling (and turning the combat into a real mash A to win like many other FF games before, ironically enough), and that's only a crutch, you never need to get to the cap.
- I agree with Gran Pulse, it was out of place.
- Not the first game to use the leader dead = game over.
- Please show me an FF game where all you need to do isn't to just mash whatever selection button there is while making small adjustments (like press down to select magic or items) every now and then.
- How are tech points stupidly designed? You use a certain amount for actions, and regain some both in battle and as a result of the battle.
- How do the Eidolon fights fuck up your paradigms? The whole point of setting up your own paradigm shifts is you're supposed to be ready for anything, and the game never gives you a fight where you need something you just don't have.
A lot of your complains sound like user error rather than design flaws.