gonenow3 said:
KenAri said:
Let's pray it isn't FF13 but with the cast of FF7. The combat and the customization are two of the reasons FF7 is so wonderful. I wouldn't mind if they tinkered with the materia a bit; it did always bother me that magic materia reduced strength, so every single character had to either be Warrior or Mage. But a few number tweaks and some cool new ideas are all that required. Not a change to the combat.
I really don't get why they feel the need to stick their dicks in the formula. I honestly don't understand how a company can be as delusional;
>SS games are highly praised.
>SE emerges, and its games are criticised heavily
>SE decides to Enix all over an old SS game
>...Profit?
Like, why?
But ah well. Hopefully they do something unprecedented at SE and actually have at least one human playtest the game that isn't the guy who made it. Maybe it won't be a total disaster.
Issue is the traditional ATB system is a real pain to balance. Look at FF7 and you quickly realize that Cait Sith slots instantly wins all encounters and its stupidly easy to get consistent. If you don't want to use slots then Powersoul is easily better than all other options available and you just run down the list of OP stuff until you actually get actual options to use in battle so you can actually use things that people consider to be OP like Knights of the rounds etc etc etc. This problem isn't just FF7 since FF8 was literally just spam Limits over and over again since everything else was pointless. FF9 had Charge! win every single encounter but thankfully that move doesn't turn up until disc 3 and FFX had trio of 9999
As bad as people say FF13 is at least the combat system gives you options and is actually engaging at all points. Sure it has the auto play option but there is a huge amount of depth to that combat system that just isn't present in the ATB games. However FF13 has a really terrible story / overworld so people ignore the fact that the combat system is actually really good.
I'd have to disagree on the point of 13's combat system. It was the least engaging system in the series for me. Being limited to one party member, the forced fake real time, only having 2 attacks; Single and AOE. It was essentially the same as 7, but with 1/3 of the interaction, a much less helpful camera, and all of the tacked-on components (Paradigms, Stagger, etc) were just hassle.
I like watching simple animations that have great sound effects and impact, with clear indications of just how powerful my characters have grown. At absolutely no point in time did 13 make me care about my character stats, because there was 0 customization to be done, the visuals are hideous, the sound effects were tragic and the fights just take so long. 7 was simplistic, put focus on the things that mattered, and gave users the ability to tinker with what they wanted. It didn't cock around, and that's what I respect about games. 13 was 99% fluff and hassle.
The point on balance is a legitimate one, though. At a certain point, scaling numbers just doesn't work anymore. One could argue that the point of single-player games is to become as overpowered as possible, but it would be nice if the enemies would sometimes offer a challenge. Revamping one of the more integral parts of the classic game is probably not the solution.