That's relative from person to person. I appreciate my efforts in, say, WoW, because when I look back at the BC and WOTLK expansions, I remember good times, not epic loot. That's the thing, the padding to all MMO's is going to be material to some degree, but what you do with it is entirely up to you. Yeah, I raided, yeah I ran dungeons a bunch, yeah the leveling was leveling was leveling, but the stuff that was inbetween, especially the stuff with the players and friends is what made for the good time, not the 1337 l00tz. Much like anything else that's virtual, its value is entirely up to how much you invest in it.RJ 17 said:I got a REALLY good laugh out of these two lines. Not because I disagree with the guy, far from it. It's just I can picture these lines being said in the opening voice-over to some post-apocalyptic movie."Sometimes I look at WoW and think 'what have we done? ... "And it worked. Players came in droves, millions of them. But at what cost?"
Really I think this guy is spot-on with his description of things. After being with WoW from it's original launch till the end of BC (shortly after Lich King launched, to be exact), he touches on one of the main reasons I finally stopped playing the game, specifically the bit about equipment in the new expansions' starting quests being obscenely overpowered in relative terms to what you had before. Think of the countless hours you spent raiding to get the awesome gear you had. I was a warlock player and I put in a LOT of time to get a full Felheart set at the end of WoW's original game...only to find it laughably inadequate when compared to the quest rewards you got in the opening quests for BC. I didn't get Lich King right away, but seeing the gear my guildmates were getting from the opening quest effectively negated all the work I had done in the previous expansion. Hours upon hours of playing the game all reduced to meaningless "You really should have done something better with your time" waste...so I was done with the game. Why bother leveling up to get to the end game and get all the epic lewt when a couple years down the line it's going to be made into a joke once the new expansion hits?
You're a good person. Just wanted to throw that out there.DugMachine said:Is the leveling too fast and trivialized? Yes. But only when you know that end game is where the game is truly at. I'm hiding this from my friend so that he maintains his innocence and levels at his own pace.
But COD did ruin the shooter genre. Its so insanely popular everything is compared to it and developers want to recreate its success. Instead of making unique games, they take the elements of COD and try to rearrange them into something new. But the people who like COD already own it, so they see knock off games as unnecessary.Dragonbums said:I fail to see how WoW in general ruined the MMO genre.
That's like saying CoD ruined the shooter genre.
Snip
A former WOW develper can still be wrong about judging whole MMO audience though. yes, he probably know more than most people, he does not know everything. Youd thing a developer of the second msot selling console would know its audience, but i disgress.....Kalezian said:re-reading the article:
"FORMER WOW DEV: WOW HAS KILLED THE MMO GENRE"
It's isn't some offshoot MMO developer, its a guy who did work on WoW. SO I'm guessing it's safe to assume he would know a bit more about the mmo genre than most people.
He is right though, look at the endless lists of MMO's, about a good quarter are some form of WoW clone, do I even NEED to mention "World of LORDcraft"? New MMO's already have an uphill battle to get people interested, but with WoW that hill becomes a Morpheus ring and you end up going uphill while upside down.
The reason is simple, People played World of Warcraft. They expect the game to hold their hand and tell them "YOU ARE WINNAR" every time they complete a fetch 500 murlock ass quest. The second they have any actual challenge they cry how unfair the game is, how it's a casual mmo, bitching about actually going out on their own.
I would love to see people play Ultima Online before it got nerfed beyond hell.
Oh, you're putting something in your bank? well, that thief just stole all your health pots AND your weapon and is beating you to death with them because you are too stupid to pay attention.
I miss MMO's that actually wouldn't hold your hand all the way through the game like some over obsessive mother taking her 28 year old son out to the park.
But that is alright, there are a few non carebear MMO's out there, and we keep our social pool thoroughly cleansed from the unwashed WoW masses.
Someone already posted a video on the subject. WoW never demanded that everyone follow in it's footsteps. WoW, never went out of it's way to rip apart any MMO that didn't follow it's formula. It was business suits and investors that made MMO's as they are. Nobody wants to invest in a game if it isn't WoW. Not Blizzards fault. They just made a hugely successful game. However the rest of the industry decided that WoW sales are supposed to be the new norm. Despite the fact that it's own success was abnormal.Silentpony said:But COD did ruin the shooter genre. Its so insanely popular everything is compared to it and developers want to recreate its success. Instead of making unique games, they take the elements of COD and try to rearrange them into something new. But the people who like COD already own it, so they see knock off games as unnecessary.Dragonbums said:I fail to see how WoW in general ruined the MMO genre.
That's like saying CoD ruined the shooter genre.
Snip
WOW is like that. Its too popular, too accessible. MMORPGs have to copy some aspects of it simply to get investors and corporate to agree with it. No one will green light a project if you point to a money-cow like WOW and say "we're not doing that." They would laugh you out of the board room. But the problem is WOW already has the throne. Its already on top and nothing short of shutting down the entire game, servers and all, will dethrone it. and Blizzard would never do that. They'd get sued out the ass by 2-3 million gamers within a month. WOW is like the rabid sleeping wolf in the room. So long as everyone is silent and still, it wont wake up. But try to move and create your own unique MMO, and it wakes up and turns a nice little dining room into an abattoir.
Good old EQ. THAT was a game that knew how to get the most out of the leveling experience. "Wandered too close to an opposing faction's outpost? Grats, you just died, lost 6 hours of grinding worth of exp and are now naked 4 zones away and have to run a nude monster gauntlet just to loot your own gear off of your own body. Hope you don't die again! Muhaha!" "P.S., Train to zone, VS is with them and I'm coming left!"Fordo said:I don't agree with the idea it's WoW that killed the genre. WoW took the model of end-game content being important and pumping out expansion after expansion from Everquest.
