The final boss of SMT: Nocturne is just mediocre and down-letting in every way, such a shame, it's one of the few things not extremely awesome about the game.
It also made me hate Reaver even more, which I thought wasn't possible.BreakfastMan said:Before anyone else says it: Fable 2. As much as I like that game, it had a weak end "boss" if you could even call it that. You don't even have to do anything and he dies! What a letdown...
I made it more challenging to myself by taking it solely with my mage. It would have been harder if I wouldn't have completely broken the game by putting points mostly in Magic and having a fireball that could have killed a broodmother in one. He went down really fast.breadsammich said:Dragon Age: Origins. I never had trouble with the Archdemon. Granted I wasn't playing on the higher difficulties. Frankly I found the fight to be more of a hassle than a challenge. Unless my healer went down, it was really easy, and even then, Wynne would get right back up after a brief time.
This, oh yes this.Grell Sutcliff said:legate lanius nuff said
Agree with you wholeheartedly there dude, the boss fights were not as good as the rest of the game. I just always thought it was weird that the bosses from Bane on kept getting easier and easier. Especially Poison Ivy and Joker.Seanfall said:The boss fights in Batman: Arkham Asylum. The rest of the game is great, but the boss fights are so luckluster and copy pasted it's just a let down. Doesn't ruin the game for me but I hope Arkham City fixed that issue.