That response alone was worth that AMA coming into existence. It shows exactly how out of touch Gabe is slowly becoming as he becomes more and more 'hands off' and distances from the very fucking community he supposedly used to be part of and claims he helped get off the ground in said AMA.CpT_x_Killsteal said:Did he? I couldn't find that bit. I can't find him mentioning this anywhere whatsoever. Please point it out to me, cos if I've missed it I'll be overjoyed.Steven Bogos said:and that a kind of "donation" system will be hitting paid mods soon, that modifies the "pay-as-you-like" system so that fans can pay $0, allowing them to donate as much or as little money as they feel the mod is worth.
Unfortunately there's one line that's really stuck with everyone:
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If modders really act like you say, the second profit is a potential the community implodes and no one will work together, then they actually are just a uniquely terrible community. If that really is the case I will be glad when it wipes itself out. It is hard to imagine how the replacement that will spring up could be worse. But I suspect modders are not so cut throat and stupid that they would shoot themselves in the foot like this. Professional creative communities are highly collaborative. Like the adults they are they learn to work together for their mutual advantage despite their defacto state of competition.JET1971 said:You have never been involved in a mod community I see. Before this whole paid mods fiasco when Robin implemented endorsements at The Nexus assistance, mod resources, and just letting anyone use your mod with just credits were cut in half. That was just endorsements that raised your mods rating if you filter the categories or searches by endorsements. Then came the Hotfiles which is based on endorsements and that further cut cooperation even more. Now there is paid mods, money! that will end cooperation except for those few who do not care if someone else profits from their own work. Effectively ending cooperation.DrOswald said:I am not sure why you think this. Programmers and artists, who are in a defacto state of competition just the modders will be now, are constantly helping each other out. In fact, as the potential for financial gain has increased these sorts of resources and collaborations have only become more common.JET1971 said:I have over a dozen Skyrim mods published and I am against this. There was nothing wrong with the donation system and even better use the Humble Bundle technique of pay what you want from $0.00 to billions. The reason is the competition destroys the mod community. There are tutorials available to do a great many things not explained on the CK's website and competition for money will make those a thing of the past. If a mod author needs help with a script or something he wont get that help if money is involved because he will be competition.Lilani said:He looks like a sad Santa in that picture.
Anyway, I think it's an interesting move and I'd like to see what it does. Perhaps modders who put out lots of high-quality content can carve out careers for themselves like the way YouTubers have been able to carve out careers from their videos. I can't help but feel like there were similar grievances which came out when YouTube first came up with the partnership program and allowing users to benefit from the ad revenue generated from their videos. And from what I can tell, this has only improved the quality and quantity of content available on YouTube.
That doesn't mean the same will happen with modding, but nobody can predict the future. Either way I think it's worth a shot.
Unless modders are just uniquely shitty and unreasonable people. I guess that is a possibility.
As for other creative areas they are not in direct competition like mods are. Someone could be programming a game engine all the way to a mobile ap and can draw from the same places for help. same with artists, photoshoping a magazine cover has the same tutorials as making a game texture. We have the CK Wiki which is a very basic beginners guide that's quickly outgrown and it doesn't teach us anything about using Nifskope and the Nifskope page doesn't have much help either. How about Papyrus scripting? you cant go to any old tutorial for another language and learn how to make an NPC get naked when entering water using Papyrus, Sources of that information are fellow mod authors and that info wasn't freely explained in a tutorial until last year even though it was implemented in mods the same month the CK was released!
I'll touch on some of the ways this harms the overall community.Olas said:I don't see how introducing a monetary option "breaks" the community. If people want to create mods for free I don't see how this would impede them.
People sell movies, yet that doesn't keep people from making youtube videos with high production value freely available.
Ya, sure it's a different product, but you have to convince me that allowing mod creators to charge for mods will somehow dismantle the market, which nobody has yet done. In my experience, allowing producers to make money universally increases both the quantity and quality of the products they supply.
