LOL, well said.Kimarous said:...
So don't you go spewing nonsense like "if a game can be played 'wrong,' it's the fault of the game," because that is complete and utter bullshit.
LOL, well said.Kimarous said:...
So don't you go spewing nonsense like "if a game can be played 'wrong,' it's the fault of the game," because that is complete and utter bullshit.
Seriously, can I forward your post to Bethesda? I think that idea is good stuff.PH3NOmenon said:Yes. Yes, yes a thousand times yes.
What point is a game in which you're "free to do anything and everything" if npc's don't acknowledge and react to whatever you do.
Imagine a skyrim but where dialogue would exist calling you out for only killing women. Or where you'd actually get yelled at for selling a questreward right in front of the quest-giver's eyes. "That was a gift, you callous jerk!" Or "Where on earth has all my cookware gone?" after robbing a household. Where people would starve if you stole all their food and they were out in a distant guardstation. Better yet, where the guards will get annoyed and desert if you leave them nothing to eat but biscuits and steal the rest.
I wouldn't care if the world is half as big, if you could actually interact with the world.
I don't disagree. Only, it's strange that Dennis is compulsively obsessed with the net sale value of every item in Skyrim, and yet so thrown by an 'off' response from an NPC. I didn't know min-max'ers overlapped with serious role-players. I am educated.Athinira said:An "invitation" is something that carries a benefit... Picking up every item in the game and selling it has a gameplay benefit for the min-maxing crowd
Totally commiserate. My experience with the killing a dragon in town was quite different - Afterwards, they encircled the dragon, amazed at the beast and to be in the presence of Dragonborn. It was a great moment.Nurb said:He has got a point; hints of a souless experience without any real recognition of your efforts or decisions.
My own examples:
-Became Harbinger of the Companions and the guards still ask if I "fetch the mead" and I'm still talked down to by guild members.
-A whole town watches me kill a dragon and absorb its soul, but then goes back to making smart-ass remarks "Let me guess, someone stole your sweetroll"
Using the wrong tactics/making the wrong decisions and "playing a game wrong" are two different things. It's not the same at all. When I'm talking about "playing the game wrong", i mean playing the game in a way the game doesn't invite you to in the first place.Kimarous said:That is the silliest, most untrue statement I have seen in a long time. Any game can be "played wrong."Athinira said:If a game can be played "wrong" in the first place, then it's the fault of the game, not the player, because for some players, playing the game "right" isn't enjoyable.
When I first played Ocarina of Time (my third console game ever), I honestly tried to play it like Mario. I get to Queen Gohma and thought, like with bosses like King Bob-Omb or Whomp, I only needed to strike the boss once every time it got stunned. You know what happened? The battled dragged, and dragged, and I eventually died because I ran out of means to stun it. I fought it this way multiple times for over two hours and I got really, really angry with the game.
I WAS PLAYING IT WRONG!
Except that you don't define that yourself. What you enjoy or don't enjoy as a human is a product of your personality, NOT of your free will. I can't "decide" what i like or don't like. At best, i can try to enforce a mindset upon myself, but that's still a "fake" mindset in the same way that trying to convince myself that I'm in love with a chair doesn't make me in love with it.Skratt said:I would disagree. You (as in the player) define your own happiness. If you watch a movie and enjoy it, that is all you. You may enjoy the hell out of a movie that your neighbor hated. Happiness is defined by disposition, not by circumstance. Nobody, and I mean nobody, can make you happy, but you.
Someone gives you something, you either like it or you don't. The thing they gave you is completely indifferent to your level of enjoyment.
I don't get people who always say that "I didn't know X overlapped with Y". Everything can overlap with almost everything. Human diversity at its finest ;-)Levethian said:I don't disagree. Only, it's strange that Dennis is compulsively obsessed with the net sale value of every item in Skyrim, and yet so thrown by an 'off' response from an NPC. I didn't know min-max'ers overlapped with serious role-players. I am educated.
