First Person: Skyrim is Soulless

Recommended Videos

minimacker

New member
Apr 20, 2010
637
0
0
Soon enough, there will be the Agnis mod that adds reactions, storylines and factions battling it out just to have Agnis as their housefrau.
 

Levethian

New member
Nov 22, 2009
509
0
0
Extravagance said:
It has gotten to a point, a couple of times, where the utter divorce from the scripted lines and what I've actually done gets a little depressing. People threatening to set the Dark Brotherood on me, for example, when I'm the damn Listener.
You wouldn't be a very good leader of the Dark Brotherhood if everyone knew who you were. My main annoyance in this regard was with the Companions - public heroes, yet even they talk down to you once you become leader.

And, spoiler box for your second paragraph probably appropriate. ;)

60,000 lines of Dialogue in Skyrim,
65,000 in New Vegas
40,000 in Fallout 3
For no particular reason.
 

SillyBear

New member
May 10, 2011
762
0
0
Dennis Scimeca said:
Skyrim is Soulless

Skyrim doesn't seem to care about you or what you do.

Read Full Article
Expecting a game as huge and as intricate as Skyrim to be totally flawless and to have no immersion breakers whatsoever is ludicrous. The game is teeming with things that other games don't have. You can't expect every single NPC to react realistically to every situation.

Yeah, Agnis is a bit of an immersion breaker - but so what? I can forgive them for that hiccup because I can admire the scope of the game.

If the game was linear like Mass Effect and it happened during a cutscene? Yeah, it would be a problem.
 

BonsaiK

Music Industry Corporate Whore
Nov 14, 2007
5,633
0
0
Dennis Scimeca said:
Skyrim doesn't seem to care about you or what you do.
Of course it doesn't. Advernturer types think they're all unique snowflakes but really, you're not so special. There's so many of you these days, always doing the same thing. Agnis understands this, she's seen it all. Stop boring her to death and get on about your business.
 

EmperorSubcutaneous

New member
Dec 22, 2010
857
0
0
And this (both the article and comments), honestly, is why I have no interest in Skyrim.

It's weird. After hearing it hyped from the roof for so many months, I knew I would have been really excited for it if it were an MMO. But as a single-player game, I didn't care at all. Setting it in a living world would have been all it took to interest me.

That's the thing about sandbox games for me. I'm not exactly a roleplayer, but I usually end up in that category because I like writing backstories for my characters and making decisions that I feel they would make. But I don't actually roleplay. I prefer to be handed the blocks of the basic story and then use my imagination as the glue that ties it all together, like in Dragon Age: Origins, or in Final Fantasy XI where it was optional. (In the case of the latter your character just hangs out in the background during cutscenes, so it took it upon myself to work out what she was doing and thinking at any given point. It was a ton of fun for me, and she's still my favorite character I've ever created. I have no interest in doing that for every character in the game, though.)

If, like in Skyrim, I'm expected to create everything from the ground up, I just don't care at all. I like to be surprised, I guess. I like there to be elements that could have come from someone else's imagination, not just my own, since I already live with my own imagination.

Also, with fictional settings I tend to prefer "small but highly detailed" to "vast but fairly shallow."
 

grammarye

New member
Jul 1, 2010
50
0
0
I'm surprised this is considered unusual, given all the preceding games that came before.

As I play through Skyrim, I mostly find myself wondering whether Bethesda were literally just doing more of the same for fans who will throw money at anything with Elder Scrolls on the side of the box, bugs & missing content & all. Don't get me wrong, I enjoyed modded & patched Morrowind & Oblivion too, so it's not like I hate Skyrim or the concept - I just find myself thinking 'Have you finally had any concept of quality control? No apparently not.'. It's like there's been this Pavlovian conditioning where gamers (including me it seems) who will downrate & slam games for being released as buggy & unfinished won't notice it at all when it comes as a moddable game from Bethesda, even if mods can't fix some of the bugs.

