Fire Emblem: Awakening Review

Slycne

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Fire Emblem: Awakening Review

Fire Emblem returns to handheld after a long hiatus.

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Extasii

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Oh no! Nonononono... I don't need a Nintendo 3DS sized bill to pay right now! Thank you for the review, but oh my goodness! My insides are twisting with indecision!
 

search_rip

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Jan 6, 2009
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in before "shut up and take my money!!!"... oh wait... :p hahaha :p so excited for this game, why monday can't come sooner? :p
 

Revnak_v1legacy

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Mar 28, 2010
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PowCoJG said:
Oh no! Nonononono... I don't need a Nintendo 3DS sized bill to pay right now! Thank you for the review, but oh my goodness! My insides are twisting with indecision!
DO IT. BECOME ONE WITH THE FLAMES OF THE EMBLEM. *RIDICULOUS CULT GIBBERISH CHANTING*

OT- Glad to see this game get a review here, and a positive one too! However, it raises a fun game design question, is it a bad idea to make a game where you aren't the protagonist, but rather an important secondary character? Can this be a better choice in some ways? I can see the reason why. Think of how many books are narrarated by secondary characters, such as Sherlocke Holmes (I feel like one of those e's doesn't belong...). In many ways this allows for the protagonist's thoughts and motivations to be a mystery to us and to be revealed to us over time. It also fits quite well with the popular method of writing a character as a blank slate while still allowing there to be a defined character driving the plot. However, it removes the feeling that the player is driving the plot, which, unless accounted for, can ruin the feel of a game.
 

Theotherguy

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Justin! My man! Good review. I'm so glad i bought the US 3ds, not the EU, I'll have it on the 4th from eshop, instead of waiting for it's EU release.
 

Okysho

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Sep 12, 2010
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Does that screenshot seriously say "You can call me Marth"? SERIOUSLY?! I'm having a bit of a fanboy-gasm right now.

Marth is my hero...
 

weirdee

Swamp Weather Balloon Gas
Apr 11, 2011
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that's guy's only "named" after marth, or so he claims

i thought support actions only technically altered the order in which your units do things, not necessarily limit their actions

also, sometimes knights are just too strong for their own good so they end up stealing all the kills and this is a better way to use them as the armor clad jerks they are, but without overshadowing your units on foot lol
 

Eric the Orange

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Apr 29, 2008
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PowCoJG said:
Revnak said:
The original Fire Emblem for the GBA was a major part of my childhood :D
I just haven't had cash for a 3DS :/
Little Pet Peeve for me here but what you call the "original" FE was actualy the 7th, but just the first released in the west.
 

Revnak_v1legacy

Fixed by "Monday"
Mar 28, 2010
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PowCoJG said:
Revnak said:
The original Fire Emblem for the GBA was a major part of my childhood :D
I just haven't had cash for a 3DS :/
Meh. I came to terms with the fact that I would be getting a 3DS when this game was announced well over a year ago. When it came out in Japan I knew I had literally no other choice. However, I am glad I waited. Now I can get the fancy Fire Emblem 3DS. It is neat.
 

j0frenzy

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I found out about this last week, thought about asking for a 3DS bundle for my birthday, looked up some stuff and decided this game might as well be a pass for me. Now I'm not so sure.
 

-Dragmire-

King over my mind
Mar 29, 2011
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Revnak said:
PowCoJG said:
Oh no! Nonononono... I don't need a Nintendo 3DS sized bill to pay right now! Thank you for the review, but oh my goodness! My insides are twisting with indecision!
DO IT. BECOME ONE WITH THE FLAMES OF THE EMBLEM. *RIDICULOUS CULT GIBBERISH CHANTING*

OT- Glad to see this game get a review here, and a positive one too! However, it raises a fun game design question, is it a bad idea to make a game where you aren't the protagonist, but rather an important secondary character? Can this be a better choice in some ways? I can see the reason why. Think of how many books are narrarated by secondary characters, such as Sherlocke Holmes (I feel like one of those e's doesn't belong...). In many ways this allows for the protagonist's thoughts and motivations to be a mystery to us and to be revealed to us over time. It also fits quite well with the popular method of writing a character as a blank slate while still allowing there to be a defined character driving the plot. However, it removes the feeling that the player is driving the plot, which, unless accounted for, can ruin the feel of a game.
I believe the GBA Fire Emblem had the player character as a tactical adviser and it worked pretty well.
 

Extasii

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Eric the Orange said:
PowCoJG said:
Revnak said:
The original Fire Emblem for the GBA was a major part of my childhood :D
I just haven't had cash for a 3DS :/
Little Pet Peeve for me here but what you call the "original" FE was actualy the 7th, but just the first released in the west.
Right. I just kind of failed to elaborate on that in my post. Apologies!
 