1. Flooding of shoveware, anti-consumer practices, cash-grabs, legal pressure by people making money to attack competition.First of all, what specific problems do you have with the mobile market that you think will occur to the MODS market if it allows revenue?Considering the quality, respectability and community of the mobile market, to say nothing of the lack of trust in the very nature of that, and the frequently reported abuses, I certainly don't blame people pissed that steam is trying to reduce modding to that.
I use the android market and I don't really have any issues with it, but I can't respond properly if I don't know what we're talking about here.
Second, why do you assume the MODS market will resemble the mobile market specifically?
Also because the motivation for it in the first place was never money based but rather fan/passion based. After all, do you know what the people who wanted to make content for money did instead? They made actual games.Obviously, since they can't.Modding does not exist because people can make money off it,
Please don't misrepresent people. No one does not want modders to go unrewarded, what they have a problem with is this implementation. Add a tipjar function and a system to allow popular and successful modders to submit ideas to the dev and get them ok'd and sold that way, and you'd get none of this backlash. Having modders take previously free mods and tack a pricetag on them and open the floodgates for theft, shovelware or legal shenanigans at the expense of killing the mod community and you will rightfully get reaction.I don't see how Valve is trying to force anyone to do anything. It seems pretty clear that this is an optional service people can try. And frankly, I think the fact that people don't want modders to be able to earn money for the work they put into mods is absurd. Not only does it benefit modders, but it benefits the consumer too because the supply of such goods will inevitably increase.but you have people looking upon it and trying to force it to make them money. That's sort of the problem.
In capitalist markets people get what they pay for absent marketplace regulations. Steam's market for early access games isn't tightly regulated because it's an inherently fragile market. Users buy into *unfinished* work, knowing that that's what they're getting into. These game developers know that if they don't finish their project then consumers will be less likely to buy from them in the future. Consumers know that if few people buy the unfinished game then it's likely to ever be completed. None of this is worth getting angry over. Just pay for things that you think are worth the money, and be mindful of the consequences.Kyogissun said:Fuck Early Access games that never actually finish.
Agreed - screw people that disregard intellectual property rights! But don't hate Valve for this. Prior to The Change modders weren't paid at all. Now they have the opportunity to be paid. The risk that their work is 'stolen' for money is thus a largely incidental risk, one with almost no opportunity costs. That's not to say this theft isn't a problem, however. It's just to say that it's only a problem if you expect markets to provide only virtuous incentives. But markets don't do this - most markets provide many awful incentives. It's a feature of capitalist markets - not just of Steam's new marketplace.Kyogissun said:Fuck the bastards abusing the Paid Mods, stealing from others, charging for content requiring other content to work and charging prices that are greater than the sum of the game itself.
That employees at Steam did something the community finds controversial does not mean that these employees are out of touch. It may merely be that the community is slow to grasp the value of the new program.Kyogissun said:Fuck the people who work at Steam who clearly are not in touch with the god damn consumers for the business they run.
This is 100% a feature of capitalist market incentives. If you didn't believe this before then you didn't understand the world you're living in.Kyogissun said:All this furthers the belief that if given the opportunity, major portions of the gaming industry will do whatever they think they can get away with to the consumer.
Let me argue this point in particular.Olas said:And I'm not arguing that without the ability to charge money these communities will disappear. But the way I see it, allowing them to charge for their work is both fairer than expecting everything to be free, and will encourage more creators, and allow current creators to devote more time and energy to their creations.
It's win/win.
Touche. Still charging money for something that was previously free is definitely going to piss people off.Vigormortis said:To be fair:canadamus_prime said:He had to realize that introducing a payment system to something that was previously 100% free is going to piss people off.
When does introducing something new to the internet - something different - not piss off scores of people?
Do you know how professional creative communities actually behave? They share solutions all the time. Your claim that "sharing a trick to the general fanbase will be looked down upon because that means you added more competition in an already over-saturated market" is just not how it works. Have you ever heard of stack overflow? W3 schools? There are more free resources to learn how to program, animate, draw, or to do anything and everything else required to make a game than I could ever possibly name. Mostly because there are so many that I cannot possibly know about all of them. All created by professionals for the benefit of the professional community. Despite the defacto state of competition professionals collaborate far better and far more often than amateur communities.SadisticFire said:Let me argue this point in particular.Olas said:And I'm not arguing that without the ability to charge money these communities will disappear. But the way I see it, allowing them to charge for their work is both fairer than expecting everything to be free, and will encourage more creators, and allow current creators to devote more time and energy to their creations.
