I totally agree with you on this one. While I loved Batman: AA to bits, by the end of the game I fucking hated the 'boss encounters'. I got to the point where I was like 'I wonder what Joker has install now... could it be a Baneling (geddit?!) with MORE creeps than he had last time'... Imagine my (lack of) surprise at each consequent encounter!Sir John the Net Knight said:Probably because Batman: Arkham Asylum beat them to that idea.Caliostro said:Kinda makes you wonder why they didn't simply clone either an army of Starkiller or an army of Darth Vaders.Sir John the Net Knight said:Now we see the point of the whole cloning nonsense. Boba Fett is a clone, Starkiller is cloned and reborn. Lucas has introduced cloning as freaking retcon white-out. And when these new Star Wars films come out supposedly set thousands of years in the future. What? Emperor Palpatine? They cloned him?
*facepalm*
Why build an army of Jango Fetts when you could build an army of guy that can crush an AT-ST by waving his hand?
Joker's Army of Bane's.
Seriously, I think you're just mad because of what I said about Yahtzee. In a way, I'm not even disagreeing with you (you don't get a sense of apprehension from Kratos because he's so damn strong) so I don't know who you're responding to. If this was about a game like Dead Space, I'd find nothing wrong with his point. I only found something wrong with his example and him insinuating that games should be more realistic.TiefBlau said:If he's an amateur, you're not even in scratching distance of him.I forgot said:Actually, I kind of dread that day because he's still an amateur at game criticism. Almost all of his works are filled with fallacies, even now.Jiveturkey124 said:As usual another excellent article that isnt meant for mere laughs but to actually change the industry, a true observation of human fallacies.
Yahtzee Croshaw is the John Stewart of Gaming, give it a couple more years and I see Yahtzee leaving the simple internet media and branching out into the public's eye.
The problem with both of these cases is that they don't want to put fear, they want to empower. You're not supposed to be afraid with Kratos because he's a god killer with amazing strength. Plus, he's comparing this to Condemned, which is a Horror game. No duh you're more likely to be afraid. He misses the point of these games. I want to know what gave him the idea that a game where you beat up monsters, gods and titans wanted to instill fear?
Horror game or not, you want to feel your emotions evoked, to find yourself in front of a challenge that you may be apprehensive to approach. You have to be realistic and relatable if you want the player to feel even remotely connected to the characters and the process at hand. Games that pride themselves as ridiculous don't have to deal with this. Saints Row 2's reckless abandon of realism and Team Fortress 2's charming art style can attest to this. But any game that wants to have a semblance of realistic struggle needs to have some sense of scope. "Empowerment"? Hardly. Whatever empowerment God of War 3 grants is easily offset by the amount of detachment to the game you feel once you become to powerful.
To put this into perpective, can you imagine playing Grand Theft Auto 4 as the mayor of SimCity? No, you can't. You can't imagine that kind of gritty realism when you're conjuring up tornadoes. The struggles in Max Payne become laughable. When you're a god among men, there are no interesting men.
Personally, i don't see any problem with crossing the so called line of reality in video games (after all most video games like to base themselves in unbelievable situations as is) but i also agree that there is such a thing as going too far, such as what JoJoDeathunter was talking about. Games like COD or MW need to have some basis in reality or else it breaks the illusion. Of course, like Yahtzee said, this can also be done with games like Force Unleashed or God of War. Even if it is a fantasy story, you still need to have some sense of reality.JoJoDeathunter said:Have you even played any of the most recent COD's? The graphics may be on the grey/brown/dull-side but I wouldn't call it's action (one squad saving the world) by any stretch of the imagination "realistic".Azaraxzealot said:i dont exactly understand how a game can be "too awesome" i mean, look at Saints Row 2, that was ridiculous in almost every way but people accept that
or inFamous or Prototype, both very ridiculous but also a spectacle to be enjoyed.
besides that, i always thought directors were trying to go for less "flash" and "bang" because of the rise of "realistic" games like Cash-In Of Duty and Grand Theft Auto 4.
