Five Things BioWare Fixed for Mass Effect 2

Pyrrian

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Oct 3, 2007
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Who do I have to punch to get them to make a last minute decision to patch out this heat sink crap?
 

Redem

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Dec 21, 2009
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Say I've notice something in the gameplay is that me or the batleground are much larger than they use to? I think its because they no longer wanted to have your allies stuck in the angle of fire
 

ChipSandwich

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Jan 3, 2010
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"You'll still be doing many of those same actions"
Oh goody. My only hope is that if they're doing those empty sidequest worlds again, that they at least add more depth to the structures contained and not just limit it to "one sidequest per world". The DLC "Bring Down the Sky" is a step in the right direction.

Still, I loved ME1, and I'm going to get this anyway. Kinda annoyed about all of the spoilers I've gotten so far, but I suppose so long as they don't tell us what the actual "suicide mission" is, it'll be fine.
 

richasr

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Dec 13, 2007
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Well for me Mass Effect 2 took some things away from the first game and added stuff it was missing. The combat mechanics are better, yes, but the RPG elements, aside from the brilliant dialogue system, are almost non-existent.

There is very little customization, you just research upgrades and they're done automatically, I liked that you could customize weapon attachments. Loved the sniper rifles that just went "BOOM" then took the rest of the game to stop overheating...

I love both games but it seems like they stepped backwards then forwards again with a slightly different look, some elements improved, and some taken away.
 

lobotoja

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Nov 27, 2009
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orannis62 said:
Kalezian said:
StevieWonderMk2 said:
LTK_70 said:
First they make futuristic guns with magnetic acceleration and infinite ammo. Then they realized they had to put some limitation on them, and added overheating, even though magnetic acceleration = no combustion = no overheating. Then they wanted to add the ability to reload, but because you have infinite ammo, you swap the heat sinks. Yeah, real smooth, Bioware. I would have preferred the tried-and-true ammo clips, to be honest.
And mass effect fields and magnetic acceleration generate no heat because....?

My computer has no combustion, it gets damn hot. Electronics can overheat as well you know.
it doesn't generate heat because there is no friction, a reason weapons overheat is that the bullets rub against the inside rifling creating friction, along with the heat of a small explosion of propellant. The reason your computer gets hot is from electricity heating up its components, hence heat-sinks and fans you need.

the way a magnetically fired weapon works is that it, well, uses magnets to propel the round, or in this case a mass effect generator, so the only heat being made would be friction, and even then it would be negligible. [using our world sciences here]


Also, I swear to god if you run out of thermal clips and you are no longer able to fire, I wont play this game. Thats what I liked about the first one, yes the game says you would eventually run out of ammo since your using a solid block of metal as a source, but god damn Bioware, couldn't you at least make us change THAT instead and kept a shred of continuation?

however, I might take a better look if it actually keeps it kinda like the first one, as in if you run out of said clips you would use the old system and have to wait for it to cool down, and the clips are just to keep a somewhat pro-longed fire rate.
I love how you're defining this as if ME fields really do exist and a modern day computer analogy is valid. Look, from what I've been able to gather, Mass Accelerators =/= Magnetic propulsion. It says multiple times that, in order to create an ME field, you need to run an electric current through element zero (eezo from here on), which both makes the bullets denser than they should be for their size and changes the density of the air in front of and behind the bullets. That requires 3 separate mass effect fields (dense air behind bullet, barely dense air in front of bullet, denser bullet), which would use a hell of a lot of eezo and electricity. That much electricity (and that ignores that we don't know what sort of heat eezo makes) by itself would make a lot of heat, and that's for each bullet.
1. I might be wrong but i thought that they negated the weight of the projectile then accelerated it magnetically... anyhow i could try to conspire a way they build it but no real data was given, I do know to that the only attempts we done as far were rail-guns and as such they required contact of the projectile with the guiding rail and the only problem they had was that the actual friction and heat losses by the currents heated the dahm thing so that it could fire only every couple of minutes or so (i think it was American navy that tested something on a ship size version) Heat generated if a derivative from the force applied(accelerating) and the coef. of friction. so its blind men guiding the deaf to get anything quantified... I don't have a clue as to how the density and mass are connected in a matter which mass was altered without altering the actual molecular composition except for some theoretical mass quark... not to mention the pressure and all that garbage... and manipulation of mass fields is wooooh way out of my league... do explain more in-depth please... lol