Extasii

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Revnak said:
PowCoJG said:
Revnak said:
The original Fire Emblem for the GBA was a major part of my childhood :D
I just haven't had cash for a 3DS :/
Meh. I came to terms with the fact that I would be getting a 3DS when this game was announced well over a year ago. When it came out in Japan I knew I had literally no other choice. However, I am glad I waited. Now I can get the fancy Fire Emblem 3DS. It is neat.
You and your monies... *shakes fist*
Well, hope you enjoy it! :D
 

PunkRex

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Anyone else getting that un-easy feeling that FF's having a negative influence on FE? I don't mean in story/character traits but in character design. There seems to be a hell of alot more belts on display and why does the MC have one fully armoured arm and one thats completely bare. I know theres some fighting styles out there that use this but his right arms not even sleaved and why is Marth wearing a butterfly mask, were there no bandanas on hand? I know this complaints petty but I liked the practicality of the previous games weapons and armour and I don't want it to fall into FF's design choices, you know, bigger/more elaborate the better. Soldiers have to be practical, I know its fantasy but stupid is stupid,
 

Revnak_v1legacy

Fixed by "Monday"
Mar 28, 2010
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PowCoJG said:
Revnak said:
PowCoJG said:
Revnak said:
The original Fire Emblem for the GBA was a major part of my childhood :D
I just haven't had cash for a 3DS :/
Meh. I came to terms with the fact that I would be getting a 3DS when this game was announced well over a year ago. When it came out in Japan I knew I had literally no other choice. However, I am glad I waited. Now I can get the fancy Fire Emblem 3DS. It is neat.
You and your monies... *shakes fist*
Well, hope you enjoy it! :D
I plan on getting it once I have monies. I do not right now.
 

Revnak_v1legacy

Fixed by "Monday"
Mar 28, 2010
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-Dragmire- said:
Revnak said:
PowCoJG said:
Oh no! Nonononono... I don't need a Nintendo 3DS sized bill to pay right now! Thank you for the review, but oh my goodness! My insides are twisting with indecision!
DO IT. BECOME ONE WITH THE FLAMES OF THE EMBLEM. *RIDICULOUS CULT GIBBERISH CHANTING*

OT- Glad to see this game get a review here, and a positive one too! However, it raises a fun game design question, is it a bad idea to make a game where you aren't the protagonist, but rather an important secondary character? Can this be a better choice in some ways? I can see the reason why. Think of how many books are narrarated by secondary characters, such as Sherlocke Holmes (I feel like one of those e's doesn't belong...). In many ways this allows for the protagonist's thoughts and motivations to be a mystery to us and to be revealed to us over time. It also fits quite well with the popular method of writing a character as a blank slate while still allowing there to be a defined character driving the plot. However, it removes the feeling that the player is driving the plot, which, unless accounted for, can ruin the feel of a game.
I believe the GBA Fire Emblem had the player character as a tactical adviser and it worked pretty well.
No, it didn't work well because they did next to nothing with it. Occasionally a main character would look at the screen and say a couple things dirrectly to you. That's about it. These occasions were also given next to no meaning by any other part of the game. You were the least important character essentially, which is not really a significant change in design and is in many ways essentially not a change at all considering the responsibilities and traits of your tactician in that game are essentially the same as the ones you have when that character is absent.
 

Revnak_v1legacy

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Mar 28, 2010
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PunkRex said:
Anyone else getting that un-easy feeling that FF's having a negative influence on FE? I don't mean in story/character traits but in character design. There seems to be a hell of alot more belts on display and why does the MC have one fully armoured arm and one thats completely bare. I know theres some fighting styles out there that use this but his right arms not even sleaved and why is Marth wearing a butterfly mask, were there no bandanas on hand? I know this complaints petty but I liked the practicality of the previous games weapons and armour and I don't want it to fall into FF's design choices, you know, bigger/more elaborate the better. Soldiers have to be practical, I know its fantasy but stupid is stupid,
Technically the art designer is stealing from No More Heroes, because he was an art designer for No More Heroes. And Speed Grapher. Really, the designs are just more seinen and video gamey, not necessarily more like FF.
 

romanator0

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PunkRex said:
Anyone else getting that un-easy feeling that FF's having a negative influence on FE? I don't mean in story/character traits but in character design. There seems to be a hell of alot more belts on display and why does the MC have one fully armoured arm and one thats completely bare. I know theres some fighting styles out there that use this but his right arms not even sleaved and why is Marth wearing a butterfly mask, were there no bandanas on hand? I know this complaints petty but I liked the practicality of the previous games weapons and armour and I don't want it to fall into FF's design choices, you know, bigger/more elaborate the better. Soldiers have to be practical, I know its fantasy but stupid is stupid,
I think you have a valid complaint. One of the biggest charms of Fire Emblem's visuals was that everything wasn't over the top and impractical looking. While the screenshots in the review don't look nearly as overly-complex as the costumes in FF they do look a bit more over the top than other Fire Emblem games.
 

RandV80

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The Fire Emblem series is great, but at the same time it really makes me sad that the similar series Shining Force was never able to stick to it's roots and got SEGA'd into obscurity.

That's what I love about the Fire Emblem series, the basic gameplay of today's new release is essential the same as the original game way back when on the NES. And whether it's being released on portable or on console the developers and their fans are just A-Okay with that.
 

