Meh, I don't really count this as casual mode because its a game mechanics unlock. See unlike Dark Souls where save points are a double edged sword and everything respawns, this merely unlocks the save and doesn't let people perma-die. There's nothing that prevents you from losing a battle and having to start the battle over again. Just like you'd have to in order to keep someone from dying in classic mode. Nothing fundamentally changes though. The classic mode is still there, and those of us that have never played a Fire Emblem game can play a run through in a mode where features that we're use to in other games are present (saving between battles, and fallen units aren't perma-dead).Torrasque said:But back to this Casual mode, it kind of bugs me. I'll never play it because it goes against everything I know about Fire Emblem, so it doesn't affect me. Should I be mad that it is there? Well, I think people who pick it are doing it because they don't want that much of a challenge in the game. Maybe they just want to play the story and get through the combat easily. This additional mode doesn't affect my experience of the game. Halo has an easy and normal difficulty which I never touch, and they don't bug me.
So is there anything wrong with this Casual mode? Since it doesn't affect me in any way, no, there is nothing wrong with it. Do I like it? No, I think it takes away from the experience of Fire Emblem, but it is impossible for me to say what other people enjoy about Fire Emblem.
TL;DR: This extremely easy mode bothers me, but since I don't have to use it and can play the game the way I want to, its not a bad thing. I can understand why people might want to use it, but its not for me.
Discussion value:
This kind of ties into the "easy mode" for Dark Souls or other games that have "easier than normal" difficulties discussion. It doesn't affect you in any way, you can play the game your way, and other people can play the game their way. If you feel that it takes away from the core experience of the game, then that is just being narrow minded. There is no way that you can say, "this is the way that the game is meant to be played". What you actually mean is, "this is the way I enjoy the game, and I think it is the best way to enjoy this game to the fullest. Any other way is inferior to my way of playing" which is extremely narrow minded. You are welcome to your opinions, but expecting other people to follow them is just silly. Yes, I know how ironic it is for me to say that.
ok i think i understand your point, i may not agree mind you,but i do understand it. That said your comments could be taken the wrong way and while im old enough to know what you mean kids just picking up the series with this game like my nephew would take it as a challenge to their ability and play the game on normal and end up hateing it(untill i reached 15 i hated the game for the perma death)TreuloseTomate said:I didn't mean it like that. I don't care how anybody plays their games. If you think, you'll have more fun with casual mode, go ahead, hf. All I'm saying is, that's not Fire Emblem. Like diet coke is not real coke. The tension is part of the design.ecoho said:im sorry but your post read like this to me:TreuloseTomate said:Thank you. Where did I say, that difficulty is all that matters?ecoho said:If all that matters to you is the difficaulty your not worth talking toTreuloseTomate said:If you play Casual Mode in Fire Emblem, you are not playing Fire Emblem.
If you play Easy Mode in Dark Souls, you are not playing Dark Souls.
If you play Kids Mode in Viewtiful Joe, you are not playing Viewtiful Joe.
OT: i gotta say im in favor of this cause its getting my nephew to actually play the games.
"if you cant play the game at the same level as me your not really playing it"
and if you go back and read your post youll notice it comes off like that.
Also, if you are so interested in video games that you are discussing it on the escapist forums, you are probably "experienced" enough to enjoy Fire Emblem's normal mode. They didn't include casual mode for you. It's just there to widen the audience, to get people playing that normaly don't play video games.
Has to keep his ego in check by proclaiming that people not playing it the way he does isn't worth talking to.Tanis said:So...you're bitching about a mode that:
A) Isn't required.
B) Hasn't hurt the the rest of the game's design
C) Will probably bring in MORE people, which means the next game is MORE likely to come out for NTSC-U?
I...um...huh.
Lyn <3333dudagato said:I usualy play games through several types of dificulty, starting with normal and eventualy beating hard mode, sutch is the case with No More Heroes, Devil May Cry 3 : Special Edition, and i have no problem with this game having an easy difficulty mode. I remember losing so many characters in fire emblem 7, that made the game a bit of a pain for me sometimes.
