I'm actually saving up to buy a 3DS ESPECIALLY for this game.
No one can comprehend how much I love the Fire Emblem franchise. Fire Emblem Rekka No Ken is my second favorite game of all time (Megaman Battle Network 3 being my first, yes they're both handhelds).
This is one of the few games I'll admit I'm a pure fanboy of.
archvile93 said:
The one thing I don't like about this kind of permadeath is it just feels unecessary. If your any distance into the game losing a signle character becomes such a massive handicap that even if the game doesn't fail you immediately you have to restart anyway since the next battle's going to crush you since you're not at full strength. I recall doing this a lot in Final Fantasy Tactics. It's just not worth trying to raise a lv 1 character back to lv 37.
Actually, this is kind of just a player choice. It also adds punishment for dying, which in my opinion, ALL games should have.
In a lot of games nowadays, when you die you just start from a checkpoint that you hit about 2m away. In Fire Emblem when your character died, you either made the choice of going back to the start of the level, or you carried on with that character permanently gone. In my opinion it's a genius death system. No matter what, the player is punished if they die, but the player chooses how they are punished for their death.
It also adds a player attachment to the characters. When one of your favorite characters in the game dies, you feel a lot sadder than you would if there was no permanent death. It immerses you in the game and creates an emotional link.
And in this game, they did add casual mode if you don't want to deal with the death system.
Also, have you ever tried playing Fire Emblem with no restarts? It's hard. It makes you think twice about doing the Arena and it makes you so much more cautious while playing.