Final Fantasy XIII-2 Review

Susan Arendt

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Jan 9, 2007
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Final Fantasy XIII-2 Review

You won't love it, but hey, you probably won't hate it. That's something, right?

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Scarim Coral

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Nice Dr Who parody you added at the credit.
I know for one thing is that my bro will be picking up this for sure despite the changes and flaws you had mention.
 

vrbtny

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Doctor Who ending music FTW!!

I dunno. Final Fantasy has always been on the slow boil for me. Don't see this changing that
 

Mahorfeus

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Everything I've heard and seen about the game suggests that the gameplay is better...

But everything I've read about the plot makes it sound at least three times as crappy and convoluted as XIII's.
 
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PSN had the FF series going cheap, so yesterday I bought FF7 and FF8.

That's all the JRPG goodness I'll need for a while.
 

Baldr

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I'm the complete opposite of most people. I absolutely hate all Final Fantasy games, except 13. I love FF13. I think 13-2 is a step backwards for me.
 

Marshall Honorof

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The battle system was one of the few things I liked about FFXIII. If that's basically the same but the plot and level design are better, could this game be worth a purchase?

Susan, you've given me a lot to think about. I'm going to sit here and ponder this very deeply.
 

Susan Arendt

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Mahorfeus said:
Everything I've heard and seen about the game suggests that the gameplay is better...

But everything I've read about the plot makes it sound at least three times as crappy and convoluted as XIII's.
Actually, it's not that bad. The times when it gets the most dense are the times it ties into XIII. It also tends to repeat ideas enough to let them to sink in.

That said, it's not the most compelling plot you're ever going to encounter. Serah and Noel are likeable enough that you want them to succeed, but you likely won't care about just about anyone else.
 

burningdragoon

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I was on the fence about 13-2 from the very beginning even after playing the demo. That is until I heard there's a lovely 'to be continued' at the end, which just doesn't sit right for me at all in this case. I'd be happy to hear if that's not as bad as I'm imagining, but I really don't think a JRPG should ever end on a cliffhanger.

I still think I might go buy the old FFs on PSN today instead...
Daystar Clarion said:
PSN had the FF series going cheap, so yesterday I bought FF7 and FF8.

That's all the JRPG goodness I'll need for a while.
Oh someone beat me to that. Cool beans
 

Scars Unseen

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Marshall Honorof said:
The battle system was one of the few things I liked about FFXIII-2. If that's basically the same but the plot and level design are better, could this game be worth a purchase?

Susan, you've given me a lot to think about. I'm going to sit here and ponder this very deeply.
Without having played either game, I can only speculate, but FFXIII-2's combat is probably pretty close to FFXIII-2's combat. I suspect the level design and story to be about the same as well.
 
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burningdragoon said:
I was on the fence about 13-2 from the very beginning even after playing the demo. That is until I heard there's a lovely 'to be continued' at the end, which just doesn't sit right for me at all in this case. I'd be happy to hear if that's not as bad as I'm imagining, but I really don't think a JRPG should ever end on a cliffhanger.

I still think I might go buy the old FFs on PSN today instead...
Daystar Clarion said:
PSN had the FF series going cheap, so yesterday I bought FF7 and FF8.

That's all the JRPG goodness I'll need for a while.
Oh someone beat me to that. Cool beans
Go for it.

I'm letting the nostalgia times roll :D
 

Marshall Honorof

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Scars Unseen said:
Without having played either game, I can only speculate, but FFXIII-2's combat is probably pretty close to FFXIII-2's combat. I suspect the level design and story to be about the same as well.
That sounds about right. Let's hear it for posting in the morning.
 

Gizmo1990

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FF games have always been about the story and characters for me and as I hated everything about the story and characters in XIII I will not bother. The only thing that can save the series now is Verses or 15 (depends which is relesed first). if they fuck up whichever comes first then the series is dead to me.

I was excited about 10-2 and was disapointed (except for the bonus ending. I liked that). I was excited about 12 and was disapointed to find a bad Return of the Jedi rip off. I was excited about 13 and hated everything about it. I have no more excitment left for Final Fantasy and it makes me sad as FF 7,8,9 and 10 are four of my favorite games.
 

Susan Arendt

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I dunno. I'm playing through XIII right now (Waited until it was super cheap because of all the mixed reactions) and I'm really enjoying it. I've never played too many of the Final Fantasy games though, so maybe it's because I don't know what a 3d FF should be like?

Either way, it sounds like XIII-2 is an improvement, so I guess that's good for me, regardless.
 

Fappy

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burningdragoon said:
I was on the fence about 13-2 from the very beginning even after playing the demo. That is until I heard there's a lovely 'to be continued' at the end, which just doesn't sit right for me at all in this case. I'd be happy to hear if that's not as bad as I'm imagining, but I really don't think a JRPG should ever end on a cliffhanger.

I still think I might go buy the old FFs on PSN today instead...
Daystar Clarion said:
PSN had the FF series going cheap, so yesterday I bought FF7 and FF8.

That's all the JRPG goodness I'll need for a while.
Oh someone beat me to that. Cool beans
JRPGs are too long and require too much investment to end on "to be continued". I'm so glad I gave up on this series in the 90's :/
 

Epona

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A couple of questions:

1) Do the quick time events ever get God of War annoying?

2) If you didn't want to use monsters, could you play without them or are they required to advance?

3) How difficult do the puzzles get?
 

1337mokro

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I don't get what everyone is so pissed about. FFXIII was the single most revolutionary game in the entire YEAR! It dared to do what no other game did. Attempt to make the player as redundant as possible. In JRPG's the action and narrative was already driven by the characters without any input from the player, you know, like the famous yes or no question that can only be answered with Yes,

But FFXIII took it a step further. It completely automated combat. The only reason you would play a JRPG, cause hey your not here to listen to all the teenage angst, and Square Enix just told the player go stand in the corner whilst the AI fights for him.

Soon Square won't need "players" any more, you just load the disk into the console and enjoy a 80 hour movie.
 

Epona

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1337mokro said:
I don't get what everyone is so pissed about. FFXIII was the single most revolutionary game in the entire YEAR! It dared to do what no other game did. Attempt to make the player as redundant as possible. In JRPG's the action and narrative was already driven by the characters without any input from the player, you know, like the famous yes or no question that can only be answered with Yes,

But FFXIII took it a step further. It completely automated combat. The only reason you would play a JRPG, cause hey your not here to listen to all the teenage angst, and Square Enix just told the player go stand in the corner whilst the AI fights for him.

Soon Square won't need "players" any more, you just load the disk into the console and enjoy a 80 hour movie.
This attitude is funny. Final Fantasy XIII requires the player to be really paying attention or you will get your ass kicked. It does not play itself.
 

ANImaniac89

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I lol'd at the credits.

FFXII-2 does look better then XIII so I might pick it up
Having Said that XIII really pissed me off so maybe not.
 

1337mokro

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Crono1973 said:
1337mokro said:
I don't get what everyone is so pissed about. FFXIII was the single most revolutionary game in the entire YEAR! It dared to do what no other game did. Attempt to make the player as redundant as possible. In JRPG's the action and narrative was already driven by the characters without any input from the player, you know, like the famous yes or no question that can only be answered with Yes,

But FFXIII took it a step further. It completely automated combat. The only reason you would play a JRPG, cause hey your not here to listen to all the teenage angst, and Square Enix just told the player go stand in the corner whilst the AI fights for him.