Just like the opposite of a steak with way too much salt is a steak with no salt at all.Jorpho said:Wouldn't the opposite of "design by committee" be an "auteur game" of the sort that was rallied against in Mr. Crowshaw's "Too Human" review? It would seem to me that both approaches can easily produce both deeply flawed and excellent games.
Caliostro said:You misunderstood me.A1 said:You really seem to be talking about anime in too broad a sense. There is a tremendous amount of variety in anime and anime is by no means any one thing. It's many things. I'm pretty sure that even Yahtzee would agree with me on this one. And if you are describing Dragonball and Naruto as realistically inclined then I really can't say that I agree with you. For example in the very first episode of Naruto the very first thing we see is a giant demon fox and in Dragonball we have things like dinosaurs that still exist for no apparent reason and cars that you can carry around in tiny capsules. If you want realistically inclined then I would suggest titles like Jin-Roh: The Wolf Brigade and Monster. Now THOSE are realistically inclined.
Yes, I know anime is very broad, I watch a lot of it myself. But anime series tend to fall prey to this, particularly "run on series", or series that are "stretched" past their original script (e.g.: Naruto, Bleach, One Piece, Dragonball, to a lesser extent, and despite remaining quite good, Rurouni Kenshi...etc). Anime already tends to start off on more loose interpretations of reality, and "run-on"/"never ending" series inevitably fall prey to power scaling... And an anime that started a "a bit over the top" quickly degenerates into "ridiculous super powers world-ending abominations".
Naruto is a good example. The ninjas in Naruto start out as your typical pop culture ninja: super fast, very strong, and with quite a few "tricks" up their sleeve. You had one of two "titans", but that was it.
...Halfway through the series we're dealing with monsters that can plough through an entire city in a hit, summon sand tsunamis and assorted monsters the size of mountains, to say nothing of Itachi and the Akatsuki freaks...
Dragonball is another text book example. You start with "bordering on super human" fighters, who are considered the very elite. Songoku is some sort of super human being for his capacities, and all the other "very strong" opponents he finds tend to be conquerors or leaders of armies of some kind. And these are the very, absolute, elite best. Mostly they can punch people through a wall or two, and a leap a few duzen extra feet in the air. At one point, Goku is considered some kind of absurdly rare "chosen one" for his capacity to shoot a basic fire ball (the Kamehameha).
Things quickly spin out of control after the Piccollo saga, and by the middle of DragonBall Z we're reached a ridiculous level of fighting where artists just decided "fuck it" and fights are essentially invisible, and everyone that can't fire a fireball without thinking is some kind of retarded failure.
By the depressingly bad ending of DragonBall GT, anyone that can't destroy an entire planet with a punch on a bad day is not even worth mentioning as anything other than comic relief.
It's the whole reason I've taken to watching animes that come with a predetermined beginning, middle and end. First, because the story is far more "focused", with basically no fillers, and second because there's a lower chance of running into absurd power scaling.
That said, you mixed up the "realistic" part. Things don't have to be realistic, they have to be coherent. Lightsabers aren't "realistic", but they make sense in the universe. Being able to pull down a Star Destroyer, which, by the way, is roughly a mile long by roughly 0.6 miles wide star ship that carries around an army, with pin point precision without even moving is not.
The problem isn't being realistic or not, it's when the world defines it's own realism, then fucks it right up in favour of giving everyone super powers.
Let me break this to you, from one one former fan to another: George Lucas is a hack.A1 said:But then again consistency really doesn't seem to be George Lucas's strong point. For example Leland Chee, the person in charge of maintaining the Star Wars continuity database called Holocron, at one point outright stated that George Lucas's view of the Star Wars expanded universe was "constantly evolving".
