First Elder Scrolls V: Skyrim Details Leaked

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potemkin.hr

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Moonpooman said:
lacktheknack said:
Can your shield be used as a weapon? If so, I'm going to make the most difficult to damage character EVER.
Maybe you could have a shield in each hand?

That would look ridiculous.

I want to be able to dual wield shields.
Imagine leveling Block twice faster :D
 

justnotcricket

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Apr 24, 2008
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But the most important question remains unanswered!

Will all the characters look like potatoes in wigs? Or have Bethesda finally evolved here?

OT: Sounds interesting - I might give it a go - *if* the characters aren't all in the little known 'creepy potato' area of the uncanny valley.
 

EvolutionKills

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ReiverCorrupter said:
EvolutionKills said:
Stormz said:
Less skills is annoying, but everything else sounds interesting. I have no doubt it will be better then Oblivion. Maybe even Morrowind? well we'll see.
Story wise, Morrowind had a better narrative because of it's setting, scale, and focus. Oblivion took place over the entire country of Cryodiil, and had the main character play second string to the Emperor's bastard son and his apotheosis into an Avatar of Akatosh to combat Mehrunes Dagon. You're left at the end of Oblivion going 'Wow, that was cool, too bad I didn't really contribute anything to that final battle between the GODS'. Morrowind took place on Vardenfell, the smaller northern 'island' portion of the country of Morrowind. Here you where the Nerevarine, the reincarnated hero out to stop the Blight that threatens to engulf the island.
Oblivion's story wasn't as good because it required voice actors, which made it much harder to produce than Morrowind. Video games in general have been getting less and less content because most of production is spent on the game's engine. Let's not forget all of the powers one had in Morrowind too, Levitation being the biggest thing to be cut. Since Oblivion had a bunch of invisible walls anyway I don't see how the levitation would have messed things up. The hero was just much weaker in Oblivion, my character never felt very powerful even when maxed out. The whole point of an RPG is to build a character up until they do amazing things, the whole 'realistic' turn Bethesda took with TES' combat system kind of made that impossible.

To be fair, there are a number of things that they did right with Oblivion. Attempting to voice act everything was ambitious, and given the standards of the time, they did very well. Post Mass Effect and Dragon Age however, it's not as easy to forgive the fact that every person of a particular race/gender uses the same voice actors. But, if I remember correctly, something like 80% of the space on the game's disk was dedicated to audio files, so they still recorded a TON of dialogue.


I also approve of the cut down Skill list. It was nice and clean, with 3 skills assigned to each attribute, and 7 skills each falling under Combat/Stealth/Magic. Although now I'm curious as to which ones they cut, or have added back in and condensed into others. Yeah, we lost throwing weapons and spears, not a huge loss. The same thing happened between Fallout 2 and 3. Do we need both Doctor and First Aid skills? Nope, roll them both into Medicine and call it a day. Do we need Short Blades and Long Blades separate? Nope, roll them into Blades, and put Clubs and Axes together into Blunt Weapons and call it a day. The less redundant skills we have to manage, the better.


I believe that they where also right in trying to steam-line combat, and even the addition of the Power Attacks and the other abilities that you earned from raising your skills was a step in the right direction. Remember that in Morrowind, you didn't always hit what you attacked. The fact that they took Hit% out of the game, and made it based purely on weather or not you could actually physically connect, was also a step in the right direction. You did feel more powerful in end-game Morrowind, but part of that was because you where so frail in the beginning. Just running around, as slow as it was, would drain your stamina. So right off the bat in Oblivion, your character felt more capable in combat and mobility. You could actually move at a decent speed, and fast travel and way-points helped too. You couldn't reach the same heights of power, but you didn't start off nearly as weak either.


Those where two more steps in the right direction to make the game more accessible. Being a Morrowind veteran myself, I'd have preferred an option right of the box to disable one of both of those options, but it is what it is. Maybe they'll take another note from Fallout: New Vegas and have a 'Hardcore' mode that disables a lot of those helpers (fast travel and the way points), forcing you to find out where to go, and the means to get there. Actually forcing you to explore, instead of leading you by the nose.


