- Jul 8, 2010
The reason New Vegas felt more "alive" so to speak, other than its well-written companions, is the fact a lot of the sidequests didn't feel disconnected from the main thread of the game. You had the large factions, and smaller ones trying to fill the vacuums of power. It would give you PLENTY of options of how to approach these said quests, and some even overlapped. Most of them felt consistent within the setting(other than the lol rocket ghouls). Having an actual faction and town reputation helps out a lot as well.DoomyMcDoom said:Reason you get more world changing feel from new vegas is that new vegas was written and developed by obsidian, who may as well be a reincarnation of blackisle studios, who made fallout 2, in the old fallout games it was all about making a difference in communities, stuff you did mattered globally, faction influence, karma, all that stuff.
Bethesda "learned from fallout 3" when they made skyrim, and fallout 3 was all about this kinda stuff.
I went into skyrim EXPECTING this kind of stuff, so maybe I don't feel supprised that most of the npcs feel lifeless, and pointless.
Still, one might think they were going for a partially senile, completely rooted, not caring who else occupies the area around her due to it being in constant flux, due to the strategic import of the fort's location, character in agnis.
Skyrim is a vast land of stories that exist in a sort of "vacuum" to the events that surround them. Its really fun initially because you simply don't care, but the apathy creeps up on you slowly as time goes on. Its really the same problem Bethesda has had with most of their games.