Fire Emblem 'Casual mode'

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Revnak_v1legacy

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Mar 28, 2010
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A Smooth Criminal said:
It should be worth mentioning that Shadow Dragon also had an easy mode...

Awakening isn't the first Fire Emblem game to do this.
Didn't Shadow Dragon not even get a western release though? I wouldn't have played it anyway (did not have/want ds, did not like the lack of the newer features in the series), but I'm pretty certain it wasn't released outside of Japan. This is a western site so it really isn't that surprising that this would only become a topic of discussion now.
 

MrCollins

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Jun 28, 2010
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I don't object in anyway to the existence of this mode, because I would never use it and they kept up the old way of doing things.
Still, I do feel like it's a shame as new players to the series will probably be tempted to do the easier option and therefore miss what I feel is one of the game's strong points: The attachment you feel to the characters and your genuine fear of their death (because that means restarting the mission, as I won't let anyone die).
 

Revnak_v1legacy

Fixed by "Monday"
Mar 28, 2010
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A Smooth Criminal said:
Revnak said:
A Smooth Criminal said:
It should be worth mentioning that Shadow Dragon also had an easy mode...

Awakening isn't the first Fire Emblem game to do this.
Didn't Shadow Dragon not even get a western release though? I wouldn't have played it anyway (did not have/want ds, did not like the lack of the newer features in the series), but I'm pretty certain it wasn't released outside of Japan. This is a western site so it really isn't that surprising that this would only become a topic of discussion now.
Shadow Dragon was released outside of Japan, however its sequel was not.

Fire Emblem Shin monshou no nazo (the sequel to Shadow Dragon) was also the first Fire Emblem game to have a player avatar.
Just looked it up, and from what I can see it was only in the sequel.
http://fireemblem.wikia.com/wiki/Casual_Mode
 

Revnak_v1legacy

Fixed by "Monday"
Mar 28, 2010
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A Smooth Criminal said:
Revnak said:
A Smooth Criminal said:
Revnak said:
A Smooth Criminal said:
It should be worth mentioning that Shadow Dragon also had an easy mode...

Awakening isn't the first Fire Emblem game to do this.
Didn't Shadow Dragon not even get a western release though? I wouldn't have played it anyway (did not have/want ds, did not like the lack of the newer features in the series), but I'm pretty certain it wasn't released outside of Japan. This is a western site so it really isn't that surprising that this would only become a topic of discussion now.
Shadow Dragon was released outside of Japan, however its sequel was not.

Fire Emblem Shin monshou no nazo (the sequel to Shadow Dragon) was also the first Fire Emblem game to have a player avatar.
Just looked it up, and from what I can see it was only in the sequel.
http://fireemblem.wikia.com/wiki/Casual_Mode
No... No it isn't...

I'm looking at the game on my DS right now...
Well this is awkward, because I can't find anywhere else saying you're right. I guess we'll agree to disagree. About an easily observable fact. Because I don't know what else to do at this point. I even have a link to an Iwata asks which claims new mystery of the emblem was the first to have it.
 

Souplex

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Jul 29, 2008
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It may go against the spirit of Fire Emblem, but it's for broad market appeal.
I'd rather Intelligent Systems turn a profit, and if making small optional sacrifices to make the game more accessible is how they need to do it, so be it.
 

j0frenzy

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TreuloseTomate said:
j0frenzy said:
Why is casual mode any worse than what everyone I know did instead: just restart the map? While I get that having to go through the map flawlessly or permanently lose a character you were attached to was a thing about Fire Emblem, I know very few people who actually followed through with the permanent death and instead chose to restart the map and lose nothing but time. The difference between casual mode and normal mode is how much time a player spends on the map.
It can be a form of self-punishment for failing and create more tension. You can choose to either accept the losses or to restart the map and try again. Either way, it makes you play more carefully and use the full potential of your characters and their skills and equipment, instead of saving those potions for "special occasions" (i.e. never).
My point was more why is that a more preferential option within the game than just a casual mode that removes most of that choice for you (I can see certain situations where I'd want to restart the map anyway.)? I remember certain maps in the first Fire Emblem game that came to the States that I replayed way too many times because of bad luck.
Edit: While on the general subject of the new Fire Emblem, anyone know enough about the plot to tell me if it supposed to be a direct sequel to any specific previous Fire Emblem game? I haven't played a game from the genre in a while and am thinking of picking this one up, but I really don't want to pick up a game that relies on a prior game.
 