-Dragmire-

King over my mind
Mar 29, 2011
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Revnak said:
-Dragmire- said:
Revnak said:
PowCoJG said:
Oh no! Nonononono... I don't need a Nintendo 3DS sized bill to pay right now! Thank you for the review, but oh my goodness! My insides are twisting with indecision!
DO IT. BECOME ONE WITH THE FLAMES OF THE EMBLEM. *RIDICULOUS CULT GIBBERISH CHANTING*

OT- Glad to see this game get a review here, and a positive one too! However, it raises a fun game design question, is it a bad idea to make a game where you aren't the protagonist, but rather an important secondary character? Can this be a better choice in some ways? I can see the reason why. Think of how many books are narrarated by secondary characters, such as Sherlocke Holmes (I feel like one of those e's doesn't belong...). In many ways this allows for the protagonist's thoughts and motivations to be a mystery to us and to be revealed to us over time. It also fits quite well with the popular method of writing a character as a blank slate while still allowing there to be a defined character driving the plot. However, it removes the feeling that the player is driving the plot, which, unless accounted for, can ruin the feel of a game.
I believe the GBA Fire Emblem had the player character as a tactical adviser and it worked pretty well.
No, it didn't work well because they did next to nothing with it. Occasionally a main character would look at the screen and say a couple things dirrectly to you. That's about it. These occasions were also given next to no meaning by any other part of the game. You were the least important character essentially, which is not really a significant change in design and is in many ways essentially not a change at all considering the responsibilities and traits of your tactician in that game are essentially the same as the ones you have when that character is absent.
Hmm, been a while since I've played it so my memory may be a little off but as much as the player character avatar might have been unnecessary I felt it never detracted from my enjoyment of the game.

If I were to play it again now though my opinion of it might be quite different.
 

archvile93

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The one thing I don't like about this kind of permadeath is it just feels unecessary. If your any distance into the game losing a signle character becomes such a massive handicap that even if the game doesn't fail you immediately you have to restart anyway since the next battle's going to crush you since you're not at full strength. I recall doing this a lot in Final Fantasy Tactics. It's just not worth trying to raise a lv 1 character back to lv 37.
 

Revnak_v1legacy

Fixed by "Monday"
Mar 28, 2010
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-Dragmire- said:
Revnak said:
-Dragmire- said:
Revnak said:
PowCoJG said:
Oh no! Nonononono... I don't need a Nintendo 3DS sized bill to pay right now! Thank you for the review, but oh my goodness! My insides are twisting with indecision!
DO IT. BECOME ONE WITH THE FLAMES OF THE EMBLEM. *RIDICULOUS CULT GIBBERISH CHANTING*

OT- Glad to see this game get a review here, and a positive one too! However, it raises a fun game design question, is it a bad idea to make a game where you aren't the protagonist, but rather an important secondary character? Can this be a better choice in some ways? I can see the reason why. Think of how many books are narrarated by secondary characters, such as Sherlocke Holmes (I feel like one of those e's doesn't belong...). In many ways this allows for the protagonist's thoughts and motivations to be a mystery to us and to be revealed to us over time. It also fits quite well with the popular method of writing a character as a blank slate while still allowing there to be a defined character driving the plot. However, it removes the feeling that the player is driving the plot, which, unless accounted for, can ruin the feel of a game.
I believe the GBA Fire Emblem had the player character as a tactical adviser and it worked pretty well.
No, it didn't work well because they did next to nothing with it. Occasionally a main character would look at the screen and say a couple things dirrectly to you. That's about it. These occasions were also given next to no meaning by any other part of the game. You were the least important character essentially, which is not really a significant change in design and is in many ways essentially not a change at all considering the responsibilities and traits of your tactician in that game are essentially the same as the ones you have when that character is absent.
Hmm, been a while since I've played it so my memory may be a little off but as much as the player character avatar might have been unnecessary I felt it never detracted from my enjoyment of the game.

If I were to play it again now though my opinion of it might be quite different.
It never really got in the way, it just never really did anything is all. It was superfluous. It gave a tiny growth bonus and was recognized with less dialogue than some of the game's lesser bosses.
 

Slycne

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Feb 19, 2006
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I'm actually saving up to buy a 3DS ESPECIALLY for this game.

No one can comprehend how much I love the Fire Emblem franchise. Fire Emblem Rekka No Ken is my second favorite game of all time (Megaman Battle Network 3 being my first, yes they're both handhelds).

This is one of the few games I'll admit I'm a pure fanboy of.

archvile93 said:
The one thing I don't like about this kind of permadeath is it just feels unecessary. If your any distance into the game losing a signle character becomes such a massive handicap that even if the game doesn't fail you immediately you have to restart anyway since the next battle's going to crush you since you're not at full strength. I recall doing this a lot in Final Fantasy Tactics. It's just not worth trying to raise a lv 1 character back to lv 37.
Actually, this is kind of just a player choice. It also adds punishment for dying, which in my opinion, ALL games should have.

In a lot of games nowadays, when you die you just start from a checkpoint that you hit about 2m away. In Fire Emblem when your character died, you either made the choice of going back to the start of the level, or you carried on with that character permanently gone. In my opinion it's a genius death system. No matter what, the player is punished if they die, but the player chooses how they are punished for their death.

It also adds a player attachment to the characters. When one of your favorite characters in the game dies, you feel a lot sadder than you would if there was no permanent death. It immerses you in the game and creates an emotional link.

And in this game, they did add casual mode if you don't want to deal with the death system.

Also, have you ever tried playing Fire Emblem with no restarts? It's hard. It makes you think twice about doing the Arena and it makes you so much more cautious while playing.
 

Bluesclues

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I don't want to seem like a nit-picky jerk, but...