Soon Square won't need "players" any more, you just load the disk into the console and enjoy a 80 hour movie.
This attitude is funny. Final Fantasy XIII requires the player to be really paying attention or you will get your ass kicked. It does not play itself.
This was part exaggeration and part truth.

Whilst you do need to pay attention, you can't actually put the controller down and get a beer and comeback when it's done. The combat is some of the most laid back, effortless, thoughtless button pressing in history.

In fact the player is PUNISHED for trying to direct combat himself. The higher combat rankings are MUCH easier to get by just automating the entire battle. I tried a few myself and always got lower scores compared to just auto-attacking.
 

5ilver

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Apparently games play themselves these days. There's probably a "In Soviet Russia...." joke in there somewhere.
 

RJ 17

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"The return to a more classic form should earn Final Fantasy XIII-2 some goodwill from longtime fans..." Except the fact that the FF series has never been based upon direct-sequels - except 10-2 and we all know (or should know) what a godless abomination that game was - and as such the very premise of this game deviates from "classic FF form".

I'll cut my standard "The last good Final Fantasy was Tactics on the PS 1" rant and simply say that I don't like what Square-Enix has done with the series that I grew up with and who I considered at one time to be the gold standard of RPGs. The downfall started with 7...while still a solid and enjoyable game, I didn't have a nerdgasm over it like everyone else. 8 was decent but too easy and too emo, I mean Squall has the unique ability to get pissed off at his own thoughts and then burst out with something that leaves everyone standing there saying "What...the....fuck?" My favorite being the "I DON'T WANNA BE THOUGHT OF IN THE PAST TENSE!!!" scene before he runs out of the room leaving everyone utterly confused. 9 was too cartoony, 10 was playable but overall I liked Blitz-Ball better than the actual game and I consider any game a failure when the main boss is a god that you can't lose to unless you kill yourself twice. 10-2, as mentioned, was a horrid abomination that was a sin against man, god, and nature...it was a game that I rented and immediately returned 2 hours later.

Haven't played a FF since and I honestly don't intend to.

A week or so ago someone made a topic asking if people are getting pumped up for the re-release of FF10, and if not which FF would you like to be re-released. I suggested they should focus on coming out with one GOOD one before they go back and start re-making their mediocre/bad ones.

P.S. I wouldn't mind seeing a remake of any FF 1-6...so long as they don't take the George Lucas approach to remaking and just take a dump all over everything.

P.S.S. Well I guess I lied...said I wouldn't go on an anti-FF rant and that's kinda what this post turned out to be, my apologies. :p
 

Moonlight Butterfly

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RJ 17 said:
"The return to a more classic form should earn Final Fantasy XIII-2 some goodwill from longtime fans..." Except the fact that the FF series has never been based upon direct-sequels - except 10-2 and we all know (or should know) what a godless abomination that game was - and as such the very premise of this game deviates from "classic FF form".

I'll cut my standard "The last good Final Fantasy was Tactics on the PS 1" rant and simply say that I don't like what Square-Enix has done with the series that I grew up with and who I considered at one time to be the gold standard of RPGs. The downfall started with 7...while still a solid and enjoyable game, I didn't have a nerdgasm over it like everyone else. 8 was decent but too easy and too emo, I mean Squall has the unique ability to get pissed off at his own thoughts and then burst out with something that leaves everyone standing there saying "What...the....fuck?" My favorite being the "I DON'T WANNA BE THOUGHT OF IN THE PAST TENSE!!!" scene before he runs out of the room leaving everyone utterly confused. 9 was too cartoony, 10 was playable but overall I liked Blitz-Ball better than the actual game and I consider any game a failure when the main boss is a god that you can't lose to unless you kill yourself twice. 10-2, as mentioned, was a horrid abomination that was a sin against man, god, and nature...it was a game that I rented and immediately returned 2 hours later.

Haven't played a FF since and I honestly don't intend to.

A week or so ago someone made a topic asking if people are getting pumped up for the re-release of FF10, and if not which FF would you like to be re-released. I suggested they should focus on coming out with one GOOD one before they go back and start re-making their mediocre/bad ones.

P.S. I wouldn't mind seeing a remake of any FF 1-6...so long as they don't take the George Lucas approach to remaking and just take a dump all over everything.

P.S.S. Well I guess I lied...said I wouldn't go on an anti-FF rant and that's kinda what this post turned out to be, my apologies. :p
I disagree, I think the downfall started with FFX because everything was voice acted so it just became a linear movie. Dragon Quest 9 on the DS has way more depth than any of the recent Final Fantasy games and I'm sure text based conversations are the reason.
I quite liked FF X-2 but it really wasn't a Final Fantasy game and I am female which I'm sure helped...
 

Susan Arendt

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Going to pick up my copy of XIII-2 soon. Looking forward to playing it, although from the sound of things it isn't as good as XIII. A pity, but understandable, all things considered.
 

bobmus

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Never played a Final Fantasy game, but just wanted to pitch in my two cents to say that this game looks amazing visually from this video - people look exceptionally lifelike, the settings look great, and the combat looks like something from a movie. That being said, auto-battling and party planning sound like they make for horrible combat, so this would just frustrate me if I tried to play it. Ah well.
 

Susan Arendt

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Crono1973 said:
A couple of questions:

1) Do the quick time events ever get God of War annoying?

2) If you didn't want to use monsters, could you play without them or are they required to advance?

3) How difficult do the puzzles get?
1. No, I actually quite enjoyed them. They happen infrequently enough and are short enough to stay interesting.

2. Sure, you could skip them entirely. Might make your game a bit harder...though admittedly, I felt *really* overpowered once my little Medic cat was leveled up.

3. Not terribly. You might wish they didn't have so many levels, but they're not going to break your brain.

1337mokro said:
Whilst you do need to pay attention, you can't actually put the controller down and get a beer and comeback when it's done. The combat is some of the most laid back, effortless, thoughtless button pressing in history.

In fact the player is PUNISHED for trying to direct combat himself. The higher combat rankings are MUCH easier to get by just automating the entire battle. I tried a few myself and always got lower scores compared to just auto-attacking.
Truth. There is very little incentive to not just spam the "auto" button. Switching up Paradigms is the most involved you'll typically be in combat, and you really only need to do that during boss fights.
 

Susan Arendt

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5ilver said:
Apparently games play themselves these days. There's probably a "In Soviet Russia...." joke in there somewhere.

In soviet Russia, people stopped using that joke when they took an arrow to the knee.


.....what?


OT: might be a rent for me, I dont know.

Im not the biggest of a FF Fan, but Final Fantasy XIII was the only one that I actually quit playing because of how bored I was getting.

But having the characters go through time.....that actually might make me even more bored.
 

The Great JT

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I don't really think there's any way of getting me to buy this one, shy of including an FF13-graphic-level version of Final Fantasy VI. Honestly, between the schizo-tech and annoying main characters, I'm kind of worried for Final Fantasy's future. Don't get me wrong, I'm not one of those "every FF game since 7 sucks, they need to remake 7" people. Honestly, I think FF7 is good but really overrated, but the fans who keep saying "make the next one more like 7" are holding the series back. Think about it, 7 was where this wierd, overdesigned tech came from and the truly annoying characters started cropping up. If there's any game the FF series should be more like in terms of gameplay, playability and in-game tech, it's actually Final Fantasy 9. The characters are likeable (I'm still scouring around for a Vivi plushie), the story is lighthearted and the gameplay is actually playable. Actually, maybe if you took FF9's combat and added the tag-ins from FF10...
 

