Gabe Newell Wants the PS3 to Be Like a Mac

F-I-D-O

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Feb 18, 2010
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Straying Bullet said:
Well Gabe, we already knew this and I am not surprised at all.

However, I am glad Mac users can use steam to game. PS3 has their games already.
While I fully support introducing games to a new crowd, (Mac steam), but what besides the orange box does the PS3 have? Mac released with the orange box, previous Valve games, and L4D, putting it ahead of the PS3. The Mac has MORE Valve games on it than the PS3.
If anything, he should now lay off the Mac and get to the PS3.

I can only hope you meant the PS3 has games such as GoW, LBP, or Heavy Rain, which are not on other platforms (except LBP on the PSP). While the PS3 has games, so does the Mac.
 

Cryo84R

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Jun 27, 2009
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Khakionion said:
This has got to be the most asinine conversation I have read in quite some time. All the way up to the original article's author, you are all blabbing about the nuances of development on hardware/software platforms about which you know *nothing* first-hand.

A Mac is a computer. You can buy it from Best Buy, develop your own software for it in any language you want (for FREE), distribute that software to any other Mac user you want, and run any x86-compatible operating system on it, including Linux, BSD, Windows, and Mac OS X. Mac hardware and OS X itself are based upon (and implement) many open standards, including UNIX, OpenGL and DisplayPort.

A PS3 is a game console. You can buy it from Best Buy, and cannot change the operating system, cannot compile or run any software that Sony has not approved, and approved PS3 developers (who have paid a lot of money to Sony) have strict guidelines about what they can and cannot do on software destined for PS3 consumers. The Gamecube was no different from the PS3 in that developers paid big bucks for approved development kits, and consumers had ZERO freedom to run any software besides Nintendo-approved games.

The iPhone has far more in common with the PS3 as a closed, managed platform than the Mac. My mind is utterly blown that you all have shown such utter disregard for reality, choosing instead to spout nonsense you "heard someone say," and the author should be ashamed for having zero journalistic scruples in that last, beyond-stupid question.
People don't need reasons to blab about OS X "facts". They have never used it, much less programmed for it. They just have to read the hate posts from 1996 and it makes them one of the cool, edgy kids.
 

AceDiamond

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Jul 7, 2008
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dochmbi said:
Uncompetative said:
Frank_Sinatra_ said:
And here is a Gamer who wants Gabe to start acting like a fucking adult and get over the difficulty of programming of a PS3.
It may well have something to do with the number of employees he has at his disposal:

Valve = 225

Ubisoft = 5750

http://en.wikipedia.org/wiki/Valve_Corporation

http://en.wikipedia.org/wiki/Ubisoft
How is that a problem? Employ more people, port games to PS3, profit.
Still doesn't mean you'll have the team and resources to do it. Although they were looking for PS3 programmers a while back I think.

Also anybody think it's ironic that the first post quoted here wants someone to act mature yet slings about the word "fucking"?
 

Sniper Team 4

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Apr 28, 2010
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I can understand signing a contract with a company that doesn't let you work on other systems. I can understand if you think developing for other systems is hard work (though I think they're just being lazy), but to come out and say you don't want to develope for the system when you can't guess where it's going or you don't like where it's going. REALLY?! Gabe, you may have missed it, but the PS3 is more than likely going to outlast the 360 if only because it has Blu-ray. Don't get me wrong, I own a 360 and play it just as often as my PS3, but I think the PS3 has a brighter and longer future than the 360.

I'm starting to agree that Gabe and the rest are just bashing Sony because they can.
 

Frank_Sinatra_

Digs Giant Robots
Dec 30, 2008
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cursedseishi said:
Speaking of that last game, maybe that's why Gabe hates the PS3. Media Molecule beat him to the punch in releasing a fun physics-based game, and he thinks he's the only one allowed ever to make those.
Hiyoooo [http://www.hiyoooo.com/]

Uncompetative said:
It may well have something to do with the number of employees he has at his disposal:

Valve = 225

Ubisoft = 5750

http://en.wikipedia.org/wiki/Valve_Corporation

http://en.wikipedia.org/wiki/Ubisoft
And Media Molecule consists of 35 people. What's your point?

http://www.linkedin.com/companies/media-molecule
 

Uncompetative

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Frank_Sinatra_ said:
cursedseishi said:
Speaking of that last game, maybe that's why Gabe hates the PS3. Media Molecule beat him to the punch in releasing a fun physics-based game, and he thinks he's the only one allowed ever to make those.
Hiyoooo [http://www.hiyoooo.com/]

Uncompetative said:
It may well have something to do with the number of employees he has at his disposal:

Valve = 225

Ubisoft = 5750

http://en.wikipedia.org/wiki/Valve_Corporation

http://en.wikipedia.org/wiki/Ubisoft
And Media Molecule consists of 35 people. What's your point?