Slycne said:
There have been a few other titles in the series over the years, mostly on the home consoles
In the American releases at least, there have been 4 handheld Fire Emblem releases: Fire Emblem (GBA), FE: The Sacred Stones (GBA), FE: Shadow Dragon (DS), and this one, whereas home console only got 2: FE: Path of Radiance (GC) and FE: Radiant Dawn (Wii). So "mostly" would go to the handhelds, methinks =X
 

Slycne

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Feb 19, 2006
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Bluesclues said:
I don't want to seem like a nit-picky jerk, but...

Slycne said:
There have been a few other titles in the series over the years, mostly on the home consoles
In the American releases at least, there have been 4 handheld Fire Emblem releases: Fire Emblem (GBA), FE: The Sacred Stones (GBA), FE: Shadow Dragon (DS), and this one, whereas home console only got 2: FE: Path of Radiance (GC) and FE: Radiant Dawn (Wii). So "mostly" would go to the handhelds, methinks =X
Heh, well if you want to get more nit-picky I said other titles, so disregarding Fire Emblem we'd be tied. Everyone's wrong no one wins!

Thanks I'll make an update.
 

Bluesclues

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Slycne said:
Bluesclues said:
I don't want to seem like a nit-picky jerk, but...

Slycne said:
There have been a few other titles in the series over the years, mostly on the home consoles
In the American releases at least, there have been 4 handheld Fire Emblem releases: Fire Emblem (GBA), FE: The Sacred Stones (GBA), FE: Shadow Dragon (DS), and this one, whereas home console only got 2: FE: Path of Radiance (GC) and FE: Radiant Dawn (Wii). So "mostly" would go to the handhelds, methinks =X
Heh, well if you want to get more nit-picky I said other titles, so disregarding Fire Emblem we'd be tied. Everyone's wrong no one wins!

Thanks I'll make an update.
Good point. Now I feel like even more of a jerk, thanks :p haha
 

Colt47

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Gah, now I'm going to have to go get Fire Emblem and trade up my 3DS for a 3DS XL. No way am I playing a game like this on that tiny screen!
 

Aiddon_v1legacy

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I was already getting the game anyway as it seems to bring back EVERY system from every FE game ever (the pairing system does sound like a min-maxer's nightmare though). I do wonder how the DLC for the game is going to go as there are a LOT of character in it that have never been shown overseas such as the characters from Gaiden and the Jugdral titles. The character design also looks much improved as the old titles kinda bordered on bland in that department
 

archvile93

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A Smooth Criminal said:
I'm actually saving up to buy a 3DS ESPECIALLY for this game.

No one can comprehend how much I love the Fire Emblem franchise. Fire Emblem Rekka No Ken is my second favorite game of all time (Megaman Battle Network 3 being my first, yes they're both handhelds).

This is one of the few games I'll admit I'm a pure fanboy of.

archvile93 said:
The one thing I don't like about this kind of permadeath is it just feels unecessary. If your any distance into the game losing a signle character becomes such a massive handicap that even if the game doesn't fail you immediately you have to restart anyway since the next battle's going to crush you since you're not at full strength. I recall doing this a lot in Final Fantasy Tactics. It's just not worth trying to raise a lv 1 character back to lv 37.
Actually, this is kind of just a player choice. It also adds punishment for dying, which in my opinion, ALL games should have.

In a lot of games nowadays, when you die you just start from a checkpoint that you hit about 2m away. In Fire Emblem when your character died, you either made the choice of going back to the start of the level, or you carried on with that character permanently gone. In my opinion it's a genius death system. No matter what, the player is punished if they die, but the player chooses how they are punished for their death.

It also adds a player attachment to the characters. When one of your favorite characters in the game dies, you feel a lot sadder than you would if there was no permanent death. It immerses you in the game and creates an emotional link.

And in this game, they did add casual mode if you don't want to deal with the death system.

Also, have you ever tried playing Fire Emblem with no restarts? It's hard. It makes you think twice about doing the Arena and it makes you so much more cautious while playing.
It just doesn't feel like you have any real choice. Pressing on with one man down is suicidal. I don't necessarily mind, permadeath, I just don't see why it couldn't just cut out the middleman and give you an immediate game over when any character dies since anyone sane will reset.
 

NoPants2win

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"My friend" has never played a Fire Emblem game and would like to get into the series. Which game should "my friend" start with?
 

Slycne

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Feb 19, 2006
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NoPants2win said:
"My friend" has never played a Fire Emblem game and would like to get into the series. Which game should "my friend" start with?
The one on the GBA that's just called Fire Emblem is a good place to start.

Sacred Stones lets you grind for levels, so if that's appealing to you, go for it.

Path of Radiance and Radiant Dawn are the best ones.

Shadow Dragon is bad, skip it.
 

Slycne

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Feb 19, 2006
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archvile93 said:
It just doesn't feel like you have any real choice. Pressing on with one man down is suicidal. I don't necessarily mind, permadeath, I just don't see why it couldn't just cut out the middleman and give you an immediate game over when any character dies since anyone sane will reset.
My route has been to let characters die if it feels like an appropriate moment. Sometimes the young lad that recklessly rushed into battle to prove himself really is just reckless. There is more than enough redundancy in the roster that you can loose a fair share of the characters. And even if 99/100 times you're restarting I still feel it's an important system to keep around because it does force you to weigh your investment with these characters. If it's some fluke first turn death sure, but if I'm 1/2 and hour into a chapter and otherwise doing well, that's another story. I still feel like there is an increased tension to it, despite however hollow it actually is.

