Emergent said:
Therumancer said:
On the headline: I think we're both agreeing it's spin, but then have radically different views on the value, maybe even legality, of spin, which is good enough for me. If I read you right, you think the government will make "substantially less" money from the games industry, by virtue of massive numbers of individual game developers donating their time to charity. To put it mildly, Gabe Newell and "a lot of people like him" are fantastically successful businessmen. On that virtue alone they have been able to "donate their time" for all sorts of tax-exempt activities for quite some time already.
When you reference the availability of kits to produce games from, you seem to have forgot about the big drive to mobile games, social games, and other, much less "technically" advanced products that have come to challenge, then overwhelm the AAA industry. The barrier to entry to game design is at it's lowest point, ever. If the government loses any revenue from taxes it's a good bet that strengthening one of it's most promising domestic industries will more than make up for it.
I tend to disagree, because one of the big issues with taxation in general is that taxing a bunch of little businesses, does not equal taxing a few big ones. Hence the constant fight over "tax breaks for the rich" and the various deals cut for or around big business to prevent them from outright putting money into the hands of the goverment. I do not think a ton of indie developers in any way equals the amount of money to be made by taxing large AAA game developers.
What's more I haven't researched it heavily, but I do not think big game companies have really been giving much to charities. I admit I haven't followed it closely, but I don't think I've ever seen anything about say Bobby Kotick writing a ten million dollar check to a Children's hospital or whatever on behalf of EA. Little things here and there, but nothing that even seems like it would add up. I pick on Gabe only because he's got STEAM which puts him in a similar catagory to EA in my mind, and again while I vaguely remember seeing things about portions of STEAM sales going to charity at specific times, I don't remember ever seeing Gabe cut a charity a check for millions. On the other hand, right now either of these guys could use art to justify the donation of time or development tools valued at tens of millions for "artistic use" as being tax deductable. I mean heck, if Gabe let art students put their games up on STEAM totally for free and simply ate the cost of them being there, that would be a huge tax write off (to my knowlege he currently does not do this).
I'll also be honest in saying that I do not think these "micro games" are all that big a deal, they are just a short term trend. We simply see a lot of these games being positioned at a time when we have the lowest human denominator coming into the market all at once, and having few standards because they don't know better. Even the lowest human denominator DOES learn however, and what's more while right now this level of development is open to basement developers it's only a matter of time before Big Business finally sinks it's pincers into it and changes everything, heck it's already doing it. Remember toda's big businesses are yesterday's basement developers themselves.
See, what's going to happen is that as these systems pick up power big business is going to increasingly be involved to create games of increasing sophistication for those platforms. The success of things like say "Angry Birds" is largely dependant on what else it's up against. As the systems become more powerful and development approaches the level of dedicated portable gaming systems, three guys in Mom's attic aren't going to be able to produce a product that fully uses the new system to it's power. They aren't going to be able to compete with professional artists and coders who will be churning out AAA games on this platform. Angry Birds is big in it's league, but would it be as successful if say the "Monster Hunter" series was running against it directly right from the beginning?
In short all these indie guys are going to get bought out or squashed, just like any other industry. If these developing mediums actually ARE developing, then it simply means that they will wind up as platforms for more "AAA" development, nothing stays indie forever.
It's like how you might compared computer games in general based on time frame, look at the PC games in the 1980s and early 1990s to the games today. Looking at the market then you could have said "hey, look video gaming is a haven for all these little businesses and indie artists". Isn't that Jobs/Gates team working out of their basement and actally making a living so cuuuuute? What a nice little industry. Well... now look at the industry, reality hit it. If anything reality is going to hit the devs we're looking at now even harder because it's a spin off industry, rather than a genuine new fronteir. Companies like Zynga actually accelrated the process, as they are outwardly one of those "small pocket developers" to those who look at their work out of context, but are a soulless corperate godzilla to anyone who actually looks at gaming as a business. I doubt someone's grandma clicking away at Farmville knows half of what is beyond Zynga that your average person on these forums do. While they might not get to that level right now, none of these guys are going to remain small, or even care about their fans and users. One day, and probably sooner than we think, we're going to be looking at the indie creators of the moment, calling them (rightfully) sell outs, and getting the rock-music "we don't owe you anything" middle finger just like we see with other developers right now. Among them, unknown to us all, are probably the guys who will be the Steve Jobs and Bill Gates of the upcoming generation. The guys who will become big in this developing medium, replace the old guys, and laugh at us from atop their thrones made of money.
The point here being that I don't think there is any "small developer frontier" that is going to remain there forever.
Don't get the wrong impression, I don't totally agree with "that guy" who was argueing against games as an art form for financial reasons, I'm just saying there are some legitimate points there to look at. Of course at the same time, I think that there were goverment bean counters involved in deciding to accept games as art, if for no other reason than goverment bean counters are involved in everything. They basically decided that the pros outweighted the cons. Sure there are legitimate arguements to be made here, but in the end it doesn't much matter because the desician has been made. I think we're in for some problems, but in the end it won't be that big a deal and everything will sort itself out.