Susan Arendt

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Dont be fooled! If you hated XIII, you will hate XIII-2, and any subsequent iteration square decides to put out based on this facile battle system
 

Pariahwulfen

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5ilver said:
Apparently games play themselves these days. There's probably a "In Soviet Russia...." joke in there somewhere.
In Soviet Russia, game plays YOU!
Remember folks to try your waitress, and tip the veal.
 

masticina

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After FF XIII I didn't expect they could make a golden shining one again out of that backstory. Well XIII-2 at least might be reasonable, enjoyable.. offer fun and you know you playing the game instead of being put on the backseat.

I can dig that so yes I ordered FF XIII-2, hell even the monster addition [remember Enchanted Arms] can be very interesting.

Hey at least XIII-2 will allow me to actually play the game.
 

Orange Monkey

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Doctor Who Theme at the end :D Have I mentioned I love you in a completely platonic non-stalkery way?
 

Epona

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Susan Arendt said:
Crono1973 said:
A couple of questions:

1) Do the quick time events ever get God of War annoying?

2) If you didn't want to use monsters, could you play without them or are they required to advance?

3) How difficult do the puzzles get?
1. No, I actually quite enjoyed them. They happen infrequently enough and are short enough to stay interesting.

2. Sure, you could skip them entirely. Might make your game a bit harder...though admittedly, I felt *really* overpowered once my little Medic cat was leveled up.

3. Not terribly. You might wish they didn't have so many levels, but they're not going to break your brain.

1337mokro said:
Whilst you do need to pay attention, you can't actually put the controller down and get a beer and comeback when it's done. The combat is some of the most laid back, effortless, thoughtless button pressing in history.

In fact the player is PUNISHED for trying to direct combat himself. The higher combat rankings are MUCH easier to get by just automating the entire battle. I tried a few myself and always got lower scores compared to just auto-attacking.
Truth. There is very little incentive to not just spam the "auto" button. Switching up Paradigms is the most involved you'll typically be in combat, and you really only need to do that during boss fights.
Thanks for the answers.
 

RJ 17

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xXxJessicaxXx said:
RJ 17 said:
"The return to a more classic form should earn Final Fantasy XIII-2 some goodwill from longtime fans..." Except the fact that the FF series has never been based upon direct-sequels - except 10-2 and we all know (or should know) what a godless abomination that game was - and as such the very premise of this game deviates from "classic FF form".

I'll cut my standard "The last good Final Fantasy was Tactics on the PS 1" rant and simply say that I don't like what Square-Enix has done with the series that I grew up with and who I considered at one time to be the gold standard of RPGs. The downfall started with 7...while still a solid and enjoyable game, I didn't have a nerdgasm over it like everyone else. 8 was decent but too easy and too emo, I mean Squall has the unique ability to get pissed off at his own thoughts and then burst out with something that leaves everyone standing there saying "What...the....fuck?" My favorite being the "I DON'T WANNA BE THOUGHT OF IN THE PAST TENSE!!!" scene before he runs out of the room leaving everyone utterly confused. 9 was too cartoony, 10 was playable but overall I liked Blitz-Ball better than the actual game and I consider any game a failure when the main boss is a god that you can't lose to unless you kill yourself twice. 10-2, as mentioned, was a horrid abomination that was a sin against man, god, and nature...it was a game that I rented and immediately returned 2 hours later.

Haven't played a FF since and I honestly don't intend to.

A week or so ago someone made a topic asking if people are getting pumped up for the re-release of FF10, and if not which FF would you like to be re-released. I suggested they should focus on coming out with one GOOD one before they go back and start re-making their mediocre/bad ones.

P.S. I wouldn't mind seeing a remake of any FF 1-6...so long as they don't take the George Lucas approach to remaking and just take a dump all over everything.

P.S.S. Well I guess I lied...said I wouldn't go on an anti-FF rant and that's kinda what this post turned out to be, my apologies. :p
I disagree, I think the downfall started with FFX because everything was voice acted so it just became a linear movie. Dragon Quest 9 on the DS has way more depth than any of the recent Final Fantasy games and I'm sure text based conversations are the reason.
I quite liked FF X-2 but it really wasn't a Final Fantasy game and I am female which I'm sure helped...
:p I agree with pretty much everything you said (except for my thinking that the downfall started a couple games earlier). Indeed one of my biggest problems with 10 was that the voice-acting made my ears bleed and I do think that it seems Square-Enix is much more interested in making a cinematic experience than a gaming experience. I never played XIII but from everything I've heard it might as well have just been one big CGI movie.

As for 10-2, I liked the concept of the job changes and what-not because that was a mechanic from FF5 which I genuinely enjoyed...but indeed, it was just too girly for me and that was one of the biggest problems I had with it. That and the fact that Yuna was a pop-singer with a gun. So much for being a soft, timid, feminine summoner/white mage...no now she's a strong independent woman who's ready to take on all comers with a frickin' desert eagle .50 cal pistol. I don't mind so much the drastic character shift turning her into a "strong independent woman"...it's more the whole "I traded in my magical summoner's staff for a microphone and a gun."
 

Epona

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1337mokro said:
Crono1973 said:
1337mokro said:
I don't get what everyone is so pissed about. FFXIII was the single most revolutionary game in the entire YEAR! It dared to do what no other game did. Attempt to make the player as redundant as possible. In JRPG's the action and narrative was already driven by the characters without any input from the player, you know, like the famous yes or no question that can only be answered with Yes,

But FFXIII took it a step further. It completely automated combat. The only reason you would play a JRPG, cause hey your not here to listen to all the teenage angst, and Square Enix just told the player go stand in the corner whilst the AI fights for him.

Soon Square won't need "players" any more, you just load the disk into the console and enjoy a 80 hour movie.
This attitude is funny. Final Fantasy XIII requires the player to be really paying attention or you will get your ass kicked. It does not play itself.
This was part exaggeration and part truth.

Whilst you do need to pay attention, you can't actually put the controller down and get a beer and comeback when it's done. The combat is some of the most laid back, effortless, thoughtless button pressing in history.

In fact the player is PUNISHED for trying to direct combat himself. The higher combat rankings are MUCH easier to get by just automating the entire battle. I tried a few myself and always got lower scores compared to just auto-attacking.
I recently replayed Final Fantasy X and let me say that it is SLOW. It's not as slow as 9 but after you get used to XIII it's hard to go back to the slower paced games. With X you really could put the controller down and come back an hour later and still be in the same spot. With XII you could set it to auto battle and grind all night, while you slept. I never tried it but I have no doubt that you could if you set your gambits up properly.

So compared to the last 3 proper Final Fantasy games, XIII is the fastest paced and the most involved during combat. No other Final Fantasy game will hand you your ass faster than XIII. Sure, the combat had it's problems. There should have been a setting to slow things down for those who prefer not to use auto-battle. Being punished for not using auto-battle was a bad design move.
 

Shoggoth2588

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After playing the demo, I just don't think enough has changed since the first installment. It's still a beautiful looking game and it may have opened up a lot more than I expected (multiple time periods with side-quests was unexpected) but I'm still really wary about it. Maybe I'll grab it anyway if the price is right since I'm curious to see what monsters you can summon to help you (like my favorite, the Tonberry) but I sincerely doubt it when I still have yet to experience 12 or, Dirge of Cerberus.