It's not that Skyrim is soulless per se. It's that they made (again) a vast but ultimately haphazard world. I object to the shallowness really only when it comes across as lazy - when it's so obvious you end up thinking 'surely the developers would be embarrassed to leave it like this?'. I don't object to NPCs I listen to once only ever having one or two stock lines. I object when people I spend serious time interacting with don't evolve when my actions directly affect them! It's not lack of soul; it's lack of thought about how the individual game item interacts with the rest of the game world. Sometimes it's nailed perfectly; a lot of times it just hasn't been done. It makes the game look unpolished & unfinished, more so than dragons flying backwards, and more so than if the entire game had been entirely ignorant of my actions all the time. Consistency, that's the problem.

An example of where it went wrong - NPC 1 teases NPC 2 about sleeping with NPC 3 - subsequently NPC 3 dies, as part of a quest no less, but the teasing continues. It's like there was no overall 'producer' level oversight that said 'hey that's not going to make sense'.

Companions are another good example - here is a person I could easily spend 90% of my long long game time with, but they had one 'I've a bad feeling about this' line crafted in and that's it. Marriage apparently changes the entire personality & voice of some NPCs. I mean seriously, that's just plain lazy. Implement a feature properly or not at all.

An example of where it went right - NPC 1 is a well known blacksmith and gets killed. NPC 2 reacts and has entirely different dialogue.

So yes, I firmly believe Bethesda can achieve this because they can clearly get it right in some cases, and no I don't believe it's an excuse to say 'it's a huge world, you can't expect to get everything right'. I'm not asking for everything right, I'm asking for proper care, thought & QA in their actual content. Some quests currently play like an intern put them together and never actually ran through the finished product to see if it worked.

So, no, Skyrim isn't soulless - it's just badly put together in places, just like Oblivion was.

As a final thought - clearly Skyrim is filled with adventurers, given the number that turn up with knee related injuries later on, so being one is clearly nothing that special ;)
 

Brawndo

New member
Jun 29, 2010
2,164
0
0
I agree strongly with the author, but it's not just Skyrim, it's pretty much all Bethesda RPGs. Compare the consequences of the decisions you make in Skyrim to those you make in Witcher 2 and tell me which is better.
 

CapitalistPig

New member
Dec 3, 2011
187
0
0
To start off, i felt that elder scrolls was devoid of emotion since morrowind. It seems no matter how hard they try i am a lone figure in an otherwise static world that changes based on my movements. I understand that this is what the game is trying to deliver but more then once in the wee hours of the night i felt very alone in their world. Its not a good feeling. No matter how much interaction they give the NPCs it is still a game based around me and my quests. Which most often dont end with their interests at heart. and as is explained in previous posts no one seems to react to that. Then to counter the author. How about we look at the context of the speech. The speaker said that many people come and go here. I find that a point of irony written in by the game developers in that she sees adventurers come in here and kill her people EVERYDAY while watching them all go by looting and killing. Waiting for the next adventurer to come in and do the same. Its a pretty metaphorical experience that the game developers would exploit this weakness within the gamer. The fact that she is conditioned to the experience shows an interesting viewpoint.
 

RVzero

Herpy-derpy
Jul 3, 2010
7
0
0
So.. After saving the world from Alduin, not a single person save for the Blades members seemed to have anything new to say... And what happened when I went to talk to the Stormcloacks and said I'd help them take Skyrim back? They told me to prove my worth to them by killing what.. an Ice Wraith? Seriously? I eat dragon souls for breakfast, I saved the god damned world and you treat me like someone who has never fought in his life?

Oh and by now I hoped that they had added some sort of self preservation mechanism to the npcs... I'd gladly spare some of them if after begging for mercy for a second, they didn't always try to run at me with their weapons drawn yelling how they are going to murder me.

Or if they had the common sense of running away after seeing 4 of their friends getting blown to pieces by a single fireball instead of poking my heavily armored ass with a tiny knife followed by getting multiple ice spears shoved up theirs.

None of the NPC's seem even remotely alive.
 

