I'm actually in favor of this, but why don't we revise it a bit?disappointed said:First Person Platforming needs different controls - namely a "jump when I run out of floor" button and a "jump to the place I'm looking at" button.
Since first person games are about lining up your sights and being as accurate as you can with them, why not do the same thing with platforming. If you look at a ledge you want to jump to in real life, you'll immediately be able to tell if you could make it or not, given your spatial awareness. Games to not offer this spatial feedback in the first-person perspective.
So how do we get it to work? Have the indicator at the center of your screen tell you if you can or not.
-When it lights up green and you press the jump button, your character will automatically make it to the jump.
-If it's yellow, you'll only be able to make it for a running jump, so a little more work is required, but it will function as good as green if you do it right
-If it's red, you can't make the jump at all and your character will miss if you attempt to do so.
This will make the flow of the game a lot better, because you're not busy meandering around trying to contemplate if you'll make it or not. Your character should already KNOW if the jump is do-able. Since this is an interactive medium and communication between the player and his character is vital, this is the only direction I think first-person platforming would work.
EDIT:
Also, if there are any would-be game designers reading this post, feel free to take this idea and experiment with it as soon as possible. I want YOU to be able to make a game where this will work.