Question: Is the game separated into chapters again? Followup, if the game does have chapters, does it also have level caps which can't be topped until Chapter X is completed as was the case in 13?
 

Susan Arendt

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Susan Arendt said:
Crono1973 said:
A couple of questions:

1) Do the quick time events ever get God of War annoying?

2) If you didn't want to use monsters, could you play without them or are they required to advance?

3) How difficult do the puzzles get?
1. No, I actually quite enjoyed them. They happen infrequently enough and are short enough to stay interesting.

2. Sure, you could skip them entirely. Might make your game a bit harder...though admittedly, I felt *really* overpowered once my little Medic cat was leveled up.

3. Not terribly. You might wish they didn't have so many levels, but they're not going to break your brain.

1337mokro said:
Whilst you do need to pay attention, you can't actually put the controller down and get a beer and comeback when it's done. The combat is some of the most laid back, effortless, thoughtless button pressing in history.

In fact the player is PUNISHED for trying to direct combat himself. The higher combat rankings are MUCH easier to get by just automating the entire battle. I tried a few myself and always got lower scores compared to just auto-attacking.
Truth. There is very little incentive to not just spam the "auto" button. Switching up Paradigms is the most involved you'll typically be in combat, and you really only need to do that during boss fights.

Agreed the only thing I truly hated about 13 was the combat system that was as involving as using a microwave. Auto battle selected the best possible commands for you and the only thing you needed to do was mash A/X and change paradigms. By the way I heard you can turn off the auto battle option, is this true?
 

Epona

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Shoggoth2588 said:
After playing the demo, I just don't think enough has changed since the first installment. It's still a beautiful looking game and it may have opened up a lot more than I expected (multiple time periods with side-quests was unexpected) but I'm still really wary about it. Maybe I'll grab it anyway if the price is right since I'm curious to see what monsters you can summon to help you (like my favorite, the Tonberry) but I sincerely doubt it when I still have yet to experience 12 or, Dirge of Cerberus.

Question: Is the game separated into chapters again? Followup, if the game does have chapters, does it also have level caps which can't be topped until Chapter X is completed as was the case in 13?
I read that there is no level cap anymore. The entire leveling system has changed. Of course you know that since you played the demo but for others who don't know.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
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Shoggoth2588 said:
After playing the demo, I just don't think enough has changed since the first installment. It's still a beautiful looking game and it may have opened up a lot more than I expected (multiple time periods with side-quests was unexpected) but I'm still really wary about it. Maybe I'll grab it anyway if the price is right since I'm curious to see what monsters you can summon to help you (like my favorite, the Tonberry) but I sincerely doubt it when I still have yet to experience 12 or, Dirge of Cerberus.

Question: Is the game separated into chapters again? Followup, if the game does have chapters, does it also have level caps which can't be topped until Chapter X is completed as was the case in 13?
There are chapters, yes, but they're tied to the story, nothing else. You might not even notice the title announcing that you're in "Chapter 4" as it goes by. It's an indication of progress, that's about it. There is a level cap of 99 for each job, but that's not restricted by anything in particular.
 

TilMorrow

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Now I have to ask did you name the Chocobo 'Daisy' or is the footage in the video from another source? Good review. I knew the story wasn't going to be amazing this time and it almost made me not want to get it but. then. epic. things. Long story short, I'm going to be getting it.

The funny thing is you know the demo that is out on XBL and PSN right now? Yea, I was playing the same thing at the end of september and the only change I noticed was there were side quests now, the characters no longer looked as ugly as they did then and you can name the creatures as well as level them up. Some progress was made at least.

Also the Doctor Who theme and the comment about "getting your ass kicked" as the action continues around you made me chuckle.
 

AbstractStream

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Dammit, I had to pause it as soon as Susan said "spoilers."
Well so far from what I've heard and read, XIII-2 really is better than XIII in terms of gameplay and openness.
I've also heard that Caius is a bad-ass villain. I'm looking forward to seeing that. Apparently the biggest downside (again from what I've heard) is the story.
I'm not too worried about that. I liked the story from XIII so I have decent hopes for this one. I'm about to go pick it up. Once I play through a bit, I hope to get back to this video review. I've spoiled too much of this game for myself already ><
 

Aiddon_v1legacy

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I've seen the story and it is truly godawful; not even 8, 12, and 13 could match this and that's saying something. Last time Toriyama made a narrative based around time travel he made the 3rd Birthday which is probably the worst (and most disturbingly sexist) plot in Square Enix's HISTORY. Somebody get this man away from gaming, he's a hack and a pervert
 

Okysho

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Susan Arendt said:
Final Fantasy XIII-2 Review

You won't love it, but hey, you probably won't hate it. That's something, right?

Read Full Article
video title says "Final Fantasy XII - 2" might want to fix that. lol

OT: I'll admit I don't own a 360 or PS3 on which to play any of the new final fantasy games (I'm stuck with the PSP, but dissidia is great ^.^) I've always liked the general direction Final Fantasy has taken though, mixing sci-fi with fantasy is always a challenge and extremely difficult to pull off. Lately because of my knowledge of how technology works, straight up fantasy classic (IE western fantasy RPGs) haven't been doing it for me because magic has become the "All purpose plot insulator" in most stories. This (and the fact that I love anime) is one of the reasons why JRPGs shine to me. Final Fantasy, despite people's complaints about it, is an exemplar of harmonizing story genres.
 

Palademon

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One of the 4 games I'm buying this friday, and one of the two I'm getting a collector's edition of.

I thoguht XIII was fine. It looked good, it's music was ok, it's characters were of arguable quality, and I liked the combat. But what really shows, and is even demonstrated in this video, is how people view the combat. They'll say it something along the lines of "Yeah, you just let the AI do all the gameplay, but if you really want to do something, you can paradigm shift." They're missing the point. In XIII the strategy comes from the paradigm shifting. That's the active choices you're making. They made the autobattle so that the fights flow well in real time. Paradigms are the equivalent of choosing what attack you're doing, only instead of a specific thing, it picks a category that the AI will most likely apply in the exact way you wanted. Sorry if that sounds like a rant.
 

Plinglebob

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I was one of the few who really enjoyed XIII (I like liniarity, sue me) so some of the changes that were announced really worried me (conversation trees, really?) but the reviews have given me a bit of hope. Just hope it isn't another XII where all the critics liked it, but I could get on with it.

The Great JT said:
If there's any game the FF series should be more like in terms of gameplay, playability and in-game tech, it's actually Final Fantasy 9. The characters are likeable (I'm still scouring around for a Vivi plushie), the story is lighthearted and the gameplay is actually playable. Actually, maybe if you took FF9's combat and added the tag-ins from FF10...
Change IX's levelling to be less grindy and I'd agree with you. The fighting to learn skills from items really got old.
 

sketch_zeppelin

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I'm not going to play the game because i just don't care.

I just wanted to give you props for the Doctor Who joke. My eyes are watering as i write this.
 

TheLastSamurai14

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Daystar Clarion said:
PSN had the FF series going cheap, so yesterday I bought FF7 and FF8.

That's all the JRPG goodness I'll need for a while.
If you haven't played it or considered buying it, I'd recommend picking up FF9. Easily the best out of the PS1 trilogy.

OT: Already pre-ordered this, and I'm getting it on the 5th. I liked XIII a lot, so I expect almost nothing but improvement, and that's definitely got me hyped.
 

