Saltyk said:
With all due respect, by that logic, the video proves nothing. For all we know, the combat is an updated version of the same system from Chrono Trigger. And I've had mixed feelings on the last several games. I don't even disagree with you. But I always judge each game on it's own merits. And there is very little to go on with this so far. So, I'm not throwing the baby out with the bathwater.
There's very little to go on other than roughly fourteen years of utterly garbage battle systems in Final Fantasy games coming out of that company.
Lightspeaker said:
FF13 was a hybrid and had fairly awful gameplay because of its action game influence.
Honestly, I played FFXIII again recently. And if they had slowed combat down a bit (down to the game's slow speed) and allowed you to control all three characters by switching between them after inputting commands I think the combat would have been pretty good. Those would have been some relatively minor changes.
Perhaps, but they didn't. That's the whole point. With the goal of making it 'faster paced with more action' they produced a system where couldn't control two thirds of your party, and where the one party member you could control had bugger all options to choose from.
I'm one of the few people who defends FF13 as not being as bad as some said it was. But even I can't deny the battle system is pretty much godawful.
Lightspeaker said:
FF12 was similarly a hybrid and was easily the worst entry in the entire franchise. An absolute sickening abomination of a title that seemed designed to be an MMO but in single player form.
FFXII is probably the worst game in the franchise in my opinion. Mostly because I hate Vaan. However, I wouldn't have minded the Gambit system if we were given access to the various Gambits right off the bat. But making the player buy them and not even having access to the full collection at any store seemed arbitrary. And it really limited what you could do with the system for no reason.
Running around battling in the open world with an automated combat system was probably the single worst idea they've ever had for a Final Fantasy game. Its literally the only FF game I've been 'forced' to stop playing out of simply how godawful it was. And I've tried to play it on at least half a dozen occasions by now, because I kinda like the scope of the story.
Lightspeaker said:
They need to just stop with this insanity honestly. Its utter nonsense. If this turns out to be just a remodelled FFXV system then its going to be terrible; because the XV system is pretty damn awful.
I watched some videos of people playing FFXV. It didn't look terrible. It looked kinda fun, actually. Had a Kingdom Hearts feel to it.
I've played it. The demo I mean. And you say that like its a GOOD thing.
No, having a Kingdom Hearts feel to it is a very, very bad thing. Very bad. If this was a Kingdom Hearts game then I'd say it was a good thing. Its not Kingdom Hearts. I've got Kingdom Hearts. I quite like Kingdom Hearts. This isn't Kingdom Hearts, its Final Fantasy. Specifically its a Final Fantasy VII remake. It should have a traditional Final Fantasy feel to it.
Lightspeaker said:
You'd think, having published Bravely Default recently, they'd know what a proper, traditional Final Fantasy should look like. I blame the MMOs personally. FFXI seemed to melt their collective brains. They've not made a good Final Fantasy since that launched.
Having played the MMOs, I actually liked both of them.
The battle systems in MMOs fundamentally do not work well for single player games. See also: FFXII
There's very little in this trailer. But what is here, looks good to me. And I'm a cynic.
I'm a realist. They've not produced a good Final Fantasy in fourteen years. What's to say they can suddenly do so now? Are they going to pull FFX or even X-2's combat system on board for this? Because frankly I'd be okay with that.
But if they're going to go the FFXIII route or the Kingdom Hearts route then I'll say it now: they have NO IDEA what they're doing. At all.
Baresark said:
I think the comments are a bit off base, it could still be ATB. ATB simply relies on a time bar to fill and then wants you to input the commands. If characters are moving around and being more active as this bar fills, it's still the ATB. Think of FFXII. It was still ATB but people were moving around and things were going on.
And it was also the absolute worst game in the entire franchise. That battle system absolutely did not work. At all.
Action combat should not be in Final Fantasy games. Period. It flat out doesn't work and it never has. Turn based is far, far superior in every single respect and frankly I outright cannot believe anyone would prefer the action RPG style.