The only problem i have with Fire Emblem: Awakening, is that they don't use those awesome sprite animations, that were in the GBA games.
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soo cool...
Are you blind?TreuloseTomate said:Thank you. Where did I say, that difficulty is all that matters?ecoho said:If all that matters to you is the difficaulty your not worth talking toTreuloseTomate said:If you play Casual Mode in Fire Emblem, you are not playing Fire Emblem.
If you play Easy Mode in Dark Souls, you are not playing Dark Souls.
If you play Kids Mode in Viewtiful Joe, you are not playing Viewtiful Joe.
OT: i gotta say im in favor of this cause its getting my nephew to actually play the games.
....um aren't you forgetting something?Boggelz said:Imagine if there was an enemy in minecraft that would delete a structure you spent hours on building.
The difference with fire emblem is that when the hp goes to zero they are dead dead dead. Nothing like FFT where you have 5 rounds to revive them or simply beat the map before those turns run out.piinyouri said:I'm sure people have said it already but, you don't have to use it.
When I played Final Fantasy Tactics back in the day I would save before every battle and if someone died (turned to a crystal/chest, in which they were gone forever as well) I just reloaded, so it didnt force me to make tough life or death decisions or whatever it was supposed to do.
I'd do the same with FE if I played it.
Then I would reload if I lost anyone in a battle.Zeckt said:The difference with fire emblem is that when the hp goes to zero they are dead dead dead. Nothing like FFT where you have 5 rounds to revive them or simply beat the map before those turns run out.piinyouri said:I'm sure people have said it already but, you don't have to use it.
When I played Final Fantasy Tactics back in the day I would save before every battle and if someone died (turned to a crystal/chest, in which they were gone forever as well) I just reloaded, so it didnt force me to make tough life or death decisions or whatever it was supposed to do.
I'd do the same with FE if I played it.
That's the thing I find weird about this whole Fire Emblem permadeath thing - yeah it's there and makes the game harder, but no one actually really plays with it truly on, that is to say, live with it's consequences. I'm sure the answer you'd get if you ask most FE players what they do when a character dies, they reload the save. There isn't any XCOM style "ironman mode" to make sure that permadeath's effects are really felt anyway. So in a sense there's no real "permadeath" per se, what it really is is just a condition (imposed on the meta level) that you lose the battle if anyone dies, making you restart (similar to the rules for the main character of each game).Zeckt said:The difference with fire emblem is that when the hp goes to zero they are dead dead dead. Nothing like FFT where you have 5 rounds to revive them or simply beat the map before those turns run out.piinyouri said:I'm sure people have said it already but, you don't have to use it.
When I played Final Fantasy Tactics back in the day I would save before every battle and if someone died (turned to a crystal/chest, in which they were gone forever as well) I just reloaded, so it didnt force me to make tough life or death decisions or whatever it was supposed to do.
I'd do the same with FE if I played it.
Honestly casual mode is a god send if you want to level up a weak character like lissa which in turn gives you more options.TizzytheTormentor said:Wow, this thread is back.
Okay, I have been playing Fire Emblem: Awakening for 23 hours now, I absolutely love the game, I am playing on casual and you know what? In my next playthrough, I will play on casual again, classic mode sounds too off putting. I played a bit of Shadow Dragon and I hated the permadeath aspect (and the fugly sprites) I love the story and character interactions.
Also, I just realized, isn't restarting after losing a unit completely destroying the concept of permadeath? Aren't you supposed to deal with the consequence of the units death? Might as well add a mode that restarts the battle when 1 unit dies.
Without casual mode, I never would have bought this game, so Nintendo adding casual mode has made me buy it, I am sure I am not the only one. I hope to see it in the next Fire Emblem game. Because those who want permadeath have nothing to lose by having casual mode as an option. Besides, I didn't see anyone complain about Persona 4 Golden adding a Very Easy mode, which lets you keep playing even if you die.