And I can tell you, grinding out levels in the Everquest days were BOOOOORRRIIIINNGGG. I remember gunning for lvl 22 on an enchanter because it meant I finally got a somewhat useful buff.
Compare that to running deadmines, or any of the quests in Westfall, no comparison. WoW was the better product.
If the majority of WoW's content is effectively skipped (which is sad b/c instances like Scarlet Monastery and Uldamon were my favorites), than why not scale these zones to your level?
I played pretty high level running MC and BWL with my guild every week for a time, plus PvP grinding and I still made time to screw around in instances like deadmines or BRD just because they were so cool.
TLDR: scale content to the players. that way if you miss it once you're high level, you can go back and experience it.
Ferisar said:That's relative from person to person. I appreciate my efforts in, say, WoW, because when I look back at the BC and WOTLK expansions, I remember good times, not epic loot. That's the thing, the padding to all MMO's is going to be material to some degree, but what you do with it is entirely up to you. Yeah, I raided, yeah I ran dungeons a bunch, yeah the leveling was leveling was leveling, but the stuff that was inbetween, especially the stuff with the players and friends is what made for the good time, not the 1337 l00tz. Much like anything else that's virtual, its value is entirely up to how much you invest in it.RJ 17 said:I got a REALLY good laugh out of these two lines. Not because I disagree with the guy, far from it. It's just I can picture these lines being said in the opening voice-over to some post-apocalyptic movie."Sometimes I look at WoW and think 'what have we done? ... "And it worked. Players came in droves, millions of them. But at what cost?"
Really I think this guy is spot-on with his description of things. After being with WoW from it's original launch till the end of BC (shortly after Lich King launched, to be exact), he touches on one of the main reasons I finally stopped playing the game, specifically the bit about equipment in the new expansions' starting quests being obscenely overpowered in relative terms to what you had before. Think of the countless hours you spent raiding to get the awesome gear you had. I was a warlock player and I put in a LOT of time to get a full Felheart set at the end of WoW's original game...only to find it laughably inadequate when compared to the quest rewards you got in the opening quests for BC. I didn't get Lich King right away, but seeing the gear my guildmates were getting from the opening quest effectively negated all the work I had done in the previous expansion. Hours upon hours of playing the game all reduced to meaningless "You really should have done something better with your time" waste...so I was done with the game. Why bother leveling up to get to the end game and get all the epic lewt when a couple years down the line it's going to be made into a joke once the new expansion hits?
This isn't to say that your opinion isn't valid, but that's not the attitude a lot of people have about the game.
OT:
WoW is weird. I can't reasonably disagree with this guy but neither can I fully agree. I nostalgia (that's right VERBS ************) over vanilla and BC, and the experience, and the leveling, and the questing and so on and so forth, and a lot of it is actually -true-. I was immersed, I was drowning in the game. I was, also, younger. A lot of it was new, a lot of it was completely unseen before by me. Warcraft 3 is what drove me to WoW. Now? Well, I don't know. The Cata newb-zone redesign is really fun in most places. I was actually interested in the quest lines, but not the overall feeling of them. I was entertained, but it was often so tongue-in-cheek that the whole factor of "looking back" was entirely devalued. Did I think Horatio Lane in Westfall was too fucking funny? Yes. Does it mean anything to me two years down the line? Well...
As far as WoW having killed a whole genre, hah, well, maybe. I would argue that the "WoW Killers" killed the MMO genre. WoW is just the cause because its own success made it look like an infallible model worth imitating, which is simply not true. The magic that WoW rode can't really be retraced.
I guess I'll try out Firefall, but I have no great expectations of MMO's anymore. It's just not healthy.
You're a good person. Just wanted to throw that out there.DugMachine said:Is the leveling too fast and trivialized? Yes. But only when you know that end game is where the game is truly at. I'm hiding this from my friend so that he maintains his innocence and levels at his own pace.![]()
And... You've just described how I lost my first lvl 25 Monk's gear. =PFrost27 said:"Wandered too close to an opposing faction's outpost? Grats, you just died, lost 6 hours of grinding worth of exp and are now naked 4 zones away and have to run a nude monster gauntlet just to loot your own gear off of your own body. Hope you don't die again! Muhaha!" "P.S., Train to zone, VS is with them and I'm coming left!"
Ahh another fond memory...Fordo said:And... You've just described how I lost my first lvl 25 Monk's gear. =PFrost27 said:"Wandered too close to an opposing faction's outpost? Grats, you just died, lost 6 hours of grinding worth of exp and are now naked 4 zones away and have to run a nude monster gauntlet just to loot your own gear off of your own body. Hope you don't die again! Muhaha!" "P.S., Train to zone, VS is with them and I'm coming left!"
I completely agree. When WoW was first out, it took me two years to get to the top since I was busy PvPing and studying inbetween game sessions, but those few gaming sessions were absolutely amazing. I remember fondly of entire adventures being lost in WoW with a friend at my younger age and the joy it brought us. Hell, you had two level 20 Night Elf's running through Horde territory with no idea how the game works other than quests and suddenly we're in "Hostile" territory? Confusing! So we snuck past Horde NPC patrols that were way too high a level for us and tried to survey the land we've never been in befeore. We spent hours there trying to figure out what's going on, since this was when mounts were level 40 so it took us forever to travel. Hell, I uh, kind of destroyed my Heartstone by accident while I was there and my friend had to protect me for about an hour until we escaped back to Alliance territory after being chased by a few Horde players since we accidently attacked them.VladG said:Not sure what to say about this. He's not wrong, not about the leveling. When I started playing WoW it took me months to get to max level. Now you could level an alt in a week or two.