Vuliev

Senior Member
Jul 19, 2011
570
0
21
I find that the soul he's looking for is mostly in the main plotline, especially when you talk to Paarthurnax. There was something absolutely enthralling about talking to an ancient wise-man dragon monk on top of a mountain while the Aurora glows brightly in the night sky. Yes, a lot of the basic dungeons/forts aren't going to have much in the way of "soul," and it's disappointing to hear that they dropped the ball on something like Agnis. That said, there's still a great amount of soul in the game, and it's right where it needs to be.
 

Frankster

Space Ace
Mar 13, 2009
2,507
0
0
SonOfVoorhees said:
Why would the game world care about you? Your a nobody
Respectfully disagree with ya here, are we talking about skyrim? The game where once it's made clear your a dragon born, it becomes a big deal and heck, the sky themselves at one point split open and call your name?
Where a good deal of conversations can be skipped by saying "im the dragonborn"?
Where story npcs rattle on about you being this born dragon slayer, the kind of which hasn't been seen in generations, the only hope for skyrim and the only one who can prevent the end times and imminent apocalypse?

In skyrim you are anything except a nobody, the main quest line and way certain npcs react to you makes that clear. Also how once you being dragonborn becomes more wideknown a fair amount of ancient and powerful organizations take an active interest in you due to your heritage.

Not taking any sides in the debate but felt this had to be corrected as it just doesnt ring true, but on topic skyrims the first ES game ive tolerated and managed to enjoy, it has just about enough soul to keep my interest (the previous games though...eek, if you lot complain about voice acting in skyrim, check the previous games...) and though i wish i could indeed see more sweeping changes based on some major plot points, what there is is just enough to keep me happy. For now.
And by for now, just wait until the development tools are released and modders start working their magic :)
 

shawnchi

New member
Dec 15, 2011
2
0
0
SPOILERS:

Agnis is one of the last main targets you have to kill for the Dark Brotherhood. That's why she doesn't really have any uniqueness to her.

END SPOILERS.
 

Terramax

New member
Jan 11, 2008
3,746
0
0
Nazrel said:
I always hate free roaming western RPG's. They give you all these "choices" that have no real impact and mean nothing.

Ogre Tactics I always thought had one of the best choice systems ever.
I like this!

If people really like games where they choose where the story leads, how come so few have played the 'Way of the Samurai' series?

Anyway, I don't think gamers who play Skyrim and the like don't play them for story or decision making. These games are just dungeon crawlers where the dungeons have been replaced by sparce, open environments, and you have to do more walking between battles.
 

Sharp Blue

New member
Dec 29, 2011
34
0
0
I didn't think of Agnis as a prisoner, I mean she tells you that she just cooks and cleans and other people keep coming and deciding that they now own the fort/castle and they don't kill her because she isn't going to reveal their location she is just going to keep doing what she has always done, she just doesn't care who ocupies the fort/castle. I will admit however that they did miss out on a quest that explains why she is so attached to the place.
 

snave

New member
Nov 10, 2009
389
0
0
Two columns on the same site, with the same name minus a single word and near-identical logos using the same imagery, themes and colours to boot? Please editors, try to distinguish the various parts of this site. It's getting very confusing for us more casual readers (sorry about the slight off-topic).
 
Jun 13, 2009
2,098
0
0
I don't know if this has been mentioned, I haven't read through all 6 pages, but if you clear out the Bandits from that fort then Agnis sends a bunch of hired thugs your way with a letter saying something along the lines of "he thinks he can just come in here and kill people, rough him up a bit" (paraphrased). Killing the bandits does actually have a consequence! It just isn't immediate.

And she gets killed as people have said.
 

BonGookKumBop

New member
Feb 24, 2010
60
0
0
hmm, the only time I saw Agnis was when I was payed to kill her. I don't know what she did or why someone wanted her dead, but the dark brotherhood was asked and I was a blade for hire. It did seem odd to me that this non-combatant was in the middle of a fort full of bandits, but I was the type of assassin that didn't talk to targets. I snuck in eliminating all opposition silently and knifed the old lady in her sleep.