That being said, enemies that level up with you where a terrible idea. Taking the Fallout 3 approach makes a lot more sense. I also hope they manage to work out some more of the kinks and loopholes in the character system. Just about everybody could (eventually) be masters of Combat and Stealth, but unless you built your character from the ground up with Magic in mind, you could never excel at it. The Magika pool was always the biggest factor, and depending on Race and Birth Sign, you could literally start out with a Magika pool at Lv1 that was greater than you could hope to achieve with a Lv40 Warrior. Part of this is the simple fact that you never gained Magika points when you leveled up, unlike health. If you actually did, and they where based off Intelligence or something, then arcane warriors would have to choose between boosting Endurance for HP gain or Intelligence. But that wasn't the case, you could be a Brenton with the Mage Birth Sign and have a huge Magika pool, then dump everything into Endurance at every level, and have only slightly less HP at Lv40 than a Nordic Warrior. But you'd still have a Magicka pool 3 or more times larger than the Nord, and there was NO WAY the Nord can make up the difference. Even if both had maxed out Intelligence/Wisdom scores and Magic skills. Morrowind had this problem as well, but I digress.


EDIT: They dropped the total skills from 21 to 18. Now I haven't seen what the final ones are, but if I was to take a guess at what they did. They probably removed 1 skill each from Combat, Stealth, and Magic. These abilities either got rolled into other skills, rolled into Perks, or are mechanics dropped from the game entirely. At the very least, I'm sure Security got axed, it's only purpose was to pick locks. It was useless because the lock-picking mini-game was really easy, could by by-passed with a spell, or made pointless by the unbreakable Skeleton Key. Maybe Speechcraft and Mercantile rolled into one? I don't think they'd cut a school of Magic out, they're pretty lean as is. Acrobatics and Athletics kind of overlapped thematically, does it really make sense to be either a good runner or jumper, but not both? They always felt a little redundant. We no longer have Levitation, so do I really need to dedicate 2 out of 7 of my character's Primary Skills so that he can be competent at traversing the physical world? Whatever, I'd just like to see the final skill list, and some of the proposed new Perks...
 

blizzard77

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Okay so my thought process here goes... Dragonborn= 1/2 dragon, 1/2 Nord. The Nord part sucks because they were generally hideous in Oblivion, but if you're half dragon, ZOMG!!! If you're part dragon, you can take on dragon form (ideally). If you can take on dragon form, you can fly+breathe fire... If you can fly, AERIAL COMBAT!!!!! It'd be like Divinity II, except because this is TES the quality would be amazing and Bethesda would yet again be releasing a groundbreaking RPG. Although I'm going to mourn the loss of the race option, and designing your own class...
 

ReiverCorrupter

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EvolutionKills said:
ReiverCorrupter said:
EvolutionKills said:
Stormz said:
Less skills is annoying, but everything else sounds interesting. I have no doubt it will be better then Oblivion. Maybe even Morrowind? well we'll see.
Story wise, Morrowind had a better narrative because of it's setting, scale, and focus.
Oblivion's story wasn't as good because it required voice actors, which made it much harder to produce than Morrowind.

To be fair, there are a number of things that they did right with Oblivion. Attempting to voice act everything was ambitious, and given the standards of the time, they did very well. Post Mass Effect and Dragon Age however, it's not as easy to forgive the fact that every person of a particular race/gender uses the same voice actors. But, if I remember correctly, something like 80% of the space on the game's disk was dedicated to audio files, so they still recorded a TON of dialogue.


I also approve of the cut down Skill list.


I believe that they where also right in trying to steam-line combat, and even the addition of the Power Attacks and the other abilities that you earned from raising your skills was a step in the right direction.



That being said, enemies that level up with you where a terrible idea.

I also hope they manage to work out some more of the kinks and loopholes in the character system.

EDIT: They dropped the total skills from 21 to 18. Now I haven't seen what the final ones are, but if I was to take a guess at what they did. They probably removed 1 skill each from Combat, Stealth, and Magic.
[I obviously cut it down for length]

I don't disagree. There was no need for a lot of the skills unless they changed the gameplay up. There was no real benefit to using smaller weapons aside from the fact that they're a little bit faster, and no real reason for having separate skills for them aside for just complexity for complexity's sake. The things I didn't like were the missing spells, (although Mark and Recall were obviously obsolete due to the fast travel system), and the much more limited spellmaking and enchantment. It would be really nice to have reflect, absorb and resist ___ enchantments once you reached mastery level in enchantment. The weapon building system sounds very promising though.