Also if the game automatically restarted on any death you'd also run a team of really boring characters, ie practically all knights all the time, and you'd be playing the same team over and over.
 

Arcadian Legend

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Jan 9, 2012
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NoPants2win said:
"My friend" has never played a Fire Emblem game and would like to get into the series. Which game should "my friend" start with?
Either FE7 (simply called Fire Emblem on Western shores) for the GBA or FE9/FE: Path of Radiance for the GameCube would both be good places to start out. PoR also has a direct sequel for the Wii (FE10) called Radiant Dawn.
 

Revnak_v1legacy

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Mar 28, 2010
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NoPants2win said:
"My friend" has never played a Fire Emblem game and would like to get into the series. Which game should "my friend" start with?
Path of Radiance has the most accessable mechanics, Fire Emblem for the GBA is the first western release, and Awakening has a casual mode. Path of Radiance is the best option in my opinion though. As long as you use the main character a lot and follow virtually any guide when you have problems you should be fine as it is incredibly easy. And arguably one of the best too.
 

Slycne

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NoPants2win said:
"My friend" has never played a Fire Emblem game and would like to get into the series. Which game should "my friend" start with?
Lots of great advice given already, but just in case, and to be clear, Fire Emblem isn't a contiguous series, baring a few recurring elements. So if you're interested in Awakening you don't need to have played a previous one, if that was your intent.
 

Slycne

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archvile93 said:
It just doesn't feel like you have any real choice. Pressing on with one man down is suicidal. I don't necessarily mind, permadeath, I just don't see why it couldn't just cut out the middleman and give you an immediate game over when any character dies since anyone sane will reset.
Meh. Playing Path of Radiance (Gamecube release), I had several characters die right off the bat on me and didn't much care. Why?

Because Soren was a worthless twat, and the few other characters that died were nigh-on useless. One of which, a healer.

Perhaps its because I was lucky. Perhaps its because I had Titania tearing the respawning 3x3 grid of Bandits a whole series of new ones with her axes. Perhaps its because I funneled my bonus XP into the characters I actually used. I don't know why exactly, just that the loss of those characters never affected me negatively.

In fact I had plenty of cash so that when the game let me build weapons, I had rather cheap, Overpowered weapons to swing about for many a crit.


Nothing really changed later on either, let me tell you. I'm also quite sane, and hate it when a game proposes some rather insane idium like "Hey, insignificant bugger #50 died, GAME OVER MAN!".

You don't like losing characters? Fine. I don't like wasting my time. That's what your suggestion would do, waste my time. So guess what anyone sane with my preferences would say to that suggestion?
 

Slycne

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Feb 19, 2006
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The permadeath feature always bugged me when I played the DS game, Shadow Dragon I think (my first Fire Emblem game) So a mode where they leave the screen is good so I can get used to the game and enjoy the story, then replay it and feel the tension of the permadeath!

Great review, picking this up when I can!
 

SuperSuperSuperGuy

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Fun fact: this game was leaked in EB Games stores in Canada. I got a call on Monday saying I could pick up my preorder the next day, and I did, so I have my copy right here next to me, nearly a week before it was supposed to be released.

You can't buy 'em any more, though, because the stores were told to stop selling them early. I'm one of the lucky ones. So far, I'm loving the game, though sometimes the growth rates seem a bit... high. Like, I 19 Strength and 17 Magic at level 13. And now, after a class change to Barbarian, I've capped Strength (the cap is 30), and I'm only around level 10. 'Course, you need every stat point you can get, so I'm not complaining. It's just different, is all.
 

Ariyura

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SuperSuperSuperGuy said:
Fun fact: this game was leaked in EB Games stores in Canada. I got a call on Monday saying I could pick up my preorder the next day, and I did, so I have my copy right here next to me, nearly a week before it was supposed to be released.

You can't buy 'em any more, though, because the stores were told to stop selling them early. I'm one of the lucky ones. So far, I'm loving the game, though sometimes the growth rates seem a bit... high. Like, I 19 Strength and 17 Magic at level 13. And now, after a class change to Barbarian, I've capped Strength (the cap is 30), and I'm only around level 10. 'Course, you need every stat point you can get, so I'm not complaining. It's just different, is all.
I'm so super jealous of you right now... *pets new shiny 3DS XL* Soon I will have something to put inside you!
 

Gatx

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EDIT: It's supposed to be "Shepherd" isn't it? I know Mass Effect's been pretty big for the past few years but still...

PunkRex said:
Anyone else getting that un-easy feeling that FF's having a negative influence on FE? I don't mean in story/character traits but in character design. There seems to be a hell of alot more belts on display and why does the MC have one fully armoured arm and one thats completely bare. I know theres some fighting styles out there that use this but his right arms not even sleaved and why is Marth wearing a butterfly mask, were there no bandanas on hand? I know this complaints petty but I liked the practicality of the previous games weapons and armour and I don't want it to fall into FF's design choices, you know, bigger/more elaborate the better. Soldiers have to be practical, I know its fantasy but stupid is stupid,
I always liked asymmetrical armor stylistically, but yeah I guess it isn't practical. As for the butterfly mask, it's to hide his identity, wasn't that obvious? That's what masks are for after all.
 

chstens

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It's such major-league bullshit that this game isn't out in Europe until some time in April.
 