It's win/win.
It's not a win/win though. It doesn't promote quality. Just as early access or greenlight doesn't. People can get paid just for having their game approved through greenlight, then selling it on that. Do you know how many bad games get through that? So many awful, terrible games that only exist cause 13 year old Timmy wanted to make a cash. That was when the bar was set low. Now the bar has been tossed aside and now anyone can upload a mod into the mod marketplace. We're going to see shovelware, broken, and outright illegally stolen mods flood it. But let's say you're right. It does attract better modders. It's just one caveat -- they're lonewolves. People who work by themselves to get maximum profit.
These people will never make a product as good as some combined effort. Let's say you want to have some new animations. Well, you better know how to animate, rig, and also an intense level of scripting. Why? Because one of the standard resources that you would use, that some one already solved, is blocked off to you. That means you added a huge amount onto your workload, lowering the over all quality, or drastically ramping up production time. And if you're only in it for the money, you're going want to go for the former. Better get rid of those animations, let's just say fuck any mods in that department.
This system is going to turn a cooperative environment into a dog-eat-dog world, where sharing a trick to the general fanbase will be looked down upon because that means you added more competition in an already over-saturated market. We're witnissing so many mods being yanked down in fear that their assets will be stolen. Shovelware isn't healthy for a community. Broken mods aren't healthy for the community. This isn't healthy for the community. It attracts the wrong people, and discourages cooperation. Four average modders will almost always be better than one great modder.
Because you have to pay for that education.DrOswald said:Do you know how professional creative communities actually behave? They share solutions all the time. Your claim that "sharing a trick to the general fanbase will be looked down upon because that means you added more competition in an already over-saturated market" is just not how it works. Have you ever heard of stack overflow? W3 schools? There are more free resources to learn how to program, animate, draw, or to do anything and everything else required to make a game than I could ever possibly name. Mostly because there are so many that I cannot possibly know about all of them. All created by professionals for the benefit of the professional community. Despite the defacto state of competition professionals collaborate far better and far more often than amateur communities.SadisticFire said:Let me argue this point in particular.Olas said:And I'm not arguing that without the ability to charge money these communities will disappear. But the way I see it, allowing them to charge for their work is both fairer than expecting everything to be free, and will encourage more creators, and allow current creators to devote more time and energy to their creations.
It's win/win.
It's not a win/win though. It doesn't promote quality. Just as early access or greenlight doesn't. People can get paid just for having their game approved through greenlight, then selling it on that. Do you know how many bad games get through that? So many awful, terrible games that only exist cause 13 year old Timmy wanted to make a cash. That was when the bar was set low. Now the bar has been tossed aside and now anyone can upload a mod into the mod marketplace. We're going to see shovelware, broken, and outright illegally stolen mods flood it. But let's say you're right. It does attract better modders. It's just one caveat -- they're lonewolves. People who work by themselves to get maximum profit.
These people will never make a product as good as some combined effort. Let's say you want to have some new animations. Well, you better know how to animate, rig, and also an intense level of scripting. Why? Because one of the standard resources that you would use, that some one already solved, is blocked off to you. That means you added a huge amount onto your workload, lowering the over all quality, or drastically ramping up production time. And if you're only in it for the money, you're going want to go for the former. Better get rid of those animations, let's just say fuck any mods in that department.
This system is going to turn a cooperative environment into a dog-eat-dog world, where sharing a trick to the general fanbase will be looked down upon because that means you added more competition in an already over-saturated market. We're witnissing so many mods being yanked down in fear that their assets will be stolen. Shovelware isn't healthy for a community. Broken mods aren't healthy for the community. This isn't healthy for the community. It attracts the wrong people, and discourages cooperation. Four average modders will almost always be better than one great modder.
