Not sure how I feel about first person jumping, but if ever, it should be done like it's done in, say, Dark Souls:
The moment you carelessly run (because you're impatient or just careless and free and too merry to safe the world or become the new Antichrist) and fall to your death, or you alternatively manage to stop just a pixel before falling to your character's certain, imminent, brutal death, it really feels... uncomfortable. You get the breath-taking, tingling sensation that is usually reserved to waking up from feeling like falling, hearing someone important to you just died or watching people hurt their personal bits when skateboarding. Your body tells you something wrong just happened, and that's the best bio-indicator of eemurshun to me right there, even though we're looking at the player character like shroom-munching astral walkers.
Can't think of any FPS where that really was the case lately. Mirror's Edge fascinated me for a bit, then it started to annoy me and I hated it before I put it down forever. It was a shallow, soul-less husk of a game, all prettied up in minimalist lingerie and distracting make-up, and the most hilarious thing apart from the crappy cartoon sequences that had a much less refined art style than the minimalist 3D portion of the actual game, was probably the 3rd person hack that showed us how our heroine was really just a magically moving camera on a broomstick.
If first person experiences of proper platforming are to succeed, you obviously won't be having control over any camera, since the camera is supposed to be your eyes. To fix that, we'd need some supernatural mumbo-jumbo or a switch to an over-the-shoulder or a controllable camera.
Not even proper 3D would work, because we'd still have to learn the basics of how things behave in the in-game world, and by the time you got things down, an average 90% of players/onlookers will feel inclined to toss some cookies or go call the dinosaurs.
The moment you carelessly run (because you're impatient or just careless and free and too merry to safe the world or become the new Antichrist) and fall to your death, or you alternatively manage to stop just a pixel before falling to your character's certain, imminent, brutal death, it really feels... uncomfortable. You get the breath-taking, tingling sensation that is usually reserved to waking up from feeling like falling, hearing someone important to you just died or watching people hurt their personal bits when skateboarding. Your body tells you something wrong just happened, and that's the best bio-indicator of eemurshun to me right there, even though we're looking at the player character like shroom-munching astral walkers.
Can't think of any FPS where that really was the case lately. Mirror's Edge fascinated me for a bit, then it started to annoy me and I hated it before I put it down forever. It was a shallow, soul-less husk of a game, all prettied up in minimalist lingerie and distracting make-up, and the most hilarious thing apart from the crappy cartoon sequences that had a much less refined art style than the minimalist 3D portion of the actual game, was probably the 3rd person hack that showed us how our heroine was really just a magically moving camera on a broomstick.
If first person experiences of proper platforming are to succeed, you obviously won't be having control over any camera, since the camera is supposed to be your eyes. To fix that, we'd need some supernatural mumbo-jumbo or a switch to an over-the-shoulder or a controllable camera.
Not even proper 3D would work, because we'd still have to learn the basics of how things behave in the in-game world, and by the time you got things down, an average 90% of players/onlookers will feel inclined to toss some cookies or go call the dinosaurs.