Blame Microsoft - they pushed Obsidian to release for Christmas rather than wait until the game was actually finished.CosmicCommander said:Great report, my hype-o-meter has shot up.
I will never forgive Obsidian for KotOR 2... but perhaps they may repent with this.
It was actually Lucasarts that pushed it, and I have the restoration mod for the game, I've played through it.ben---neb said:Blame Microsoft - they pushed Obsidian to release for Christmas rather than wait until the game was actually finished.CosmicCommander said:Great report, my hype-o-meter has shot up.
I will never forgive Obsidian for KotOR 2... but perhaps they may repent with this.
My view is that it'll probably be similar to Oblivion's route; you're fighting in the hidden tunnels of the dungeon, and how you play through that section determines what class is recommended for you.thenamelessloser said:I would like a little thing just called making a choice over some skill or ability tested in a mini game. If I want to be a bruiser let me choose that, if I want to be a stealthy character, etc. Trying to have some gimmick which will just make it harder (and perhaps demand reflexes) to be able to have the type of begining stats I want the character to have is a mistake. Five minutes can seem a long time if they are boring.Nevyrmoore said:And it might actually be more interesting then "Mr. Blahblah tels you to blahblahblah the blahblah. But that would blahblahblahblahblah. What do you blah?"baseracer said:Its not like its going to take forever. Only 5 minutes.thenamelessloser said:My only problem so far is the "arcade game" to decide the character's stats at the beginning. I hope it isn't some really bad mini game that is frustrating or boring.
Really? I prefer it's take on morality, it's refreshing.CosmicCommander said:It was actually Lucasarts that pushed it, and I have the restoration mod for the game, I've played through it.ben---neb said:Blame Microsoft - they pushed Obsidian to release for Christmas rather than wait until the game was actually finished.CosmicCommander said:Great report, my hype-o-meter has shot up.
I will never forgive Obsidian for KotOR 2... but perhaps they may repent with this.
And I still hate that game, it's pretentious and confusing, while murdering the spirit of KotOR.
Coo, I hope you're right. =)Nevyrmoore said:My view is that it'll probably be similar to Oblivion's route; you're fighting in the hidden tunnels of the dungeon, and how you play through that section determines what class is recommended for you.thenamelessloser said:I would like a little thing just called making a choice over some skill or ability tested in a mini game. If I want to be a bruiser let me choose that, if I want to be a stealthy character, etc. Trying to have some gimmick which will just make it harder (and perhaps demand reflexes) to be able to have the type of begining stats I want the character to have is a mistake. Five minutes can seem a long time if they are boring.Nevyrmoore said:And it might actually be more interesting then "Mr. Blahblah tels you to blahblahblah the blahblah. But that would blahblahblahblahblah. What do you blah?"baseracer said:Its not like its going to take forever. Only 5 minutes.thenamelessloser said:My only problem so far is the "arcade game" to decide the character's stats at the beginning. I hope it isn't some really bad mini game that is frustrating or boring.
Note the recommended. Because it doesn't say "Here's the class you played as, but you don't get to choose another one." Neither did Fallout 3 with the test. After being shown your recommended class / skills, you had the option to choose something completely different. The same will be included here, "Here's a little minigame test, but if you're not happy with what you get, feel free to choose something completely different."
In another game, I would be fine with a Kreia-ish thing.Avatar Roku said:Really? I prefer it's take on morality, it's refreshing.
I suppose so. However, it's nice to see a sequel that's not just more of the same. I sort of tend to respect devs that change things up (reasonably, of course) between games in a franchise (also, well aware that the two games had different devs), even if it doesn't work, because they're not resting on their laurels. They were working on the sequel to a massively popular game, they could have done exactly the same thing and played it safe, but they went about it differently for the love of the art.CosmicCommander said:In another game, I would be fine with a Kreia-ish thing.Avatar Roku said:Really? I prefer it's take on morality, it's refreshing.
But we are talking about a sequel to a game that was all about black-and-white choices, I would prefer to have the feel of the original preserved instead of being completely replaced with a thing all about greys.
Not that I mind greys, but in KotOR's case, I don't think you need to fix what ain't broken.
I suppose one may see it that way, and I respect that.Avatar Roku said:I suppose so. However, it's nice to see a sequel that's not just more of the same. I sort of tend to respect devs that change things up (reasonably, of course) between games in a franchise (also, well aware that the two games had different devs), even if it doesn't work, because they're not resting on their laurels. They were working on the sequel to a massively popular game, they could have done exactly the same thing and played it safe, but they went about it differently for the love of the art.CosmicCommander said:In another game, I would be fine with a Kreia-ish thing.Avatar Roku said:Really? I prefer it's take on morality, it's refreshing.
But we are talking about a sequel to a game that was all about black-and-white choices, I would prefer to have the feel of the original preserved instead of being completely replaced with a thing all about greys.
Not that I mind greys, but in KotOR's case, I don't think you need to fix what ain't broken.
I loved the first KotOR because it was exactly like the Original Star Wars films, it was accessible, yet intelligent. There was revelation, and a tale of redemption and sacrifice.
I have the restoration mod for KotOR 2, where the ending is 'fixed' and most of the cut dialogue and scenes are restored, I even played the game around a month ago. The only concessions I will give to it is the combat, levelling, and item customization. The characters are confusing and melodramatic, the story is pretentious and confusing, and it goes back in time and shoots the happy ending from KotOR in the balls.
Yes! Except I hope they have a few more songs. I could play FO3 for a half an hour and hear the same song twice.Sinbeans said:I hope they keep the in-game radio. That was one of my favorite aspects of Fallout 3.