They definitely improved the combat. Regenerating magicka was a great new feature for one, having to sleep after you cleared out each room in Morrowind was just pointless. I'd honestly like them to pull out some of the level caps, or at least heighten them so the maxed out character can be stronger. It would especially be nice for mages because they could cast stronger spells. But the reason for the level caps is that the enemies have a lot of code because of the stat system, and there just can't be too many of them in one area, which means that at a certain point the game would just be incredibly easy.

It would just be nice if the combat formula was something besides "point cursor at enemy, tap the right trigger, repeat until thing dies." Of course there's also blocking, spells and arrows, but it's still a little dry.
 

Seydaman

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Xzi said:
Wow, so it looks like Bethesda has decided to stop making RPGs and just go completely action-based, eh? This is a bargain bin buy if I ever saw one. Didn't think they could make the Elder Scrolls series any simpler after Oblivion. Guess I jinxed that one good. Maybe TES VI will be a rail-RPG. Just because it hasn't happened before doesn't mean Bethesda couldn't pull it off.
An RPG does not require supar duper number crunching and deep stats etc
Garrysmod (Taco N Banana) is probably one of the best RPG's I've played
 

blankedboy

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"the ability to sprint"

Boasting a feature that was included in the last four games isn't the best move when you're trying to sell a game.
 

HyenaThePirate

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This has probably been asked somewhere, but after 7 pages of comments, I'm just going to ask it again and hope for a simple answer while accepting my impending flame bath:

Will I be able to import my Oblivion character or game save into the new game?
 

maturin

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HyenaThePirate said:
Will I be able to import my Oblivion character or game save into the new game?
Of course not.

[/quote]Okay so my thought process here goes... Dragonborn= 1/2 dragon, 1/2 Nord. [/quote]
Definitely not. The Dragonblood lineage refers to individuals who embody the divine covenant between mankind and (surprise!) the very Akatosh who is (in a way) now seeking to devour the universe and restart time. Except he's also this other guy who the Nords revere. It's complicated. The most famous Dragonborn are the Cyrodilic Emperors and Empresses.
 

AbsoluteVirtue18

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I hope by "Better Character Creation" they mean "Beards" and not "Slightly Darker Patches of Skin." And I hope to God they bring back spears.

But all in all, I'm excited. I loved Daggerfall, I loved Morrowind, I loved Oblivion and Fallout 3, so hopefully I'll love this.
 

silverowl

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May 6, 2009
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dual wielding sounds fun, but i am more interesting in the whole weapon creation thing ;) i really dig crafting and oblivion, so perhaps it can be an awesome mix =3

(as a sidenote, im pretty damn confused as how they will get the finishing moves to work without either editing the combat system or introducing a quick time event. any1 else here have a clue? )
 

ChupathingyX

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I just realised, this game is set 200 years after Oblivion, that means there is a high chance M'Aiq won't be in this game.
 

Guest_Star

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Falseprophet said:
No classes! It took 20 years, but finally, video game RPGs discover what tabletop RPGs have been doing since the late 80s.
Ultima-series, Fallout-series, a number of Roguelikes, M&B, Gothic etc... plenty RPGs without class systems, some of them has been around since early 80s.
AFAIK it depended on whether the chief designer had experience from D&D or GURPS.
 

Obito

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HyenaThePirate said:
Will I be able to import my Oblivion character or game save into the new game?
Well its 200 years after Oblivion so I'm guessing not.

OT: I really can't wait for ES:V and this article only makes me more excited! :D

Edit: Woops just realised someone else said about the whole importing character thingy. Never mind.
 

Levethian

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PoisonUnagi said:
"the ability to sprint"

Boasting a feature that was included in the last four games isn't the best move when you're trying to sell a game.
I'm not sure it was, unless you're talking about mods.
 

LitleWaffle

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Tom Goldman said:
The big news about Skyrim's combat comes from the addition of a new duel-wielding system. Any weapon or spell can now be assigned to each hand. Want a shield in your left and a sword in your right? Go ahead. How about a dagger in your right and a fireball in your left? How about a shield in your right and a heal spell in your left, to bore enemies to death? Apparently, anything is possible.
OR SPELL?!



Fire Spell + (Hopefully) Wind Spell = FLAME TORNADO!!
 

XT inc

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Jul 29, 2009
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So no more jumping up and down flights of stairs, while mixing potions and casting charm on people for cheesy leveling.
 

ShankyShank

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Nov 19, 2009
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Awww yeah. Hopefully the melee combat will be improved so it doesn't just feel like you're swinging at something until it breaks, in the words of Yahtzee.