This is because professionals are know the value of a strong community and have worked hard to learn how to interact with a community. You say the possibility of money will kill cooperation, but every creative community of professionals on earth suggests otherwise.
And the idea that quantity of creators beats quality of creators is laughable. One good professional programmer is worth a dozen amateurs. The same is true of animators and artists of all varieties. When you want quality work you need quality creators with the resources to back them up. What we had before was a quantity over quality system. Hundreds and hundreds of mods, and almost all of them trash. You say shovelware is not good for a community, but most mods are lower quality than typical shovelware! A large percentage are just plain broken. And even the great mods suffer for their lack of resources with overly long development times and compromised final products. Even the greatest of mods like Stalker: Lurk are held together by the digital equivalent of duct tape, and it shows. They tend to be unstable, buggy messes when they work at all.
Finally, your lone wolf assumption is also false. People who expect to get paid for their work, professionals, are not lone wolves. They have connections. Professional programmers have dozens of professional programmer friends they have worked with. They have artist friends and friends who went to business school and they know how to work together to bring their respective skills sets to a project. It is what they were trained to do in school. It is literally what they do every day of their lives.
And yes, there will be scammers and we are going to have to deal with people trying to steal content and pass it off as their own. And I am not sure Valve is up to dealing with that (in fact I am sure they are not up to dealing with it) but people have always tried to capitalize on the hard work of others in these ways. We don't stop selling comic books because people make unlicensed spiderman ripoffs.
Branching off of what @Karadalis said(Thank you, by the way, saved me a lot of time trying to compose this), there's another issue. These guys aren't professional, in terms of quality. The best you're going to get is a 'pretty good' specialist. Familiar with Jack of All trades, master of known? You could be the best programmer, but if you don't have anything to actually put it into, models, animations, all you have is a bunch of scripts. Sure you could use premade assets in the game, but eventually you run out creative ability to use them. You *need* a team to do this. A team of four or five ametuers, of different skill areas. Not one specialist programmer. Maybe you can get away with a specialist modeler, or texturer, but you can only go so far with model or texture overhauls.DrOswald said:Snip
This raises a good point. I don't use the Nexus manager because I felt I wasn't interested in enough mods to justify to myself the time spent learning the ropes and setting it up. Conversely, I only run SkyUI because I couldn't get more than one mod running through Steamworks. My preference for a first playthrough was to run SkyUI and graphics mods only (ie: an enhanced vanilla experience).FogHornG36 said:If you really want to mod Skyrim, go to the Nexus and use their mod manager.
No, he only puts out some PR speak.Steven Bogos said:Valve's top dog Gabe Newell addresses concerns fans are having over paid Steam mods.
but he saids nothing of the sort. in fact he clearly pushes the "paid mods = good idea" in the AMA. That is, when he even bothere to answer cherrypicked comments.Lunncal said:OT: Sounds vaguely promising, but only in the sense that it might mean they'll be getting rid of the system in the nearby future. There's not really any kind of middle ground that will appease me other than that.
I never thought this day would come but GabeN is being massively downvoted and im not even mad.endtherapture said:Wow, Gabe got #rekt.
there is also a massive legal distance, because if it was legally "donation" then valve or pulisher could not legally touch the money at all. if its a pay what you want they can do whatever the hell they want.black_knight1337 said:That's not a donation system, that's a 'pay what you want' system. If it were a donation system, all of the money would be going to the modder. Sure, there's not a lot of difference for the customer, but there's a massive difference for the modder, or to use the actual numbers, it's around $25,000 worth of difference.Steven Bogos said:There ya go. It can be a bit hard to find specific things he said because lots of people are just downvoting his replies...
Mods are fully legal as long as they are making the assets themselves and not taking them from other works (make your own tree texture - fine. take blizzards asset and make it work with skyrim - not fine). Studio did absolutely nothing in this case and does not deserve a single cent from this.Josh123914 said:Can someone explain to me how this is even legal?