Cpu46

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It increases the target audience to those who aren't in it for the same reasons as you or I. I'm fine with it existing and being in the game, I won't use it ever for my own playthroughs but if I am trying to introduce someone to the game I'll start them on it.
 

shadow skill

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Cpu46 said:
It increases the target audience to those who aren't in it for the same reasons as you or I. I'm fine with it existing and being in the game, I won't use it ever for my own playthroughs but if I am trying to introduce someone to the game I'll start them on it.
Your avatar wtf? Suplexing a deer..
 

ecoho

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TreuloseTomate said:
ecoho said:
TreuloseTomate said:
If you play Casual Mode in Fire Emblem, you are not playing Fire Emblem.
If you play Easy Mode in Dark Souls, you are not playing Dark Souls.
If you play Kids Mode in Viewtiful Joe, you are not playing Viewtiful Joe.
If all that matters to you is the difficaulty your not worth talking to:)

OT: i gotta say im in favor of this cause its getting my nephew to actually play the games.
Thank you. Where did I say, that difficulty is all that matters?
im sorry but your post read like this to me:

"if you cant play the game at the same level as me your not really playing it"

and if you go back and read your post youll notice it comes off like that.
 

NightmareExpress

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Real Fire Emblem players play hard and don't need to reload saves.
Get on my level, scrubs! How do you even gloat of playing a series that has a punishing system if not even yourselves can handle it?

/lol, elitism

Anyhoo, different difficulties are there for the same reason there exists different levels of academic streams. It depends on your skill level. If you think you are "easy mode" material but then find out that you're rocking pretty hard, it would be a logical choice to kick the difficulty up a notch. Maybe even several, if that isn't enough.

If you are somebody that never chooses easy anyway (which I assume is the majority of us), then you really have nothing to complain about. It's an option there meant for different people, it helps keep the people making the games afloat and you should be secretly thankful for the casuals that somehow get tempted towards the FE series (likely through Smash Brothers). They become fellow fans, and you gain a possible ally to complain about things with on the internet if they actually like the game (regardless of difficulty selected).

That's about all there is to it.
 

Talyn Wulf

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A Smooth Criminal said:
Capitano Segnaposto said:
TreuloseTomate said:
ecoho said:
TreuloseTomate said:
If you play Casual Mode in Fire Emblem, you are not playing Fire Emblem.
If you play Easy Mode in Dark Souls, you are not playing Dark Souls.
If you play Kids Mode in Viewtiful Joe, you are not playing Viewtiful Joe.
If all that matters to you is the difficaulty your not worth talking to:)

OT: i gotta say im in favor of this cause its getting my nephew to actually play the games.
Thank you. Where did I say, that difficulty is all that matters?
He is indicating your post which amounts to "If you are playing on easy mode, you aren't playing the game" which is a load of horseshit and you know it.

That post of yours seems like you care about higher difficulties and if a person isn't playing on the difficulty YOU play at, that means they aren't real gamers/actually playing the game.
If you play Fire Emblem on easy mode, in my opinion you're detracting from your own experience. Fire Emblem probably wouldn't be my favorite game if I played it on easy mode.

When you play on normal mode, a character dying means something. You develop an emotional connection with the character and when they die you feel kind of sad. With that taken out, the emotional investment you put into the game is taken away, making the overall experience a lot worse.

