gonenow3 said:
Personally I don't believe the FF7 combat system had any depth what so ever given there was only ever 2 combat options and then everything else was really bad in comparison meaning you had to put limitations on yourself to have combat options but I trust SE a lot given their recent games have actually had decent combat systems in comparison to the very basic early titles.
If you wanted to have a certain final boss fight and if you wanted to level your materia, which you really really wanted, you had to grind. If you wanted to experiment with your materia, you had to grind. If you wanted to farm anything, materia, items, steals, you had to grind.
But my memory is a bit iffy on FF7, so maybe you're very right. But I doubt that. Yes, maybe you could go through the game's plot without grinding. Then, from that perspective, I think you might be right. But then you really had to know what you were doing beforehand, without looking up any FAQs or whatnot.
Also, I don't think that the combat system had any depth. The game had barely any depth, but well, in comparison to Skyrim, it had. :O)
Seriously, I don't mean that it was that complex of a game. But it had some depth with its materia system. I enjoyed it. And now I fear that it gets basically scratched. If that happens, I also can watch a long play on YouTube, you know?
Disclosure: I haven't played any FF after 8. I don't know how much they have improved. But after a quintingillion of other games I've played since, I miss the materia system. It was varied, simple to understand, and still complex enough to experiment and have fun with. I don't mean that it was superior to any other style. Taste differs. And I really don't think so. But it was what made FF7 enjoyable for me.