Yes, I said that. George Lucas by himself is a clueless fucking hack. He has some good ideas, but he hasn't the slightest idea what to do with them. His original 3 movies become the gold they did because he was constantly riddled by technical limitations and a team that constantly criticized his insanity. These people kept him in check. These people went away after the first 3 movies, and were substituted by brown nosing fucks who were afraid to tell Georgy "...Yeah, this is a bad idea". On top of that, the original Star Wars were such a colossal hit that George became the prodigal "golden boy" of movie making. Nobody dared criticize him, and he somehow got the idea that he owed it all to himself... And that he could write... And didn't really need anyone else...
To top it all off, Georgy went from "underdog" to "monopoly guy". He went from being the guy with ideas nobody gave a chance to, to one of the big boys that could do anything he wanted, no matter how stupid... He developed a taste for money, and lost his interest in artistic integrity and the like...
The result is what you see today: A creatively bankrupt franchise milking old whore.
To me, Star Wars is Episodes IV, V and VI. With maybe some room for Kyle Katarn and the Jedi Knight series, and the first KOTOR. Everything else I've personally relayed to the garbage bin of "half baked fanfic author masturbation".
First let me mention that for the first part of this response I'm going to be referring to the anime stuff and not the Star Wars stuff. When I'm referring to the Star Wars stuff I'll let you know.Caliostro said:You misunderstood me.A1 said:You really seem to be talking about anime in too broad a sense. There is a tremendous amount of variety in anime and anime is by no means any one thing. It's many things. I'm pretty sure that even Yahtzee would agree with me on this one. And if you are describing Dragonball and Naruto as realistically inclined then I really can't say that I agree with you. For example in the very first episode of Naruto the very first thing we see is a giant demon fox and in Dragonball we have things like dinosaurs that still exist for no apparent reason and cars that you can carry around in tiny capsules. If you want realistically inclined then I would suggest titles like Jin-Roh: The Wolf Brigade and Monster. Now THOSE are realistically inclined.
Yes, I know anime is very broad, I watch a lot of it myself. But anime series tend to fall prey to this, particularly "run on series", or series that are "stretched" past their original script (e.g.: Naruto, Bleach, One Piece, Dragonball, to a lesser extent, and despite remaining quite good, Rurouni Kenshi...etc). Anime already tends to start off on more loose interpretations of reality, and "run-on"/"never ending" series inevitably fall prey to power scaling... And an anime that started a "a bit over the top" quickly degenerates into "ridiculous super powers world-ending abominations".
Naruto is a good example. The ninjas in Naruto start out as your typical pop culture ninja: super fast, very strong, and with quite a few "tricks" up their sleeve. You had one of two "titans", but that was it.
...Halfway through the series we're dealing with monsters that can plough through an entire city in a hit, summon sand tsunamis and assorted monsters the size of mountains, to say nothing of Itachi and the Akatsuki freaks...
Dragonball is another text book example. You start with "bordering on super human" fighters, who are considered the very elite. Songoku is some sort of super human being for his capacities, and all the other "very strong" opponents he finds tend to be conquerors or leaders of armies of some kind. And these are the very, absolute, elite best. Mostly they can punch people through a wall or two, and a leap a few duzen extra feet in the air. At one point, Goku is considered some kind of absurdly rare "chosen one" for his capacity to shoot a basic fire ball (the Kamehameha).
Things quickly spin out of control after the Piccollo saga, and by the middle of DragonBall Z we're reached a ridiculous level of fighting where artists just decided "fuck it" and fights are essentially invisible, and everyone that can't fire a fireball without thinking is some kind of retarded failure.
By the depressingly bad ending of DragonBall GT, anyone that can't destroy an entire planet with a punch on a bad day is not even worth mentioning as anything other than comic relief.
It's the whole reason I've taken to watching animes that come with a predetermined beginning, middle and end. First, because the story is far more "focused", with basically no fillers, and second because there's a lower chance of running into absurd power scaling.