I'm not saying that easy mode ruins Fire Emblem, however I'd personally recommend playing it on classic mode to anyone, in my opinion the permanent death makes it a much better game.
I think that the name of the easiest mode in Deus Ex: Human Revolution sums up my feelings on all this: Tell me a Story. It's why I am a gamer instead of a bookworm. I get more engrossed and like a story better if I can interact with it. If the gameplay is good, I will replay it on harder settings, but I ALWAYS begin by beating it on the easiest mode so I can experience the story. Therefore, I cannot "detract from my own experience" by playing with all the ease I want because that makes my first playthrough experience what I want.
On a related note, about the first post in this quote chain, because of this I can't even "play" Dark Souls, period. The story is, shall we say.... Not up to par with the stuff I'm used to. Plus the game is exercise in patience for the reward of having done it rather than getting more exposition. I really couldn't carry on with after a while because I had no motivation to beat the next creature. However, I do not think that it's a bad game, just not one that I can enjoy.
In summary, there are a lot of ways to play and yours is not the "best". If you say it is, you're wrong. Play it your way, I'll play it mine and we'll both have the most amount of fun that we possibly could with that game. And that's what gaming is all about: having fun. And I will hunt for games that give me that fun. Games that tell a compelling or at least interesting/funny story. And are fun to play, or else they just become an exercise in frustration.
 

Loonyyy

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Yopaz said:
I agree with almost everything you say, but it's hardly save scumming when you go back 30 minutes in progress over a mistake. That's one of the things you can do in casual though. In classic you save at the start of a mission and if you have to quit you get to make a save point where you can start from the next time, but this is not a save point, it's more to keep you from losing progress.
But it's hardly respecting the mechanic of consequentialism included in the game. The game intends that your decisions have lasting consequences, and that mistakes make the game different, and potentially more challenging. If you think you've got to respect the game, you have to respect that mechanic. Which OP clearly doesn't.

I'm not saying that you shouldn't savescum, and I've certainly done my share of it. Particularly in Shogun 2. I've got absolutely no trouble with it. But, I wouldn't argue against a casual mode in that game, that say, allowed you to reverse time. But I'm saying, the argument about not including this casual mode can't be made unless similar styles of play are also accepted as invalid. Having more than one attempt at the fight is clearly not the intended way to go through, so the argument about purity and respecting the game is invalid.
 

romanator0

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Jun 3, 2011
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Revnak said:
A Smooth Criminal said:
Revnak said:
A Smooth Criminal said:
Revnak said:
A Smooth Criminal said:
It should be worth mentioning that Shadow Dragon also had an easy mode...

Awakening isn't the first Fire Emblem game to do this.
Didn't Shadow Dragon not even get a western release though? I wouldn't have played it anyway (did not have/want ds, did not like the lack of the newer features in the series), but I'm pretty certain it wasn't released outside of Japan. This is a western site so it really isn't that surprising that this would only become a topic of discussion now.
Shadow Dragon was released outside of Japan, however its sequel was not.

Fire Emblem Shin monshou no nazo (the sequel to Shadow Dragon) was also the first Fire Emblem game to have a player avatar.
Just looked it up, and from what I can see it was only in the sequel.
http://fireemblem.wikia.com/wiki/Casual_Mode
No... No it isn't...

I'm looking at the game on my DS right now...
Well this is awkward, because I can't find anywhere else saying you're right. I guess we'll agree to disagree. About an easily observable fact. Because I don't know what else to do at this point. I even have a link to an Iwata asks which claims new mystery of the emblem was the first to have it.
I just loaded up my DS and checked whether Shadow Dragon had an easy mode or not and I can confirm it does or at least an equivalent called normal. However there doesn't exist a Casual mode or any other option that disables permadeath, which is what this thread is about. Easy mode is just another difficulty option which wouldn't be that much of a deal considering multiple difficulties wouldn't be new to Fire Emblem, however a mode which disables permadeath is relatively new.
 

Dood

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Mar 10, 2012
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As someone said Awakening wasn't the first to have a casual mode. I also don't see the problem with not having the characters die so they can be used in other battles or how it decreases the amount of strategy used; you'll be down a man with probably even more overwhelming odds against you, you'll have fewer options for attack and/or healing, and if everyone is defeated deployed(and still possibly if it's just the main character) you'll lose the game.
 

ten.to.ten

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I was recently introduced to the Fire Emblem series and I have to say, it's brutal. As much as I respect Intelligent Systems as a developer, and I do "get" what Fire Emblem is about, as a newcomer the game is irritating to the point of it not actually being worth playing. The learning curve is too steep, it doesn't do a good job of properly teaching you how to get things right and making mistakes is punished so severely that you can't learn from it.