TJC

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chstens said:
It's such major-league bullshit that this game isn't out in Europe until some time in April.
THIS!!!

OH DEAR LORD, NINTENDO, Y U NO LOCALIZE A BIT FASTER?!

I mean for the love of god, I understand that you want Pokemans translated into every language on earth because you can't expect every 6-year-old to speak English but FE never was and never will be something for kids. Give me that shit in English NAO (or even better get rid of the fucking dumbass region lock and let me import that shit >:C )


Ho yes, FE, how I eagerly await you.
 

Slycne

Tank Ninja
Feb 19, 2006
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archvile93 said:
It just doesn't feel like you have any real choice. Pressing on with one man down is suicidal. I don't necessarily mind, permadeath, I just don't see why it couldn't just cut out the middleman and give you an immediate game over when any character dies since anyone sane will reset.
Because it's not true. Playing with 1 man down isn't suicide, the game is perfectly playable with a replacement character. Hell, in most of my run throughs of Rekka No Ken I took the time to train up Nino, a level 5 mage who joins your party for about the final 6 chapters. I've also completed the game just fine after using Marcus (a level 1 paladin who joins you at the start of the campaign) to kill pretty much everything, so he sucked up most of the EXP. Also, in the Sacred Stones the game throws 3 trainees at you, who are level 1 units that must hit level 10 in order to be promoted into a tier 1 class (mage, druid, pirate, fighter, cavalier or knight). One of the said trainees is thrown at you near the end of the game and is unable to withstand more than 1 hit from anything.
 

chstens

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TJC said:
chstens said:
It's such major-league bullshit that this game isn't out in Europe until some time in April.
THIS!!!

OH DEAR LORD, NINTENDO, Y U NO LOCALIZE A BIT FASTER?!

I mean for the love of god, I understand that you want Pokemans translated into every language on earth because you can't expect every 6-year-old to speak English but FE never was and never will be something for kids. Give me that shit in English NAO (or even better get rid of the fucking dumbass region lock and let me import that shit >:C )


Ho yes, FE, how I eagerly await you.
This could so very easily turn into a rant on how I despise some European countries' view of english.
 

TJC

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chstens said:
TJC said:
chstens said:
It's such major-league bullshit that this game isn't out in Europe until some time in April.
THIS!!!

OH DEAR LORD, NINTENDO, Y U NO LOCALIZE A BIT FASTER?!

I mean for the love of god, I understand that you want Pokemans translated into every language on earth because you can't expect every 6-year-old to speak English but FE never was and never will be something for kids. Give me that shit in English NAO (or even better get rid of the fucking dumbass region lock and let me import that shit >:C )


Ho yes, FE, how I eagerly await you.
This could so very easily turn into a rant on how I despise some European countries' view of english.
Please elaborate.
 

TJC

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A Smooth Criminal said:
archvile93 said:
It just doesn't feel like you have any real choice. Pressing on with one man down is suicidal. I don't necessarily mind, permadeath, I just don't see why it couldn't just cut out the middleman and give you an immediate game over when any character dies since anyone sane will reset.
Because it's not true. Playing with 1 man down isn't suicide, the game is perfectly playable with a replacement character. Hell, in most of my run throughs of Rekka No Ken I took the time to train up Nino, a level 5 mage who joins your party for about the final 6 chapters. I've also completed the game just fine after using Marcus (a level 1 paladin who joins you at the start of the campaign) to kill pretty much everything, so he sucked up most of the EXP. Also, in the Sacred Stones the game throws 3 trainees at you, who are level 1 units that must hit level 10 in order to be promoted into a tier 1 class (mage, druid, pirate, fighter, cavalier or knight). One of the said trainees is thrown at you near the end of the game and is unable to withstand more than 1 hit from anything.
Yeah, that's true. Unless we're talking about the Hector hard campaign (which I still haven't managed to finish >_> ). Fire Emblem's interpretation of Hard actually is Nintendo Hard and fucking unforgiving. Every single lost EXP stings like a *****.
Normal while challenging is still lenient with even more than one mistake (and since you could grind yourself silly in Sacred Stones was less than important... also yay amelia <3)
 

Slycne

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Feb 19, 2006
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parintachin said:
Why no video review?
Short of a proprietary device that Nintendo sends out to a few select developers and press, there isn't a method for cleanly capturing video from the 3DS.
 

chstens

New member
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TJC said:
chstens said:
TJC said:
chstens said:
It's such major-league bullshit that this game isn't out in Europe until some time in April.
THIS!!!

OH DEAR LORD, NINTENDO, Y U NO LOCALIZE A BIT FASTER?!

I mean for the love of god, I understand that you want Pokemans translated into every language on earth because you can't expect every 6-year-old to speak English but FE never was and never will be something for kids. Give me that shit in English NAO (or even better get rid of the fucking dumbass region lock and let me import that shit >:C )


Ho yes, FE, how I eagerly await you.
This could so very easily turn into a rant on how I despise some European countries' view of english.
Please elaborate.
For instance how, in some countries, english isn't even taught in primary schools, how certain countries are so in love with their own languages that they refuse to speak english and how certain people I've talked to completely refuse to acknowledge english as a global language.

I would like the court to recognise that I am not a native english speaker, I am Norwegian.
 

TJC

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chstens said:
For instance how, in some countries, english isn't even taught in primary schools, how certain countries are so in love with their own languages that they refuse to speak english and how certain people I've talked to completely refuse to acknowledge english as a global language.