The thought did occur to me, "If I had come across this fort under any other circumstance, what would my interaction with Agnis be like?" Most of the places like that only have humanoids with the name "bandit" and all of those attack on site (if they see you). I might be an assassin, but I'm like the predator and only kill threats (or contracts in this case). I wondered what I would have done if I hadn't had the contract, but I also thought that the inclusion of Agnis in the dungeon was odd because it created this awkward situation for anyone that didn't have the quest associated with the person. Having her there regardless worked for continuity's sake, but she caused a jarring anomaly from the rest of the game.
 

Atmos Duality

New member
Mar 3, 2010
8,470
0
0
You really have to have that "What's over the hill?" attitude of exploration in order to enjoy a game like TES, because there aren't any real "characters" to be found.

I played and enjoyed Morrowind IN SPITE of there being precious few NPCs with any actual personality; it was even worse in Oblivion where the only NPCs that people seem to remember regularly are the generic imperial guards, the Adoring Fan, and Patrick Stewart.

Mostly for being annoying, or being Patrick Stewart.
 

MrBaguette

New member
Jan 26, 2012
287
0
0
Agreed but then again Skyrim is all about how you play and see it as a game. It is so huge and vast that you can not expect it to be overlooking every single detail, aspect and conversation you encounter. I find Skyrim quite realistic because it reflects the attitude of real life: No one cares really about what you do unless it affects them directly
 

BehattedWanderer

Fell off the Alligator.
Jun 24, 2009
5,237
0
0
200+ hours in, having assassinated political leaders, become archmage of the college, restored the thieves guild to a former glory and in turn now command it, and even walked through Sovngarde to defeat the firstborn of Akatosh, there is no consequence for it. At no point do bandits cower, challenge, or respect it, saying something like "Shit! The Dragonborn! Fight for our lives, boys!" or "The Dragonborn! Think of the stories they'd tell of us if we killed 'im!". It's so token and empty. The only people that respect your status are those of the various groups you can join. It's gratifying to hear the other thieves or Dark Brotherhood members bow their heads respectfully, showing that yes, you are capable and worthy of being the leader. But at no point does one of them say "Not only the head of our little family, but in charge of the companions too!" It belies what has really happened. It's a pool painted to look like it's full of water--it might look really wonderful, but any observation from less distance shows it to be a bluff.

The most change I've seen was that you can ask a couple of people around town how things feel now that the Stormcloaks are in charge. Most of them tell you that not much has changed, which really makes the whole "civil war" thing seem like this happens a lot, rather than being some kind of grand rebellion. Big whoop.

It reminds me of where Dragon Age 2 did things right; by the third act of the game, bandits, attackers, and assassins can all mention about the champion. The fearsome Qunari near revere you, which doesn't stop them from attacking, for they consider it a test of worth of themselves to fight you. People start going to crazy extremes to try and fight you, knowing your prowess. Lines they wouldn't normally dream of crossing become the only feasible way to defeat the champion, for whatever reason they feel they need to do so, and in doing so there's clear evidence of what you're capable of.

But in Skyrim? No one cares. The Jarls shouldn't be slumped in their chairs when I come bursting into their halls, they should be intrigued or bemused that here's this Argonian who would come before them without reason. But nope, it's nonchalance and apathy all around. Never once does it cross the mind of the vigilants of Stendarr to attack me on sight, while I'm wearing three Daedric weapons on my person, and full Daedric armor about my body.

What's even more annoying? My armor and weapons get more respect and/or fear than I do, barring the times people have such little health that they're asking for mercy--which, if granted, means nothing, as they just stand back up and attack again. Only rarely do they flee from my demonic appearance, my warped and spiked mace, my all-consuming fires.

You'd think word would get around that the Argonian who's now in charge of the college has been seen breaking into people's houses, or leaving an area where a dead body would later be found. You'd think someone might make a connection here or there. Tough luck on that one.