When I found out that Awakening had an option for non-permadeath I got a lot more excited for the game. I'm considering pausing the Fire Emblem I'm currently playing to play through Awakening to hopefully learn how to play the older games better. As long as the game doesn't force you to play with casual mode on then I don't understand why you'd complain about it. As it stands now, the series is just not fucking fun for me, maybe casual mode would help me learn how to get the most out of it so I can play it "properly" later.
 

romanator0

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ten.to.ten said:
I was recently introduced to the Fire Emblem series and I have to say, it's brutal. As much as I respect Intelligent Systems as a developer, and I do "get" what Fire Emblem is about, as a newcomer the game is irritating to the point of it not actually being worth playing. The learning curve is too steep, it doesn't do a good job of properly teaching you how to get things right and making mistakes is punished so severely that you can't learn from it.
Which Fire Emblem game was the one that you started with? I started when I was rather young with Fire Emblem 7 (just Fire Emblem here in NA) and I didn't find it difficult to get into at all. The tutorial level told everything about the basic mechanics of the game and most if not all of the lesser mechanics in the game were introduced in the first 10 missions during the first portion of the game.

It also helps if you try to anticipate every possible enemy reaction when you move a unit. If you get too aggressive you could move a slow or weak unit into a position where it's vulnerable to several different enemies at the same time. Especially if you don't take the terrain into account.
 

PunkRex

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Torrasque said:
I never let someone die. If anyone dies, I restart the level and play differently so I can keep everyone alive.
Never leave a soldier behind! Thats what I like to hear and I definatly agree that playing without perma-death does take something away from the game, HOWEVER, I can't be mad as thats just how some like it. If it means more can enjoy it, great, as long as its not crapping on my experience.
 

ninjapenguin1414

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shadow skill said:
You know something what you described sounds absolutely PERFECT. There should be modes like this in as many games as possible. This mode doesn't break the rest of the game, and doesn't insult long time players by screwing up the difficulty so bad that you can spam your way to victory on the mode that is supposed to be for experienced players. (Looking at you DmC.)
Are you talking about Hell and Hell how the checkpoints are so lax u never care if your hit anyway so the "hardest" difficulty is still kinda easy? Cause I couldn't believe NT actually screwed up something so bad until I actually played it.

OT: As everyone else has said it's an option so i don't see how it affects anyone who want a similar experience to the old ones. I also like how the hardest difficulty is available from the start I love it when games do that.

Captcha: and that's the way it is, I guess captcha agrees with me?
 

thejackyl

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This coming from someone who enjoys both Dark Souls, Rogue-Likes, and Fire Emblem, so take that as you will.

I'm not good at strategy games. I make easy mistakes. I tend to save every turn if I don't have a huge loss. However I don't like having to start an entire mission over because of one little mistake. In Sacred Stones, perma-death just made me farm the tower relentlessly until the next mission offered next to no challenge.

In Dark Souls, if you die you lose MAYBE 10 minutes of work. If you had 9 million souls on you chances are you weren't going to spend them anyways, and Humanity isn't hard to come by, the game gives you like 40 per run or so.

Rogue-Likes have perma-death, and you restart from scratch everytime. But these games are much less about story and more about "How far can I get this time" and "One more floor/move"

In Fire Emblem if you focused on getting one character up, and lost him due to a mistake you are out ALL OF THE TIME YOU SPENT LEVELING HIM/HER UP. Yes, it makes the game harder, but also more frustrating when a random 1% crit wipes out your strongest attacker. So what does a person like me do? I restart the level, and I'll end up making a mistake later and resetting again. Yes I could make a better strategy (and I do), but somewhere along the line Fog of War[footnote]I hate this mechanic in singleplayer games, I understand why it's there in multiplayer, I still don't like it but I accept it because other players have to deal with it as well. Most singleplayer games the FoW means nothing to the enemy. See Advance Wars. The enemy can move and attack unseen units in FoW when you can't.[/footnote], or enemies spawning on day X just in range of your team to wipe them out, or something else beyond the players control. So I have to restart again and try again.

Final Word(And word of the day): OPTION. Just like I'm not against an Easy mode option for Dark Souls (provided they balance the game around it's standard difficulty), and I don't hate on Dungeons of Dredmor for having a non-perma-death mode, I wouldn't mind FE having a "Casual Mode". That and I might actually play through another one.