I would like the court to recognise that I am not a native english speaker, I am Norwegian.
The court recognises the statement.

As a non-native speaker myself, I share this sentiment and agree whole-heartedly with you.
 

PunkRex

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Gatx said:
EDIT: It's supposed to be "Shepherd" isn't it? I know Mass Effect's been pretty big for the past few years but still...

PunkRex said:
Anyone else getting that un-easy feeling that FF's having a negative influence on FE? I don't mean in story/character traits but in character design. There seems to be a hell of alot more belts on display and why does the MC have one fully armoured arm and one thats completely bare. I know theres some fighting styles out there that use this but his right arms not even sleaved and why is Marth wearing a butterfly mask, were there no bandanas on hand? I know this complaints petty but I liked the practicality of the previous games weapons and armour and I don't want it to fall into FF's design choices, you know, bigger/more elaborate the better. Soldiers have to be practical, I know its fantasy but stupid is stupid,
I always liked asymmetrical armor stylistically, but yeah I guess it isn't practical. As for the butterfly mask, it's to hide his identity, wasn't that obvious? That's what masks are for after all.
Well obviously but my complaint is that its over the top. Marth seemed liked a fairly practical guy so why is he wearing a butterfly mask, a bandana or balaclava seem far more appropriate. As I said, its a fairly petty thing to complain about as, from what peeps on this thread have told me, the designs are by the guy who did alot of the 'No More Hero's' characters who were stylised but simple enough to not be clustered. Im sure it will turn out fine.
 

WendelI

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I know this is a weird and probably very silly question, but how do they both have a Falchion. A legendary sword that is unique. Damn now i am gonna have to play though it my self too to find out. Fire emblem has always been in my circle of friends and my brother plays it very religiously but you cant ever get me into it because of the ridiculous dificulty. since we are on that topic fuck "day breaks" from the gamecube version.
 

ecoho

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PunkRex said:
Anyone else getting that un-easy feeling that FF's having a negative influence on FE? I don't mean in story/character traits but in character design. There seems to be a hell of alot more belts on display and why does the MC have one fully armoured arm and one thats completely bare. I know theres some fighting styles out there that use this but his right arms not even sleaved and why is Marth wearing a butterfly mask, were there no bandanas on hand? I know this complaints petty but I liked the practicality of the previous games weapons and armour and I don't want it to fall into FF's design choices, you know, bigger/more elaborate the better. Soldiers have to be practical, I know its fantasy but stupid is stupid,

the fully armored arm and bare other arm is a style of armor used mostly for 1 handed sword style. the armored left(or right if your a left handed person) was used mostly as a second gaurd to deflect attacks or block if the armor on it was thick enough.

OT: had to buy the bundle to get a copy of this cause theres so few of them being shiped up here. oh well needed a 3ds anyways and this ones purty:)
 

Slycne

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NoPants2win said:
"My friend" has never played a Fire Emblem game and would like to get into the series. Which game should "my friend" start with?
Fire Emblem 7 is the best one of them all.

It has the best characters, the best visuals and a great story.
 

Slycne

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Feb 19, 2006
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WendelI said:
I know this is a weird and probably very silly question, but how do they both have a Falchion. A legendary sword that is unique. Damn now i am gonna have to play though it my self too to find out. Fire emblem has always been in my circle of friends and my brother plays it very religiously but you cant ever get me into it because of the ridiculous dificulty. since we are on that topic fuck "day breaks" from the gamecube version.
Won't spoil anything, but yes there is a in-game reason for it.
 

Sheo_Dagana

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I'm hoping I'll be able to get my hands on a copy. GameStop had stopped taking pre-orders on it a few weeks ago due to 'allocation' errors or whatever. A week before I could understand, but there were a full 18 days before the game came out when I went in. Buh.

Sounds very exciting. I am wondering if I should have played the Fire Emblem on the DS, though? I see Marth in the screenshots and while I've played way more than my fair share of Smash Brothers, I'm fairly unfamiliar with his story outside of what Melee and Brawl gave me.
 

PunkRex

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ecoho said:
PunkRex said:
Anyone else getting that un-easy feeling that FF's having a negative influence on FE? I don't mean in story/character traits but in character design. There seems to be a hell of alot more belts on display and why does the MC have one fully armoured arm and one thats completely bare. I know theres some fighting styles out there that use this but his right arms not even sleaved and why is Marth wearing a butterfly mask, were there no bandanas on hand? I know this complaints petty but I liked the practicality of the previous games weapons and armour and I don't want it to fall into FF's design choices, you know, bigger/more elaborate the better. Soldiers have to be practical, I know its fantasy but stupid is stupid,

the fully armored arm and bare other arm is a style of armor used mostly for 1 handed sword style. the armored left(or right if your a left handed person) was used mostly as a second gaurd to deflect attacks or block if the armor on it was thick enough.

OT: had to buy the bundle to get a copy of this cause theres so few of them being shiped up here. oh well needed a 3ds anyways and this ones purty:)
As I said, I understand this, alot of gladiator imagery had a similar set up but he's not even sleeved. Leather or some kind of thick cloth would make more sense. Anyways, its not that big a deal, I just hope this is were they draw the line for future FE titles. I just don't want the MC running round swinging the bloody Buster Sword or Lightnings weird flip knife thing.
 

xyrafhoan

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This game does have a quick restart that is not "Return to Home menu, close program". Instead you can hit L+R+Start, and the game will quickly restart.

