Another for Dragon's Dogma.
That game had the makings of the be-all Fantasy action RPG. It added something that was sorely missing in every action RPG to date; Action... that is satisfying. Capcom's pedigree really came into play here. All that experience they've accumulated over the years in the action genre hadn't left them yet. Fighting enemies was not a chore to get through like with every other action RPG, it was the main draw of the game. There had been many Fantasy games in the last decade, many that tried to capture the appeal of the Lord of the Rings movies, but Dragon's Dogma was the first to really make me feel like that type of adventurer; Running across the hills with my companions in tow, coming across a battalion of goblins for us to engage in battle, and ofcourse taking on huge monstrosities which took great effort, care, time, and climbing. Leaping off of a cyclops as it breaths its last breath and is ready to keel over, is one of the most orgasmic experiences I've ever had during a game.
All of this is accompanied by animation of top tier quality. None of the typically awkward RPG animation here. Just running around and jumping is a joy to behold. And the character customisation is probably the most user friendly I've ever seen. It also is one of the few games that handles light and dark areas extremely well. Shadows really feel like they conceil, and nighttime turns everything pitch black, but not in a cheap way.
BUT ofcourse everything else doesn't work as well. The story sucks, the characters barely have any, your companions as well as shop owners recite the same fucking lines over and over (and over and over and over and over), the map is a bit too small, there's not enough enemy variety, and the lack of shortcuts makes getting around a nuisance.