Seeing as I finished it yesterday: ZombiU.
Quite a good game I find, but ho boy does it suffer from launch title syndrome. The copy pasting in that game reaches the point where the second half of the game is going back to the old places and collecting one item, as well as all of the transport areas being identical (yes I'm sure that graffiti would be common next to Buckingham Palace). The guns are complete shit yet the game tells you that they're effective, I ended up saving enough bullets to fill my upgraded bag by the end (which actually requires the guns by virtue of there being too many Zombies). Then the game really, really falls apart towards the end. Things get ridiculous with doors randomly locking and the game glitching on you constantly. That final mission will forever taint what is an otherwise good game because of the shitty level design and the sheer amount of Zombies is ridiculous. Some of the Zombies have too much health as well.
It's quite good on the whole, though. Solid atmosphere that really plays some tricks like making shadows look like Zombies. A great intro combined with the first few intro missions where you learn how to survive, all solid stuff. The Prepper speaking to you through the Wii U game pad is a delight, too. The weapons outside of the guns are all in some way useful, resource managing is quite nice and the Wii U pad really is quite useful with the inventory system and the scanning thing.
You get my thumbs up ZombiU, but I'm hesitant to replay you because of that terrible last hour and half.
Quite a good game I find, but ho boy does it suffer from launch title syndrome. The copy pasting in that game reaches the point where the second half of the game is going back to the old places and collecting one item, as well as all of the transport areas being identical (yes I'm sure that graffiti would be common next to Buckingham Palace). The guns are complete shit yet the game tells you that they're effective, I ended up saving enough bullets to fill my upgraded bag by the end (which actually requires the guns by virtue of there being too many Zombies). Then the game really, really falls apart towards the end. Things get ridiculous with doors randomly locking and the game glitching on you constantly. That final mission will forever taint what is an otherwise good game because of the shitty level design and the sheer amount of Zombies is ridiculous. Some of the Zombies have too much health as well.
It's quite good on the whole, though. Solid atmosphere that really plays some tricks like making shadows look like Zombies. A great intro combined with the first few intro missions where you learn how to survive, all solid stuff. The Prepper speaking to you through the Wii U game pad is a delight, too. The weapons outside of the guns are all in some way useful, resource managing is quite nice and the Wii U pad really is quite useful with the inventory system and the scanning thing.
You get my thumbs up ZombiU, but I'm hesitant to replay you because of that terrible last hour and half.