That's the primary reason I wasn't quite as oogly-boogly over New Vegas as some of the other older fans were: it doesn't really feel like I've made an impact when the game feels the need to sit me down and explain that I've made an impact, then casually change the subject if I ask for any details. It's still a good game, and to be honest, none of the games really did this well; it's as if the entire franchise has some crippling fear of the "falling action" portion of the plot. But the original Fallout at least gave a token falling action with the conversation with the Overseer, and you got to witness the results of some of your choices firsthand after the resolution in 2 & 3 (with the expansion). I still liked the game, and I understand why they couldn't personally demonstrate all of your choices, but the ending just felt dramatically unsatisfying to me.Danyal said:By the time I had logged as many hours into New Vegas as I have in Skyrim, I felt like I had big decisions to make that were really going to change the world of New Vegas.
That's how I felt. Preparing for the big battle, preparing for taking over New Vegas.
Bam, end, finish, a nice powerpoint shows how everything has changed.
That's it, not stop playing the game or make a new characer.
*Sigh*
HUGE disappointment. Really, I loved the game, but I was so disappointed in the end that I have never touched the game since I've seen the end credits.
Sounds to me that you simply don't like the game as it is, and there's your reasoning right there. I can understand your wanting to RP in the game and expect it to be fluidly conducive for doing so, however coming out and saying that you're utterly disinterested in the story and that all you really want to do is clear out dungeons and sell the loot kinda says that you have a very simplistic view of the game. If all you want to do is go around killing NPCs, why not give Saints Row 3 a try? I hear there's plenty of mindless NPC slaughter in there.Dennis Scimeca said:I was completely disinterested in the story and only cared about killing things and taking their stuff was my first clue that something was off about Skyrim,
This is exactly why I don't even like the idea of Elder Scrolls games.Dennis Scimeca said:I suspected that nothing I did would ever matter, and that has been my experience as I've progressed through the game.
I also agree with the F/b comments. The article is legit, but Skyrim (and similar games) are like a skeleton waiting for your own flesh to be added on it. Everything is made up by you; it's like a table-top, with a massive canvas. For example, I used my own imagination to explain who the hero was; why this was happening. Why he was going here next. Etc.PhantomEcho said:See, when I met Agnis... I had the complete opposite reaction.
Here was the perfect character to exemplify how the game has a soul. It's self aware. She knew even before the bandits were killed at her feet that someone else was going to come along anyways, and it didn't matter in the least. She'd seen it before. She'd see it again.
What this story is describing? That's the limitations of a game that strives to be massive.
You can't have it both ways. You can't have a world TEEMING with infinite dialogue and interesting characters while also being enormous and filled with random interesting things to do. It's just one of the many little signs that say:
"Even though we were busy designing this big, beautiful world... we haven't forgotten the people who make it up."
She has a personality. It's a limited personality, because Agnis is NOBODY... but it's a personality. It's a mindset. It's a character. You can't develop EVERY character, but you -can- give minor set-piece characters a little flair.
NPC's actually say "somone stoel your sweet roll?"Nurb said:He has got a point; hints of a souless experience without any real recognition of your efforts or decisions.
My own examples:
-Became Harbinger of the Companions and the guards still ask if I "fetch the mead" and I'm still talked down to by guild members.
-The info I found at the Thalmore Embassy shows it doesn't matter which faction I decide to help win the war, which I was really debating with myself on.
-I have no option when dealing with the gods' demands, I either accept or leave the quests unfinished, but if I do comply, it doesn't show in the world anyway beyond an artifact that I've advanced beyond using anyway.
-I can't play a "good guy" and take down the thieves guild if I feel like it; I have to frame a guy that I just helped and called me a friend, but if I do to progress the story, he doesn't act any differently.
-A whole town watches me kill a dragon and absorb its soul, but then goes back to making smart-ass remarks "Let me guess, someone stole your sweetroll"
-Same goes for being a thane; I punch someone for disrespecting my position and suddenly I'm getting my ass kicked by the whole damn town.
to be fair I think there was a reason for that...there were so many different outcomes for everything that doing anything after the "endgame" would have been too hard..I think anyway, I think they mentioned it in regards to not having any DLC that takes place "after"Danyal said:By the time I had logged as many hours into New Vegas as I have in Skyrim, I felt like I had big decisions to make that were really going to change the world of New Vegas.
That's how I felt. Preparing for the big battle, preparing for taking over New Vegas.
Bam, end, finish, a nice powerpoint shows how everything has changed.
That's it, not stop playing the game or make a new characer.
*Sigh*
HUGE disappointment. Really, I loved the game, but I was so disappointed in the end that I have never touched the game since I've seen the end credits.