Fbuh said:
rees263 said:
Fbuh said:
Ha ah hah ha hah ha! Oh, you were serious. Wakka missed about 95% of the time, which is why I never used him.
You must be confusing Wakka with someone else. With only his base stats he will have near 100% accuracy for the first half of the game, he naturally becomes one of the strongest characters and has arguably the best overdrive: he is one of the contenders for best playable character.
okay, this is the second time somebody has said that I am wrong about Wakka. Maybe I just got a glitched game or something, but I never used him because he very rarely hit anything. Whenever he did hit something, it did about half the damage of the rest of my party (when you first get him, just so that nobody can argue that it was becasue I never used him). As a playable character, I didn't like him, and this doesn't have to become a flame war about how wrong I am about possibly one of the worst Final Fantasy characters ever.
I'm not sure why there's any confusion here. Tidus was accurate on the small & fast land critters. Wakka was accurate against the flying monsters. The battle system was set up so that each character had a specific monster they were good against, and you routinely swap them in and out depending on what you're fighting. Tidus->small & fast Wakka->flying Rikku->Machines Auron/Blue guy->Armored Lulu->Flans & blobs Yuna->everything but limited. I'm curious as to how you handled all the flying enemies throughout the game if you didn't use Wakka at all.
Really the only useless guys was... Kidimaru? The blue cat guy, can't really remember his name. Good at the beginning because he was strong and had pierce, but Auron replaces him in that area eventually. But what really screws him up is his section of the sphere grid was by far the smallest and ends like a 1/4 of the way into the game, at which point you have to switch him to the start of another characters grid so he goes from being a tank to a good at nothing hybrid really quickly. Personally, not playing it extensively but enough to beat the really hard hidden dungeon, I ended up with Tidus (sphere grid finishes right next to Auron's where you can get huge strength boosts), Rikku (quickest + instant death weapon + double effect Al-bhed potions), and Auron/Yuna as my heavy hitters party.
As for FFXIII and the topic at hand it really shouldn't be a surprise, Square always introduces some fancy new leveling/skills system for each new FF game. The only preference I have are that the characters retain some sense of individuality in battle. In FFVIII, FFXII, and to a lesser extent FFVII, strategically the characters were pretty similar and interchangeable. FFXII being the worst in that you could make the veteran knight Basch into a staff wielding wimpy mage and the Bunny Eared archer/mage into a heavy hitting two-hander wielding tank.