Susan Arendt

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Jan 9, 2007
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Okysho said:
Susan Arendt said:
Final Fantasy XIII-2 Review

You won't love it, but hey, you probably won't hate it. That's something, right?

Read Full Article
video title says "Final Fantasy XII - 2" might want to fix that. lol

OT: I'll admit I don't own a 360 or PS3 on which to play any of the new final fantasy games (I'm stuck with the PSP, but dissidia is great ^.^) I've always liked the general direction Final Fantasy has taken though, mixing sci-fi with fantasy is always a challenge and extremely difficult to pull off. Lately because of my knowledge of how technology works, straight up fantasy classic (IE western fantasy RPGs) haven't been doing it for me because magic has become the "All purpose plot insulator" in most stories. This (and the fact that I love anime) is one of the reasons why JRPGs shine to me. Final Fantasy, despite people's complaints about it, is an exemplar of harmonizing story genres.
Roman numerals are hard! :p

Thanks for pointing that out, we'll fix it asap.

Nile McMorrow said:
Now I have to ask did you name the Chocobo 'Daisy' or is the footage in the video from another source? Good review. I knew the story wasn't going to be amazing this time and it almost made me not want to get it but. then. epic. things. Long story short, I'm going to be getting it.

The funny thing is you know the demo that is out on XBL and PSN right now? Yea, I was playing the same thing at the end of september and the only change I noticed was there were side quests now, the characters no longer looked as ugly as they did then and you can name the creatures as well as level them up. Some progress was made at least.

Also the Doctor Who theme and the comment about "getting your ass kicked" as the action continues around you made me chuckle.
I did, in fact, name my Chocobo Daisy. You can choose a name for your monster from a pretty extensive list - another of my monsters is named Severus, for example, and my cat there is Fishstick.
 

CardinalPiggles

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I never liked FF13s combat, because it required you to spend too much time looking at freakin' menus. I don't want to look at menus, I want to play the game! The other option was to let it run on automatic, I don't want to let it neigh on play itself, I want to play the god damn game!

Yeah, super cheap or no sale thanks.

(I don't hate the game, but it just doesn't meet my preferences).
 

TilMorrow

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Susan Arendt said:
I did, in fact, name my Chocobo Daisy. You can choose a name for your monster from a pretty extensive list - another of my monsters is named Severus, for example, and my cat there is Fishstick.
Interesting, so does the game give you a preset list of names from which to choose? Or are you allowed to freely key in (aka button smash) whatever name you want? Because I was pondering over the possibility of having the opportunity of naming an Imp 'Bahamut' and a Tonberry 'Sir Stabby' for the laughs.

Also a Cait Sith called Fishstick? Nice one.
 

Artemicion

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I for one am disappointed Dresspheres did not make a return.
However I do find most of the characters from XIII fairly likable, if perhaps unoriginal. Thanks for the review regardless.
 

PunkRex

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10-2 had a terrible story but was at least fun. Would like to know weather 13-2 had that fun factor or not.
 

Susan Arendt

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Nile McMorrow said:
Susan Arendt said:
I did, in fact, name my Chocobo Daisy. You can choose a name for your monster from a pretty extensive list - another of my monsters is named Severus, for example, and my cat there is Fishstick.
Interesting, so does the game give you a preset list of names from which to choose? Or are you allowed to freely key in (aka button smash) whatever name you want? Because I was pondering over the possibility of having the opportunity of naming an Imp 'Bahamut' and a Tonberry 'Sir Stabby' for the laughs.

Also a Cait Sith called Fishstick? Nice one.
Preset list of names - no option to just key stuff in yourself. But the lists are quite wacky. There's the "recommended" list of names, the "wild" list, the "tame" list, and then "other." There's everything from silly to human names - I have a giant cactaur named Ned, for example.
 

antipunt

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Ooo.. a slight recc by Susan. Now I'm torn a bit.

I've been on the fence on this one from the start. Started out really negative (eww serah?!). Then more neutral (oh neat). Then I found out about the ending (YUCK. To be continued. seriously?..)

then susans comments about the story being 'ok' (a little positive).

Then finding out about the DLC-trap that is the casino. (more negative... i hate the feeling of paying -more- than $60 for the complete game...)

and then discovering that the 'to be continued' is prob a setup for even more dlc... or something along those lines.

Basically I hate the feeling of getting 'jipped', considering that the price tag is hefty enough as it is...it just isn't satisfying.

The basic mentality is why start something if you're not going all the way. Even more importantly, why start something 'of only medium quality' and go all the way. That essentially kills it.

I like to complete things; hate being left hanging... -especially- if cash is involved. Partial reason why I dislike MMORPGs
 

ManupBatman

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I'm very excited to try this out. Personally love the FF13 combat, a quick paradigm shift seems much more skillful and thoughtful than the ATB of yore. I just wish they really played to that, making it a bit more of a juggling act.

I'm going to go ahead and consider this the actual FF13, and the other one an OVA prequel.

Also, are the buffer and debuffer classes worth anything this time? Or did you not use that strategy?
 

AetherWolf

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I'll wait for it for it to die at the bottom of a bargain bin.

Then I'll think about it.


(seriously, Square Enix doesn't deserve my money at their current state)
 

littlewisp

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Serah was one of the characters in XIII whom I could not stand at all. I would groan whenever she came on scene, and spent a good portion of time thinking nasty thoughts about her. Is her personality the same in XIII-2? Is she still a wilting flower?
 

FinalFreak16

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1337mokro said:
Whilst you do need to pay attention, you can't actually put the controller down and get a beer and comeback when it's done. The combat is some of the most laid back, effortless, thoughtless button pressing in history.

In fact the player is PUNISHED for trying to direct combat himself. The higher combat rankings are MUCH easier to get by just automating the entire battle. I tried a few myself and always got lower scores compared to just auto-attacking.
I also agree with this. While fighting in XIII never got completly dull it was a shame that the players job was reduced to managing player classes instead of planning attacks. I personally hope they attempt another battle style similar to FFX in the future as it involved a lot more strategy and forward planning.

Though I imagine Square-Enix assumes everyone wants fast paced action nowadays. To which they may be right, I dont know, I havn't done the market research. But still, I can always hope I guess.
 

Susan Arendt

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littlewisp said:
Serah was one of the characters in XIII whom I could not stand at all. I would groan whenever she came on scene, and spent a good portion of time thinking nasty thoughts about her. Is her personality the same in XIII-2? Is she still a wilting flower?
She starts off pretty useless, then becomes more empowered as the game progresses. I couldn't stand her at the beginning, but she winds up holding her own fairly well.

ManupBatman said:
I'm very excited to try this out. Personally love the FF13 combat, a quick paradigm shift seems much more skillful and thoughtful than the ATB of yore. I just wish they really played to that, making it a bit more of a juggling act.

I'm going to go ahead and consider this the actual FF13, and the other one an OVA prequel.

Also, are the buffer and debuffer classes worth anything this time? Or did you not use that strategy?
I wound up using them pretty much exclusively in boss fights. Once I had maxed out Serah and Noel's combat levels (he's a Commando, she's Ravager), I just hit things in the face really hard. I had my little Medic kitty on hand to apply Band-Aids as needed. For bosses, it helps to throw in some buff/debuff for a while, but by and large, I didn't really need it.
 

Sassafrass

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TizzytheTormentor said:
By the way I heard you can turn off the auto battle option, is this true?
Well, technically yes and no.

There's an option in the Options menu that allow you to place the cursor on "Abilities" (Or whatever it's called now, I think it's Abilities.) by default, so your cursor starts over that option instead of Auto. So, it's not technically gone, but it kind of is.
 

