CardinalPiggles said:
Anyone else worried they're punching above their weight class here? Either that or they're trying to rush it out and are cutting the fat to save time.
"Punching above their weight class"? In what way?
All they're doing is taking the lessons they learned from Enemy Unknown/Enemy Within, and then focusing all their resources to make a PC-only game with the previous game as a foundation. If anything, they're no longer trying to bite more than they can chew so to speak.
Andy Shandy said:
Well that sucks for me, personally.
I've got to say the "expertise" thing does ring a
little hollow , considering roughly the same team (as far as I'm aware there's been no huge comings or going) simultaneously released EU/EW on PC, 360 and PS3, whose architectures were all vastly different from each other in comparison to these new consoles, and then managed to port the game to everything short of a toaster, and nothing that I've heard about XCOM 2 so far sounds impossible to implement on consoles.
That was exactly the problem that lead to many of the shortcomings of Enemy Unknown/Enemy Within though: a small team whose primary expertise was PC gaming being made to create a game that could be run on consoles as well within a relatively short timeframe and relatively modest budget had to create a lot of concessions just to do so, such as the lack of procedural map generation, certain clunky mechanics and others.
By focusing all of their expertise and effort to creating a game for the single platform which they specialize in, they can be assured to create a tighter and more polished game, rather than spreading it thin over trying to figure out how to make the game run and play for multiple different platforms.
As for me personally, I support multiplatform games due to the fact that I want to be able to have a choice in what system I'd like to play games on, but realize that real world development and business considerations have to be taken into account when figuring out the reason why a particular game can't come out on a particular platform. I'm always glad whenever I see an awesome console game suddenly make the jump to PC (last year's surprise port of the excellent Valkyria Chronicles was mind blowing), so I'm also hoping that at least XCOM 2 makes the jump to consoles later.
However, in terms of development having it be PC only and then porting it out allows the game to be better polished in terms of gameplay, rather than having to make concessions to allow for it to work on all platforms at once. It also means that any bugs or problems that crop up would be fixed by the time it hits the consoles, so think of the PC players as the beta testers (which I've seen in PC-first games like Warframe).