If anyone wants to really see how first person platforming can become excrutiantingly difficult go try out a game called "In momentum". Not only is it in first person. No. The whole game is based around jumping about on floating often tiny or narrow platforms and never slowing down, therefore gaining some insane amounts of momentum that eventually have you all but flying around in almost empty space. Oh, and you have to shoot at switches to open gates to take the fastest route to the goal. I participated in the beta, and one of the most common complaints was that people completely missed platforms that seemed to be sufficiently close to jump on/off from, that everything felt too weightless, and that it was hard to understand where the character box was. I think they solved one of these problems by casting a shadow under you, so you'd be able to see where you were going to land and steer (yes, you can steer in mid-air) towards the desired spot. Just try it. Then tell me if Mirror's Edge or Quantum Conundrum feel awkward.
From Yahtzee I get the idea that he believes that platforming only works in 2D. Here he is denouncing first person platforming, and on numerous times before he has stated that 3D platforming doesn't work (except in Sands of time trilogy, if you go by his word). I firmly disagree on this and think that many, many games have succeeded in doing 3rd peson platforming quite well. We're still solving the issue of 1st person platforming, but we're getting there.
From Yahtzee I get the idea that he believes that platforming only works in 2D. Here he is denouncing first person platforming, and on numerous times before he has stated that 3D platforming doesn't work (except in Sands of time trilogy, if you go by his word). I firmly disagree on this and think that many, many games have succeeded in doing 3rd peson platforming quite well. We're still solving the issue of 1st person platforming, but we're getting there.