...It is a very handy shortcut, especially when your favourite character gets flattened by an untimely enemy critical hit...

Also, the reviewer seemed to forget the last North American installment of Fire Emblem was Shadow Dragon on the DS, though frankly I would forget about that game too. We unfortunately missed out on the much-improved sequel remake, which was Nintendo's first trial of Casual mode and Avatar creation, but Awakening definitely polished everything up.

Also a feature that's starting to come into play is the SpotPass content. You can summon teams of legacy characters to buy items from, battle, or recruit the team leader. You can do the same thing with StreetPass teams, but you'll hire their Avatar instead. Technically this means you always have a source of new characters if any of your main team kicks the bucket, though these are personality-less bonus characters with no support conversations.

Other handy shortcuts:

-You can turn off the slide guides by pressing A on an empty tile and going into options. By turning the tutorials off, you have access to all the game's features such as Trade and Pair Up without having to read the tutorial guide for it in a later chapter. Tutorials are disabled by default on Hard mode or higher but it's handy to know if you start on Normal mode.
-Holding A allows you to fast forward movement animations and the battle scene.
-Pressing Start allows you to skip battle cutscenes.

My verdict on this game? One of the very best Fire Emblem games ever made with real stellar production value to boot, and one of the must-own titles on the 3DS.
 

Souplex

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PowCoJG said:
Oh no! Nonononono... I don't need a Nintendo 3DS sized bill to pay right now! Thank you for the review, but oh my goodness! My insides are twisting with indecision!
There's actually a 3DS/Fire Emblem: Awakening bundle.
http://www.joystiq.com/2013/01/14/fire-emblem-awakening-3ds-bundle-retails-for-200/
 

Souplex

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Jul 29, 2008
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Slycne said:
NoPants2win said:
"My friend" has never played a Fire Emblem game and would like to get into the series. Which game should "my friend" start with?
Lots of great advice given already, but just in case, and to be clear, Fire Emblem isn't a contiguous series, baring a few recurring elements. So if you're interested in Awakening you don't need to have played a previous one, if that was your intent.
From what I saw in the Demo, there's some sort of time-travel shenanigans tying it into FE 1 though.
 

PedroSteckecilo

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Feb 7, 2008
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I'm enjoying the game so far but... why does everyone have hooves instead of feet? It's like they've all sunken into the ground ever so slightly...
 

I'mANinja

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Never played a Fire Emblem game before, yet felt compelled to get the 3DS Fire Emblem bundle since I was still looking to get a 3DS. So happy I did, I can just sit in one place playing for hours, surrounded by a 360 and PC and not be compelled to use either. I love seeing the relationships develop between characters, it's a great little extra to the game. I like playing on an easier difficulty so I can put characters together in battle based on who I want to see have support conversations and not worry as much about terrible deaths. The lower difficulty seemed good for a time, but a few of my characters started seeming really overpowered. I decided to experiment in one battle, and only deployed two characters.... completely destroyed the enemy /endrant
 

I'mANinja

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PedroSteckecilo said:
I'm enjoying the game so far but... why does everyone have hooves instead of feet? It's like they've all sunken into the ground ever so slightly...
I've noticed that, in interesting story moments I don't pay attention to it, but often I just stare at their feet for entire conversations in a state of confusion.
 

Slycne

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Well... Only two months until it releases... here... *sigh* God this sucks.
 

Sehnsucht Engel

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I hadn't played a fire emblem game before I heard about this one. Now I've been playing Fire Emblem: Blazing Sword, just to see what they were like and I really enjoyed that one. I can't afford a 3DS, but there seems to be a lot of good games coming for it. T_T
 

Slycne

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bigredlyms said:
TheKasp said:
Well... Only two months until it releases... here... *sigh* God this sucks.
cant you just download it? Thats what i did.
If by 'download' you mean the Nintendo eStore: No. If it releases there to buy it won't be before the actual release.

If you mean pirate it then I stand by my principle that I don't pirate. At all. And if you really mean that: Read up the forum rules.
 

bigredlyms

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TheKasp said:
bigredlyms said:
TheKasp said:
Well... Only two months until it releases... here... *sigh* God this sucks.
cant you just download it? Thats what i did.
If by 'download' you mean the Nintendo eStore: No. If it releases there to buy it won't be before the actual release.

If you mean pirate it then I stand by my principle that I don't pirate. At all. And if you really mean that: Read up the forum rules.
No i definitely meant the e-store on the 3ds. why on earth would i ever sabotage the FE series' business!?! they are my all time favorite games.
That sucks that the e-store is regional too though. are you at least able to get the demo?
 

Slycne

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Feb 19, 2006
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bigredlyms said:
No i definitely meant the e-store on the 3ds. why on earth would i ever sabotage the FE series' business!?! they are my all time favorite games.
That sucks that the e-store is regional too though. are you at least able to get the demo?
Eh, sorry for assuming pirating. Sometimes people post here that are just so dense in that regard (the rules of the forum are clear).

No, I'm not able to get the demo yet. Those things also come with a delay so yeah, I am fucked in that regard. At least I'll be able to play it between lectures in the next semester! But by now I'm used to shitty release time practices from japanese developers. Weren't it for some games...