DSQ

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I liked the combat from ff13, it was the best part. What I didn't like is how the frist 20hrs were like being directed down a hallway and you lost some of that 'adventuring' vibe.

Overall ff13 was a really decent game, so :p

I would have bought ff13-2 now if my ps3 haddn't been stolen. Nice review Susan.

EDIT: I should say that the fact that Sazh only being in the game in post story DLC did really piss me off.
 

Fiz_The_Toaster

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Really great review Susan! Also, the ending made me laugh.

I was kinda concerned and curious to know how those two characters would work out. I don't have much of an opinion about Noel so I'm pretty neutral towards him, but I didn't like Serah and I found her to be useless, so I was shocked to find she was going to be one of the main characters. I thought it was gonna be weird and awkward, but I'm so glad it's not the case.

Do they give you a limit on how many monsters you can have or is it you get every kind of monster that the game offers you? I was kinda wondering about that ever since they announced that the game will let you do this.
 

Mirrorknight

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It's nice that they tried to correct the worst problems from XIII in this. Too bad that I'm not going to play it until I beat XIII. And seeing that I'd actually have to play XIII to do that, that's never going to happen.

Oh don't get me wrong, I gave it the good ol' college try, but about five hours into it, I had to simply had to put the controller and walk away. And nothing anyone can do will make me go back.

It's a damn shame, too. I've been playing Final Fantasy since I was 6 when I got my shiny new copy of the original FF for my NES. It's sort of sad that the series has fallen so low.
 

DragonWright

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I tried the demo and the combat is as bad if not worse thanks to messing around with monster raising and QTEs, which means it'll be a chore to slog through.

And DLC. Hell no.

I really wanted to like this game. I was even considering buying it if it were cheap. But I'm not paying full price for rehashed terrible gameplay, then have to buy DLC later to get the complete game.
 

Susan Arendt

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Fiz_The_Toaster said:
Really great review Susan! Also, the ending made me laugh.

I was kinda concerned and curious to know how those two characters would work out. I don't have much of an opinion about Noel so I'm pretty neutral towards him, but I didn't like Serah and I found her to be useless, so I was shocked to find she was going to be one of the main characters. I thought it was gonna be weird and awkward, but I'm so glad it's not the case.

Do they give you a limit on how many monsters you can have or is it you get every kind of monster that the game offers you? I was kinda wondering about that ever since they announced that the game will let you do this.
You can't control which ones you catch and which you don't - it just happens (or not). I think there's something like 150 different monsters you can catch, and I have maybe....hmm....25 or so at the moment. Thing is, there isn't nearly enough difference between monsters - a Commando is a Commando is a Commando - so it really doesn't matter much which particular monster you use in that role.

That said, you will catch higher-level ones as you go, and some will have passive abilities like resistance to fire or whatnot. But overall, it's a pretty shallow system, especially if you're used to something like the demon fusion in Persona.

It's a fun diversion, but that's about it. But having a Medic on hand for every fight sure did come in handy.
 

vivster

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only read the first paragraph and the bottom line and i completely agree
i played it now for a month

everyone hoped that it would be a "better FFXIII" but sadly it is not
it is completely different... it's as different from 13 as X-2 is from X or DA2 is from DAO
as a big fan of 13 i was disappointed
it turns down the story and cranks up the rpg elements
everyone who loves the sidequests and little trinkets known from some other FF titles will probably be happy because there is a good amount of content in this one
the level system of both characters and monsters has way more debth now and it's fun to experiment

it's by no means a bad game but it missed many chances to be great
but what do i know... after all i count FFXIII in my top 3 of all FF games^^
 

Susan Arendt

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Susan Arendt said:
Mahorfeus said:
Everything I've heard and seen about the game suggests that the gameplay is better...

But everything I've read about the plot makes it sound at least three times as crappy and convoluted as XIII's.
Actually, it's not that bad. The times when it gets the most dense are the times it ties into XIII. It also tends to repeat ideas enough to let them to sink in.

That said, it's not the most compelling plot you're ever going to encounter. Serah and Noel are likeable enough that you want them to succeed, but you likely won't care about just about anyone else.
No mention how they went the X-2 route of "two permanent characters in party". There really is no fundamental difference between them, so the customization feels shallow.

Overall, the combat system is what sells a game, and when auto action is the most efficient way to fight, I'm out. I loved X-2's combat, and thought it was the peak of ATB turn based. This, while an improvement, is not.
 

wooty

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Heard plenty of good things about this installment and I will be picking up my copy on Friday morning. Not missed a launch in 15 years, well, except for the ones we werent told about, and I aint gonna start now.
 

Susan Arendt

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It's hard to pick on Final Fantasy for annoying characters because they all have them. Just seems like Square is afraid to make a turn based RPG. of course they could get away with it in this day and age by their name alone. Every company is afraid to make turn based anymore. Love the Pokemon games still, the moment it goes real time is the moment I cry in the corner.
 

Fiz_The_Toaster

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Susan Arendt said:
Fiz_The_Toaster said:
Really great review Susan! Also, the ending made me laugh.

I was kinda concerned and curious to know how those two characters would work out. I don't have much of an opinion about Noel so I'm pretty neutral towards him, but I didn't like Serah and I found her to be useless, so I was shocked to find she was going to be one of the main characters. I thought it was gonna be weird and awkward, but I'm so glad it's not the case.

Do they give you a limit on how many monsters you can have or is it you get every kind of monster that the game offers you? I was kinda wondering about that ever since they announced that the game will let you do this.
You can't control which ones you catch and which you don't - it just happens (or not). I think there's something like 150 different monsters you can catch, and I have maybe....hmm....25 or so at the moment. Thing is, there isn't nearly enough difference between monsters - a Commando is a Commando is a Commando - so it really doesn't matter much which particular monster you use in that role.

That said, you will catch higher-level ones as you go, and some will have passive abilities like resistance to fire or whatnot. But overall, it's a pretty shallow system, especially if you're used to something like the demon fusion in Persona.

It's a fun diversion, but that's about it. But having a Medic on hand for every fight sure did come in handy.
Huh....somehow I was kind of expecting that. Sounds interesting enough.

Thanks!
 

Xyliss

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Well I quite liked FF13 so this does sound good to me now. I think I might get it just as soon as I have some time to play
 

Grey Day for Elcia

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Susan Arendt said:
Final Fantasy XIII-2 Review

You won't love it, but hey, you probably won't hate it. That's something, right?

Read Full Article
"Its fine qualities edge out its shortcomings, if only just" and "You won't love it, but hey, you probably won't hate it. That's something, right?" is a very odd recommendation for a three and a half star rating.

When did nearly four stars equate to "it's kinda good, I guess--but only just"?

Critics don't seem to understand their own ratings systems nowadays. Newsflash: three out of five should be a solid 'good' and scoring nearly four on that same scale should be great.

Inflating your scores just makes your reviews look amateurish and schizophrenic.
 

Simonoly

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To me, FFXIII was a terrible game in almost every respect (apart from the pretty graphics). What disappointed me most was the lack exploration that all other FF games have offered and the hideous characters and story. It appears they have the fleshed out the world in FFXIII-2, which I'm really glad to see - they've obviously listened to their fans (at least a bit). But FFXIII alienated too many people and created both an unlikeable world and unlikeable characters, of which many people, including myself, just don't want to revisit. Best thing they could have done is just move on to FF15 or versus XIII instead of trying to convince us that the world of FFXIII isn't dead behind the eyes by releasing a sequel.
 