That said, you mixed up the "realistic" part. Things don't have to be realistic, they have to be coherent. Lightsabers aren't "realistic", but they make sense in the universe. Being able to pull down a Star Destroyer, which, by the way, is roughly a mile long by roughly 0.6 miles wide star ship that carries around an army, with pin point precision without even moving is not.
The problem isn't being realistic or not, it's when the world defines it's own realism, then fucks it right up in favour of giving everyone super powers.
Let me break this to you, from one one former fan to another: George Lucas is a hack.A1 said:But then again consistency really doesn't seem to be George Lucas's strong point. For example Leland Chee, the person in charge of maintaining the Star Wars continuity database called Holocron, at one point outright stated that George Lucas's view of the Star Wars expanded universe was "constantly evolving".
Yes, I said that. George Lucas by himself is a clueless fucking hack. He has some good ideas, but he hasn't the slightest idea what to do with them. His original 3 movies become the gold they did because he was constantly riddled by technical limitations and a team that constantly criticized his insanity. These people kept him in check. These people went away after the first 3 movies, and were substituted by brown nosing fucks who were afraid to tell Georgy "...Yeah, this is a bad idea". On top of that, the original Star Wars were such a colossal hit that George became the prodigal "golden boy" of movie making. Nobody dared criticize him, and he somehow got the idea that he owed it all to himself... And that he could write... And didn't really need anyone else...
To top it all off, Georgy went from "underdog" to "monopoly guy". He went from being the guy with ideas nobody gave a chance to, to one of the big boys that could do anything he wanted, no matter how stupid... He developed a taste for money, and lost his interest in artistic integrity and the like...
The result is what you see today: A creatively bankrupt franchise milking old whore.
To me, Star Wars is Episodes IV, V and VI. With maybe some room for Kyle Katarn and the Jedi Knight series, and the first KOTOR. Everything else I've personally relayed to the garbage bin of "half baked fanfic author masturbation".
I'm of the opinion that people who talk about Lucas have some inappropriate vision of him. Like he used to be some large visionary with artistic goals to span the ages or something. Personally, I think he was always a business man. I don't think he ever really cared about Star Wars aside from how profitable it could be, and every action he's taken since has been to capitalize on that profitability.Ascarus said:i like to say that nobody hates their fans quite as much as george lucas does.ProtoChimp said:Ladies and gentlemen I present the quote of the week.Caliostro said:Fuck you George, you mentally bankrupt whorehopper.
Yeah, and I see an inability to understand theme and context in yours...=/Bobic said:You complain that those bosses are too big yet a few weeks ago you praised shadow of the colossus. I see a little inconsistency in your ramblings.
Yes, but you do feel insignificant fighting those giant objects. They feel massive. The ground shakes when they walk. They try to shake you off like a bug pestering them. They are given scale within the world.Bobic said:You complain that those bosses are too big yet a few weeks ago you praised shadow of the colossus. I see a little inconsistency in your ramblings.
Ever played Republic Commando/read the Republic Commando books? No lightsabers, only you, three squad mates, and a whole lot of droids and trandoshans to kill. In the game, there's a hidden lightsaber, which the player character scoffs at. The books go so far as to paint the Jedi into a gray area, lending a VERY needed air of ambiguity to the Star Wars canon.Sir John the Net Knight said:You know what I miss? Dark Forces. You know the one star wars game that doesn't have any Jedi nonsense. Where you shoot stormtroopers with blaster rifles and throw thermal detonators at them? Seriously, that was a fun game. Why has the "non-Jedi" aspect of the Star Wars universe been so dismissed? Where are the stories about Han, Chewie, Lando, Boba Fett and Jabba the Hutt?
Wait, don't do that Lucas. You'll just f**k it up.
Not reality. A reality. Fiction needs internal coherence.F-I-D-O said:OT: Things can be over top awesome. Branching out things= okay. Destroying canon to make him(her) completely dominate? Fun, but not okay. Things need an anchor to reality.