I mean I thought mods were only allowed to be done in the first place because the modder is doing it for free, and to sell the work would be to profit off of a studio's work, since the mod will no doubt be built off of the assets of that studio.
With this in mind, I'm surprised there isn't a lawsuit brewing.
Steam has never pissed them on such a scale. even people who never used a mod is pissed at this. This is the "burn this shit down" situation going on. Valves reputtation went from one of the best companies to a company that killed modding. People are shouting that EA is better than Valve. EA.Darknacht said:Also Steam has pissed their customers off before and very few of them ever leave, I doubt this will be any different. I will believe that this is bad for Value when I see people actually refusing to use Steam.
Incomparable. Youtube partnership did not allow users to pay twice for videos they already bought. Nor did watching a video requires you to watch 5 other videos that were suddenly behind a paywall. Nor did you have youtube commenters make 20 parts of a video that only works when added together.Lilani said:Anyway, I think it's an interesting move and I'd like to see what it does. Perhaps modders who put out lots of high-quality content can carve out careers for themselves like the way YouTubers have been able to carve out careers from their videos. I can't help but feel like there were similar grievances which came out when YouTube first came up with the partnership program and allowing users to benefit from the ad revenue generated from their videos. And from what I can tell, this has only improved the quality and quantity of content available on YouTube.
That doesn't mean the same will happen with modding, but nobody can predict the future. Either way I think it's worth a shot.
Thats because you dont udnerstand how modding community works. Its a collaboration. People work together, find adresses together, work on mods together. For somone to suddenly go from free to paid breaks half the mods around and forces them from collaborative hobby into legal nightmare labyrinth. Modding is not the same as regular developement because you dont just buy and engine and create everything from scratch. you cooperate between many people openly and publicly.Olas said:I don't see how introducing a monetary option "breaks" the community.
Sorry, thats too hard. much easier to call everyone entitled and tell everyone how terrible modding community is.Karadalis said:THINK PEOPLE!
well i guess you are expected to pay double for Skyrim now that SkyUI costs as much as the game itself and is required for every mod using it, free or paid.snave said:My preference for a first playthrough was to run SkyUI and graphics mods only (ie: an enhanced vanilla experience).
Exactly. I mentioned that in the other part of that post. His response to everyone asking for it to be a donation system instead, is simply that they can't profit off of it so it's not going to happen.Strazdas said:there is also a massive legal distance, because if it was legally "donation" then valve or pulisher could not legally touch the money at all. if its a pay what you want they can do whatever the hell they want.
They have reduced some of the restrictions that they had on mods uploaded to the workshop but even if the workshop side got completely fixed there's still the major issue in that the default skyrim launcher lacks basic features that are essential in having a stable game. You're much better off setting up Mod Organizer and sticking to the Nexus.snave said:Has Steamworks been fixed, or is it still unusable for multiple or sizeable mods? Last I checked, it couldn't even host the unofficial patch due to arbitrary restrictions, and good luck working with the piecemeal version, because files would load in an inconsistent order.
I've cut the entirety of rest of the first part of your post because its not necessary. Your argument is based on ths point which is totally irrelevant.RJ 17 said:You're leaving out the bit about "they couldn't due to legal reasons."
Wrong. Steam is a major digital storefront. They're offering to sell modders products on their store. That is advertising for the business that modders are now running.Nope, they're holding a sign saying "Post your mods here and you will get paid for them." That's all they're doing. They're not advertising your mod. They're not promoting your mod. They're saying "come here to get money"...it's as simple as that.
So you think people are entitled to be paid for their hobbies? That's up to you. Personally I think donations are the way to go.In other words: you can argue semantics and definitions as much as you want...that won't change the fact that I feel if someone pours countless hours into making a quality something, then they deserve compensation for their efforts, especially if I intend to use that quality something on a daily basis.
85% now at time of writing. That's a hell of a drop considering it has over 120,000 reviews. Page 65 now of all games sorted by rating.Shinkicker444 said:Lastly, wow, Skyrim has dropped almost 10% in rating on Steam from 97% to 88% (first page when you order games by rating to probably like page 13).
