Thank you, I was about to point that out, I had a friend who does this with her games of Fire Emblem, and there's no problem with that, I bet she'll love the feature on this new one. As for me, if I screwed up, I faced the consequences, it's like when people save scum in Xcom, I don't see the point, you're removing all challenge.Kopikatsu said:I have to ask, if you just restart the level if any unit dies so that you don't have to suffer the consequences of your actions...how is that different from casual mode?
Just play the mode that clearly suits you, pay the others no mind, the don't affect anyone but the person using them, and doesn't make them less of a player then anyone else.
You've explained it bugs you, but then follow on with this bit later in your post.Torrasque said:But here is what bugs me a bit. After you choose your difficulty, you choose 'Game mode'
Casual - Fallen units return. You can save anywhere.
Classic - Units are lost forever. Each decision counts.
Explain to me how this mode is really any different from what you do, except you have to restart a whole level instead of just saving each turn. I'm just having trouble understanding how it can be annoying to you, since it seems like it would be right up your alley, and there is nothing wrong with that.Torrasque said:If anyone dies, I restart the level and play differently so I can keep everyone alive.