StevieWonderMk2 said:
LTK_70 said:
First they make futuristic guns with magnetic acceleration and infinite ammo. Then they realized they had to put some limitation on them, and added overheating, even though magnetic acceleration = no combustion = no overheating. Then they wanted to add the ability to reload, but because you have infinite ammo, you swap the heat sinks. Yeah, real smooth, Bioware. I would have preferred the tried-and-true ammo clips, to be honest.
And mass effect fields and magnetic acceleration generate no heat because....?
My computer has no combustion, it gets damn hot. Electronics can overheat as well you know.
it doesn't generate heat because there is no friction, a reason weapons overheat is that the bullets rub against the inside rifling creating friction, along with the heat of a small explosion of propellant. The reason your computer gets hot is from electricity heating up its components, hence heat-sinks and fans you need.
the way a magnetically fired weapon works is that it, well, uses magnets to propel the round, or in this case a mass effect generator, so the only heat being made would be friction, and even then it would be negligible. [using our world sciences here]
Also, I swear to god if you run out of thermal clips and you are no longer able to fire, I wont play this game. Thats what I liked about the first one, yes the game says you would eventually run out of ammo since your using a solid block of metal as a source, but god damn Bioware, couldn't you at least make us change THAT instead and kept a shred of continuation?
however, I might take a better look if it actually keeps it kinda like the first one, as in if you run out of said clips you would use the old system and have to wait for it to cool down, and the clips are just to keep a somewhat pro-longed fire rate.