Ipsen

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Palademon said:
But what really shows, and is even demonstrated in this video, is how people view the combat. They'll say it something along the lines of "Yeah, you just let the AI do all the gameplay, but if you really want to do something, you can paradigm shift." They're missing the point. In XIII the strategy comes from the paradigm shifting. That's the active choices you're making. They made the autobattle so that the fights flow well in real time. Paradigms are the equivalent of choosing what attack you're doing, only instead of a specific thing, it picks a category that the AI will most likely apply in the exact way you wanted. Sorry if that sounds like a rant.
I want to second this. XIII has a rather unique, multi-faceted battle system, which (was the about the only part of that game) I enjoyed. If battle menus could have been tweaked to allow faster selection, or bring up one command each as my ATB gauge fills (so you know when to STOP auto command, or so it doesn't feel like the game is defeating itself for you viewing pleasure) people would have received the battle system better. I am disappointed they did not.

I think the issue lies in that the paradigm shifts made the battle exciting, and its skillful use could make or break battles (and especially the end-battle score), but the other important facet, the one most people are familiar with, the selection of skills, was too simplified.

A nice point of all of this would be that battles with grunts go fast, but the story in XIII was so goddawful, I wanted to stay in battles more than anything else. :( I see no improvement in XIII-2 in that department, so I'll not bother.

Another point, besides chocobos, and a few weapons/armor names, what staples from the previous series actually made it to XIII? I'd have felt better about the game if even the fanfare remained, but I cant even get that much...
 

bakan

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Well, I got it last month and nearly finished it (didn't finish some side stuff - btw the story isn't too confusing).

And in conclusion I liked it and they improved a lot of the stuff which was bad in XIII, though there is some unfinished stuff ingame which will get released as DLC and that isn't for my liking.

Oh, and not to forget the ending, when you finished off the main antagonist of the game and you are left with a cliff hanger and "To be continued..." - I was so pissed :D
 

oldtaku

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Mildly amusing and not horribly bad if you're desperate for an RPG.

This is what Final Fantasy has come to.
 

MorganL4

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Okay is it sad that for me the most shocking thing about that review was the Dr. Who Theme at the Credits?

But then this is Susan, so it shouldn't have been shocking at all...
 

Andronicus

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CardinalPiggles said:
I never liked FF13s combat, because it required you to spend too much time looking at freakin' menus. I don't want to look at menus, I want to play the game! The other option was to let it run on automatic, I don't want to let it neigh on play itself, I want to play the god damn game!

Yeah, super cheap or no sale thanks.

(I don't hate the game, but it just doesn't meet my preferences).
Well, that's a weird thing to say about a Final Fantasy game. Have you ever actually played one before? Because the very essence of the combat system is centred around picking moves from menus, regardless which one you're playing. Hell, FFXIII took most of that out (and replaced it with automation instead of active input, but that's a different argument), so if you have played a FF game before, it's strange that you should say XIII of all of them required you to stare at menus. Which, you know, some people actually like. I enjoy taking the time to run down my list of possible attacks, weighing pros and cons of using what strategy, trying to predict the enemy's next moves, etc. FFXIII just took all of that away.

OT: I find it strange that some people have such a problem with FF combat being too slow and not having enough twitch-based melee controls and such, like western RPG's. Sure, it's not Demons Souls by any stretch, but I don't think that's the point; it's more about strategy. I'd imagine it's pretty hard to cram 100+ different ways to attack a target or support your team into a 12 button controller, but that's something that Final Fantasy has always attempted to offer, albeit through menus instead. If you don't like it, don't play it.

The problem I had with FFXIII wasn't the combat though. I wasn't a fan, but honestly? They tried something new, which is a rare thing in the JRPG circle, and it's nice that they made the effort. Shifting paradigms can be satisfying... sometimes.

It wasn't the story, which I thought was big, intricate without being convoluted, and interesting.

It wasn't the character's, all whom I genuinely enjoyed learning about, even Hope (Really? Hope's just a "whiny little *****"? Hey, I'd like to see how well you fare if you'd just been told you're being shipped off to the equivalent of "hell" in the middle of your holiday, you can never return home again, all the people you used to know now hate you, your mum's dead and you're stuck with the guy who's to blame, and to top it all off, regardless of what you do, you're basically destined to die within the next few weeks/months anyway. Oh, and you're about 14 years old. Cheer up, emo kid). To be honest, I thought he was one of the stronger characters in the game.

The thing that annoyed me the most about FFXIII was the fact that the developers invented not one, but two massive, fascinating worlds, one built around a synergy of high technology and magic, the other a beautiful and mysterious wilderness, and then shuffled you mercilessly down a narrow pathway on one, and gave you ONE large area on the next, before sticking you back on the stupid path again. I don't mind having a linear storyline; if the devs have a particular story they want to tell, I don't really think it's something I always need to have direct input in, a la Mass Effect or Skyrim. Remember in VII, how the story revolved around the world actually fighting back against Shinra and Sephiroth? The world in which the story took place became a character in its own right, like Rapture in Bioshock, or the Wasteland in Fallout. Pulse and Cocoon are fascinating places in their own right, but as characters, they are completely overlooked, except in rare cases where lore is delivered with the datalog.

I wanted to explore, to look around, to interact with the world, but I just couldn't do that. I believe that this was XIII's real crime, and I'm astonished that it was completely overlooked by the devs. It looks like XIII-2 is taking some steps to fix this, so I'll definitely give it ago, as I still yearn to explore more of Gran Pulse, but my optimism is restrained with caution.
 

Smooth Operator

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Well they definitely listened to what pissed people off in 13 and fixed a whole bunch in the right direction, but there is still somuch bad design in there, come on guys it's 2012...

Since I'm not fan of alternate dimension turn based combat I still don't want to play it but they are slowly learning to incorporate fluidity, I'm guessing in 5 years or so they will have something consistent enough for me.
 

Ulquiorra4sama

Saviour In the Clockwork
Feb 2, 2010
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Eh, apart from the Doctor Who thing at the end this didn't really stir much emotion.

Seems to me if you have a game that separates story and gameplay as much as FF tends to do then you should at least try to make them separately enjoyable, but with FF13 and nof FF13-2 it seems they're trying to just let the game itself handle the combat while you get to watch the pretty graphics and story play in front of you.

I guess the accusations that FF developers seem more interested in making movies than they are in making games just get more and more true.
 

CardinalPiggles

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Andronicus said:
Well, that's a weird thing to say about a Final Fantasy game. Have you ever actually played one before? Because the very essence of the combat system is centred around picking moves from menus, regardless which one you're playing. Hell, FFXIII took most of that out (and replaced it with automation instead of active input, but that's a different argument), so if you have played a FF game before, it's strange that you should say XIII of all of them required you to stare at menus. Which, you know, some people actually like. I enjoy taking the time to run down my list of possible attacks, weighing pros and cons of using what strategy, trying to predict the enemy's next moves, etc. FFXIII just took all of that away.
Sorry dude you misunderstand me, I was referring to the menus outside of combat, like mixing your characters paradigms and such, not the drop down menus during combat.

(For the record I have played FFX, FFX-2, FFXII and FFXIII.

But yeah, the menus (start menus) in FF13 just seemed to take me out of the game too often and for way too long, so I had no patience for when the game fucked up, and just quit playing.
 

