Lol, they couldn't even get the rights to their original console's mascot (crash)...which is even funnier since Crash has been dead for a looooong time...
I've basically been saying the same thing for months now, so sorry if my argument feels flat. It's been progressively watered down a lot over time.Innegativeion said:Well, yeah, that's why I said it.GenGenners said:Of course it was funded less than SSBB, as that was an already established IP that Nintendo knew would sell, released around the time EVERYONE was buying Wii's/DS's.Innegativeion said:While the prospect of the Ps2's big three platform stars in same game (move heroes doesn't exist. Shut up) is enticing, you can't help but feel a little underwhelmed when they had to use a character *twice* to fill a 20 person roster.
I've had this sneaking suspicion that this game was a tad underfunded, and am quite certain it was funded less than SSB, so I suppose the lack of the likes of Cloud, Spyro, and Crash is to be expected. We can still ***** about it though
... to the producers, of course, not the designers
... not until we've played it anyway.
Which is precisely why I brought their funding up. Obviously sony doesn't want to shell out for the sake of fanservice, but when we consider this is a crossover fighter... I'd say that's kind of missing the point.Another problem for Sony (and one that whiners keep forgetting) is that because of the great 3rd-party support they had in previous generations, a lot of the IP's people consider 'classics' for Playstation aren't actually owned by Sony and more often than not were multiplatform games that just happened to be most popular on Playstation. An example of this is the Legacy of Kain games, which despite being considered a Playstation classic, are actually spread over 6 different systems, including the freaking Dreamcast of all things.
Nintendo had the advantage in this sense because Nintendo's games and Nintendo's 'classics' are the same thing. All their icons are their own property.
I'm well aware of Brawl's roster.Of course, I'm still in favour of All-Stars here, because as I said in a previous comment, All-Stars just has a more refined roster and ultimately has the high-ground here. SSBB had palette swaps, useless characters and overly-used franchise representation galore. All-Stars has it's characters spread over a greater range of IP's. Aside from Cole, it has 1 character per franchise, which is great diversity.
For comparison, SSBB had 6 Mario characters, 4 Legend of Zelda characters, 3 Star Fox characters, 3 Kirby characters, 4 Pokemon characters (with a whole Pokemon level and numerous Pokemon items too), etc. etc.
For your edification, you keep using the term "palette swap". You're thinking of "clone", which is slang for a separate model with unique animations but similar moves, not just a different color.
Anyway on to the point; Brawl's roster sports 16 separate IPs, not counting assist trophies or stages (or trophies which would give us several dozen IPs). That's 19 IPs, the same number as Sony, if we're considering DK, Yoshie, and Wario to have their own franchises (they do). There's also only 5 (arguably 4) clone characters, of the 35 total. Oh yeah, and thinking on it, I would hardly consider Sony's eastern mascot to be on par with a full game IP.
So while I don't want to impress upon you that I think brawl is intrinsically better, since I've never played allstars yet, I can't help but find your argument for allstar's inherent virtues to be kind of moot.
I'm reminded of Yoshimitsu's attack where he stabs himself to hit an enemy behind him.xyrafhoan said:Jigglypuff requires a very different mindset to play well, though chaining her moves in Brawl is much tougher than Melee. She basically needs to stay in the air to be effective, and needs to use Rollout to overcome slow ground speed. Her Final Smash on the more popular, smaller stages is one of the more deadly ones just from the sheer size. Though on the official tier list, Jigglypuff is only above Zelda and Ganondorf, I personally find Jigglypuff better than characters who tier slightly higher, such as Captain Falcon, Bowser, Samus, and Link. She isn't quite as much of a joke as some combatants such as Dan in Street Fighter.GenGenners said:My experience is of SSBB only, so even if Jigglypuff was good previously, she's still useless in SSBB.xyrafhoan said:You realize Jigglypuff was top tier in Melee, right behind Fox and Falco, right? Tiering even above Sheik? And Jigglypuff was also quite good in the original game. She was so broken they nerfed her hard in Brawl, but she's still above the likes of Ganondorf because of fast and long aerial time. If you're going to bring up terribly balanced characters/joke characters, Pichu is beyond awful.GenGenners said:The token Jigglypuff comes to mind)
As for this cast list, it's not bad but it doesn't really strike me as fantastic. The absence of certain characters like Crash or even Lightning (the FF one) really disappoints me. Nintendo has a hell of a time including female characters, much to my disappointment, and yet this roster only includes a measly 2? Not that it's a requirement for games to have females, but it's nice to have the option. Oh well. I heard from people playing the beta that this game doesn't really play like a Brawl rip-off as much as it looks like one, so I'll probably wait for more detailed reviews before I lay judgement on this game.
This captcha... Cole Slaw... Heh.
Also, lol at your captcha xD
For some reason the PS cat gives me vibes of possibly being a joke character in this game, not unlike the crappiness that was Pichu in Melee. I hope the All-Stars Team has more sense than to include a character that inflicts harm on itself with virtually every move.
rhizhim said:the only character that somewhat is interesting is Sir Daniel Fortesque
but his franchise has been dead for a long time[/QUOTE]
Seconded. Sir Dan looks like he'll be my main character in this one. I hope I can take off my arm and throw it at people. :)
Might give Nariko a look in as well.
If that's the case, what's up with the Bioshock Big Daddy? Last time I checked he wasn't exclusive to the Playstation.Grey Carter said:While I can forgive the absence of PS1 mainstays like Lara Croft, Raziel, Spyro, Cloud Strife, Klonoa, Abe, Aya Brea, Chris Redfield, etc - as Sony doesn't actually own any of those franchises.