Beautiful summation of the PR-speak. That aside I to confirm, as a non-modder and non-mod-user, that I am still objected to this because of the income skew. Bethesda doesn't deserve any money for work they're not doing and Valve has enough negotiating power to have gotten a better deal for modders. They just didn't because they get their cut, which is still more than the people making the mods. It's asinine, and I hope that both Valve and Bethesda take a PR and financial beating for it.Strazdas said:Steam has never pissed them on such a scale. even people who never used a mod is pissed at this. This is the "burn this shit down" situation going on. Valves reputtation went from one of the best companies to a company that killed modding. People are shouting that EA is better than Valve. EA.Darknacht said:Also Steam has pissed their customers off before and very few of them ever leave, I doubt this will be any different. I will believe that this is bad for Value when I see people actually refusing to use Steam.
The current pack of modders are not professionals, but bringing money into the equation will attract professionals. I know this because I am a professional and I am really interested in what is happening. Specifically, I am a professional programmer, and if this were a game I was interested in modding (say X-Com:EU) then I would almost certainly give this a shot. I even know who my first pick would be for my writer, my concept artist, my animator, or my 3d modeler (depending on what skills my project would need). These are all professionals in their respective fields. I have worked with all of them before on freelance and other small scale projects. And if some of them are unwilling or unable to work on it, I have other people I know I could turn to. Because I am a professional and I have been doing what professionals do, networking.SadisticFire said:Branching off of what @Karadalis said(Thank you, by the way, saved me a lot of time trying to compose this), there's another issue. These guys aren't professional, in terms of quality. The best you're going to get is a 'pretty good' specialist. Familiar with Jack of All trades, master of known? You could be the best programmer, but if you don't have anything to actually put it into, models, animations, all you have is a bunch of scripts. Sure you could use premade assets in the game, but eventually you run out creative ability to use them. You *need* a team to do this. A team of four or five ametuers, of different skill areas. Not one specialist programmer. Maybe you can get away with a specialist modeler, or texturer, but you can only go so far with model or texture overhauls.DrOswald said:Snip
And I stand by my lonewolf statement. Who wants to split earnings? Especially at the probably applicable audience. These guys aren't exactly professional, one term or another. If they were, they already have a job. Its' called game development. These guys are a bunch of people who started a project, some of which just put open recruitment on some subreddit, and got to work with some stranger. It just doesn't make since to actually try to work with anyone. You end up having to get into legal areas, which cost further money or you risk screwing yourself over.
And yes, we see a bunch of shitty mods. But you know what they cost us? Absolutely nothing. We don't have to risk dropping money on them. But once you add money, not only do you attract more shovelware in the name of profit, SOMEONE has to buy it to try it. SOMEONE has to lose money on it. That's not cool
Like I said. We're already seeing almost all this in action.
Also no caption, I do not speak spanish. You can stop asking me now. Shoot, I even speak and write English pretty poorly, let alone a second language.
But part of the problem with this is that there isn't a good alternative to Steam yet. GOG still doesn't have a lot of newer content (they're getting better, though) and Galaxy hasn't been released yet. Origin is still garbage and only has EA's games. And most sites where you can purchase games online just gives you a Steam code.shirkbot said:Beautiful summation of the PR-speak. That aside I to confirm, as a non-modder and non-mod-user, that I am still objected to this because of the income skew. Bethesda doesn't deserve any money for work they're not doing and Valve has enough negotiating power to have gotten a better deal for modders. They just didn't because they get their cut, which is still more than the people making the mods. It's asinine, and I hope that both Valve and Bethesda take a PR and financial beating for it.Strazdas said:Steam has never pissed them on such a scale. even people who never used a mod is pissed at this. This is the "burn this shit down" situation going on. Valves reputtation went from one of the best companies to a company that killed modding. People are shouting that EA is better than Valve. EA.Darknacht said:Also Steam has pissed their customers off before and very few of them ever leave, I doubt this will be any different. I will believe that this is bad for Value when I see people actually refusing to use Steam.