MDSnowman

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Storywise my favorite Final Fantasy games were 6, 7, and 10.

Game design I think the best one, easily, was tactics. You could tweak your character any way you wanted with any number of different abilities from a long list of different jobs. The only way to game really veered wrong was that by the end you had a large team filled with people who had special jobs that the other characters couldn't join, thus undermining the whole thing. Still if you wanted a team of all summoners you could have done it.

It'd be fun, add some side quests, one for each class that ends with at least one character getting a new signature ability (a big scary summon, a cool sword, slot machine random ability for calculators, the ability to super jump for monks etc). These abilities would have to be something you couldn't get from another class, and since you could only give it to one character you wouldn't end up with a team full of clones.

Honestly I think a similar game made with today's technology could really grip the player if square were able to stop trying to make the combat as pretty as the cut scenes by discouraging us from actually playing the combat.
 

Arcadian Legend

Blame your fate!
Jan 9, 2012
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That Doctor Who parody at the end was brilliant. Other sites and professional reviews gave mostly similar scores, which were around the range of what I had expected.
 

KrossBillNye

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I hate to say this but because of XIII I am not buying any more FFs unless I rent it and I like what I played.

Buying XIII was a huge financial mistake. I hated the game worse than I hated Forgotten Realms: Demon Stone.

And I will point out I have a great hatred towards that game.

The FF X-III felt like a 3 hour tutorial. I got to the second disk and when I saw another Tutorial I gave up on it.

Very upset over that game....
 

geizr

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Oct 9, 2008
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Looks nice. I may pick this up eventually.

Honestly, I liked FFXIII. The linearity didn't bother me because, to me, it's the same thing we have all been playing for years. The only difference is that the developer wasn't using any standard tricks to hide that fact from the gamer. The topological design of almost every JRPG has been a straight line with some branches leading to treasure chests or some side quest; you go out from where the main path branches, get to the end of the branch to accomplish the mission or find the treasure, and then come back to where you left the main path and proceed from there with the rest of the main path. Usually, you don't notice this linearity because it gets curled-up on itself. The only exception I have ever seen is Saga Frontier, which actually had a non-linear design to how you progress through the game; however, it was very easy to run into an impassable wall in progression as a direct result of the non-linear design(I had this happen to me very early into the game).

I will admit that the length and number of some of the corridors in FFXIII in a number of cases could have used some editing, as in throwing some away and reducing the length of the ones kept by 10-20%.

In my honest opinion, the only thing that makes it not a "real" FF game is that it was not the remake of FFVII that certain circles of fans have been fantasizing about for years now.
 

masticina

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Jan 19, 2011
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WOOO due to the lovely snow it took a lost weekend for the post but it is in. So first 40 minutes!

I like it I like it! Sure it has the same old battle system but allot more LIVE EVENT and dynamics so it is less about auto battle and more about keeping an eye on the battles. Backstory is told IN FIGHT! Yes... so exitement AND a story moment in one. Beats starting the game in the middle [as yathzee put it] you actually start at the start..and the end..and the start. Mmm time travel can be funny.

Battling system works characters so far not irritating I like like Noel.. And Serra she isn't grating on my nerves like Vanilla! So yeah an action oriented high polished FF.. so far I like it.

And of course MOG joins us again WOOO cuddle time!

And yes this is not going to be a Golden Star Super Final Fantasy I already know that. But it is light years better then FF XIII so far!
 

Moffman

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May 21, 2009
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Just Putting my 2 cents in here, played about 10 hours now and I have to say it isn't a little improved from XIII, it is greatly improved!
The characters are actually likeable for the first time since X! (Except Tidus, he was lame) There are many things to keep you entertained, not just the main story missions: side quests, the casino, while small atm will be expanded in DLC, which I think is the right move since it isn't holding key story back from players, the chocobo racing will probably entertain for quite a while if you want to train up your chocobos, quick time events that feel exciting and don't suck :)O) and I find the pet system very engaging, I just... just... wanna catch em all! Also most of the pets are actually viable instead of, what usually happens, one being 50X better than the others.
I think this is the strongest FF release since IX. Is it a FF game? Possibly not (Interaction with towns ect could be a lot better, every NPC should talk and give us a few buildings to investigate). But it is a good game!
I have also found a way to cut down the cut scenes Square. Don't voice act everything! The reason "cut-scenes" in the old FF didn't seem such a drag is because we were part of them actively reading the text and scrolling through it with the push of a button, keep the player involved or your game does turn into a movie :p.
Also if you loathed the battle system from XIII you will probably loath this one too. It is more active and will require a lot more paradigm switching and battles do not drag out for about 30mins but at its core it is the same. I personally like this system because it is pacey and I find makes me think more as a player because I have to deal with the limitations of the AI. "But all I do is hit auto attack and paradigm shift occasionally" true, but most FFs have been like this, there have been very few from VII onwards where you couldn't beat most fights just by ramming the attack button and occasionally casting cure, XIII at least adds the extra job of paradigm switching. Status ailments and buffs are also actually effective in this game!
Don't be put off this if, like me, you didn't like XIII! If your not sure on it, try the demo, rent or borrow it you may be pleasantly suprised like I was :p
 

Donald Kindy

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Nov 27, 2011
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I really like FF13. After FF6 and 7 it was my third favorite FF game. The story was amazing and beautifully laid out and the characters felt more real then any game since 7, Lightning being my favorite protagonist since Terra Branford. Then the Paradigm battle system so simple and yet infinitely challenging was, imo, brilliant.The only problem was that is was extremely linear, but the fast paced story wouldn't have worked otherwise. to be fair i didn't like the leveling system either.
i am about 15hrs into 13-2 and absolutely loving it. the main Serah, Noel and even Moogle are very likable characters. The changes in gameplay and leveling are welcome improvements. For me though, it is the story. Traveling back and forth threw time to fix the future, paradoxes, and different realities and time periods colliding. This was a really cool direction for a Final Fantasy title to go, I think.


Just my opinion. :)
 

rbstewart7263

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Susan Arendt said:
Mahorfeus said:
Everything I've heard and seen about the game suggests that the gameplay is better...

But everything I've read about the plot makes it sound at least three times as crappy and convoluted as XIII's.
Actually, it's not that bad. The times when it gets the most dense are the times it ties into XIII. It also tends to repeat ideas enough to let them to sink in.

That said, it's not the most compelling plot you're ever going to encounter. Serah and Noel are likeable enough that you want them to succeed, but you likely won't care about just about anyone else.
Love the new avatar. trying to remember where that dog came from.

anyway you mentioned other characters in the party who else is there? all I saw in the clips was serah and Noel?
 

Susan Arendt

Nerd Queen
Jan 9, 2007
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rbstewart7263 said:
Susan Arendt said:
Mahorfeus said:
Everything I've heard and seen about the game suggests that the gameplay is better...

But everything I've read about the plot makes it sound at least three times as crappy and convoluted as XIII's.
Actually, it's not that bad. The times when it gets the most dense are the times it ties into XIII. It also tends to repeat ideas enough to let them to sink in.

That said, it's not the most compelling plot you're ever going to encounter. Serah and Noel are likeable enough that you want them to succeed, but you likely won't care about just about anyone else.
Love the new avatar. trying to remember where that dog came from.

anyway you mentioned other characters in the party who else is there? all I saw in the clips was serah and Noel?
Answering that is a bit spoilery...let's just say that they're familiar faces.