Almost sounds like a coopted statement based on Stalin's "The death of one man is a tragedy. The death of a million, a statistic." line. Makes sense though, and it's not like anyone is going to spend time trying to make 10 million sundaes.
It made sense in Shadow of the Colossus. In some games, like Force Unleashed, it was just "HOLY SH*T!" for holy sh*t's sake. That gets old fast, and it robs actually powerful moments of their appeal. I thought it was a pretty simple concept.Bobic said:You complain that those bosses are too big yet a few weeks ago you praised shadow of the colossus. I see a little inconsistency in your ramblings.
You misunderstood me.A1 said:You really seem to be talking about anime in too broad a sense. There is a tremendous amount of variety in anime and anime is by no means any one thing. It's many things. I'm pretty sure that even Yahtzee would agree with me on this one. And if you are describing Dragonball and Naruto as realistically inclined then I really can't say that I agree with you. For example in the very first episode of Naruto the very first thing we see is a giant demon fox and in Dragonball we have things like dinosaurs that still exist for no apparent reason and cars that you can carry around in tiny capsules. If you want realistically inclined then I would suggest titles like Jin-Roh: The Wolf Brigade and Monster. Now THOSE are realistically inclined.
Let me break this to you, from one one former fan to another: George Lucas is a hack.A1 said:But then again consistency really doesn't seem to be George Lucas's strong point. For example Leland Chee, the person in charge of maintaining the Star Wars continuity database called Holocron, at one point outright stated that George Lucas's view of the Star Wars expanded universe was "constantly evolving".
True, but there's a difference between very slow creatures that you'd have to spend your time on working to get tot he one weakpoint that can take out the monster. The beasts he spoke of are fast. And really, c'mon, the beast that Starkiller had to face was four times larger than a Rancor! And put one extra umph to the Rancor's size and it's approximately the size of the Colossus's. So, really....Bobic said:You complain that those bosses are too big yet a few weeks ago you praised shadow of the colossus. I see a little inconsistency in your ramblings.
Presumably because that gentleman had an obedience problem. An unstoppable army is only a good thing to keep around if you can control it.Caliostro said:Kinda makes you wonder why they didn't simply clone either an army of Starkiller or an army of Darth Vaders.Sir John the Net Knight said:Now we see the point of the whole cloning nonsense. Boba Fett is a clone, Starkiller is cloned and reborn. Lucas has introduced cloning as freaking retcon white-out. And when these new Star Wars films come out supposedly set thousands of years in the future. What? Emperor Palpatine? They cloned him?
*facepalm*
Why build an army of Jango Fetts when you could build an army of guy that can crush an AT-ST by waving his hand?
They did with Bounty Hunter, and it was garbage.Sir John the Net Knight said:Why has the "non-Jedi" aspect of the Star Wars universe been so dismissed? Where are the stories about Han, Chewie, Lando, Boba Fett and Jabba the Hutt?
Actually, I kind of dread that day because he's still an amateur at game criticism. Almost all of his works are filled with fallacies, even now.Jiveturkey124 said:As usual another excellent article that isnt meant for mere laughs but to actually change the industry, a true observation of human fallacies.
Yahtzee Croshaw is the John Stewart of Gaming, give it a couple more years and I see Yahtzee leaving the simple internet media and branching out into the public's eye.
So, re-write that part of the genetic code. They did it with Jango Fett... Supposedly several duzen years before that...Eclectic Dreck said:Presumably because that gentleman had an obedience problem. An unstoppable army is only a good thing to keep around if you can control it.
if you watched his review of Just Cause 2 and read the Dead Rising 2 extra punctuation you'll see that he REALLY enjoyed just cause 2, so obviously it wasn't too muchMr Companion said:Yeah but in saints row 2 it was the little things that made it funny, like when you first walk off the prison boat and stumble across and old lady throwing a pimp face first into a lamppost. Its not realistic, or even physically possible, but at least you can comprehend the physics involved. Whereas what Yahtzee here is talking about is something like Just Cause 2 where you can stand on top a jet fighter at top speed 10 miles above a tropical island, place a lump of c4 on it, cleanly jump off, pull a parachute out of your arse then detonate the c4. There are so many things that should not work in that situation yet on screen it just happens and expects you to go along. And although the whole point of just cause is that you can do amazing nonsensical stunts I find the game demands far too much willing disbelief. If you clear out a whole military base in Just Cause 2 it looses all meaning because you used massive regenerating health, a rapid fire rocket launcher, a pouch of infinite parachutes that don't catch on anything and a grappling hook that is infinitely strong while somehow being unable to tear your arm clean off in the process. You didn't win a fight, you used an atom bomb to mow your lawn.Azaraxzealot said:i dont exactly understand how a game can be "too awesome" i mean, look at Saints Row 2, that was ridiculous in almost every way but people accept that
or inFamous or Prototype, both very ridiculous but also a spectacle to be enjoyed.
besides that, i always thought directors were trying to go for less "flash" and "bang" because of the rise of "realistic" games like Cash-In Of Duty and Grand Theft Auto 4.