http://www.linkedin.com/companies/media-molecule
Media Molecule have only developed one title for one platform - the PS3. They don't need as many staff as a multi-title developer like Valve and even less than a multi-title/multi-platform (including PS3) developer such as Ubisoft. Yes, they did also develop for the PSP, but they had help from SCE Studio Cambridge:

http://en.wikipedia.org/wiki/Media_Molecule

This non-PS3 developer gets by with only 4 people, I dread to think how many staff they would need to take on to port all their titles:

http://en.wikipedia.org/wiki/Introversion_Software
 

JoAnna Luffman

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Apr 2, 2010
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Chaos Marine said:
Developing games for Apple's s***ty junk piles is a monumental waste of time and money. This is the biggest mistake Valve have ever make and I hope they don't waste too much money on it.
You have to understand, that if 1% of the market is Apple, and that 1% is equal to 500,000 computers, then you've got a large number of people buying product. Blizzard ran into this, and the numbers quoted were higher than that. So yes, Macs are less used. Doesn't mean they aren't. Valve is big enough now they have to look closely at number of machines and if it's worth the man hours to port their things.

Also, as Mac OS is based on Linux, they can open that up too in the future, for less work.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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Must... resist... wants it more like a big mac... joke...

I honest think that it's just easier to develop for a computer then a PS3 for the guys at Valve. I'm betting nobody there was ever done anything with the PS3 and they probably are all terrified of it.
 

VanityGirl

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Apr 29, 2009
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I don't care what you do Gabe, if you don't develope for my PS3, I'll just play Valve games on my 360.

I think he's being a bit of a jerk by not say what we all know; he doesn't want to develope for the PS3. How many people would be upset if he said "I don't wanna" when ask why he doesn't develope for the PS3? Probably a lot.
He's just giving an excuse.
 

Evan Waters

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Dec 12, 2007
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danpascooch said:
A mac is an EXPENSIVE COMPUTER and the gamecube is an OLD JAPANESE GAME PLATFORM.

Apple is always into closed systems, but of COURSE it's more open than the gamecube, that's like saying "Hmm, if only my skateboard was more like a car"

I get that he wants PS3's to be more open, but that was a really shitty analogy.
I think it's a good analogy because that's the point- that even a relatively "closed" personal computer like a Mac is more open than a console, and that's the problem he's having.

I'm not necessarily in his corner on the argument (in a better world everything would be available everywhere), but I see what his reasoning is.
 

Jory

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Dec 16, 2009
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To everyone annoyed about him bitching about PS3s

He only keeps bitching, BECAUSE PEOPLE KEEP ASKING. It's the hot topic at the moment, especially with them branching out to Mac.

If people keep asking him what his thoughts are on PS3 development, he's going to keep giving them the same answer. I somehow think he doesn't like talking about it as much as he does either.
 

Chaos Marine

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Feb 6, 2008
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Aeshi said:
Chaos Marine said:
Developing games for Apple's s***ty junk piles is a monumental waste of time and money. This is the biggest mistake Valve have ever make and I hope they don't waste too much money on it.
As opposed to making games for winbl/dows,the "Operating System" that comes in about 5 pieces (each full price,of course) crashes because you right-click something and overall doesn't really fill the "Operating" part?
I've never understood this. I built myself a machine and that thing was left on twenty four hours a day, seven days a week for almost two full years. Besides the odd restart for updating graphic drivers and clearing out dust, never once had a problem with it. It lasted me a solid five years (P4 processor, 2GB of 667MHz ram, 6800GT, 2 IDE HDDs (One 120GB HDD and one 260GB HDD), one DVD/CD Rewriter/Reader, cheapy Q-Tech 650W PSU and some cheapy motherboard I don't remember the brand of). Fair enough, at the end of it's life I had to keep the side of the case off or it would over heat, besides that it ran perfectly and could play most games quite nicely. The last two years of it's life, I generally didn't bother maintaining nor cleaning it as I knew I should have and if I had, probably would have it would be still alive. As for the operating system? XP Home. Never an issue as I kept my anti-virus software up to date, used Spybot daily. No firewall though. Never got a virus, very rarely had driver issues. I can only really remember Guild Wars causing my GPU to overheat if I played full screen. Other than that, ran flawlessly.

My current rig, Q6600, 2GB 800MHz ram, 260GTX, originally an 8800GTX that died on me, originally a 260GB HDD and a 750GB HDD. Now with an additional two 1TB HDDs, one DVD Rewriter/Readers and two cheapy DVD Readers, Tagon Toughpower 650W, Creative Titanium Pro sound card. Tears apart any game on maximum settings except Crysis (Because it's Crysis) GTAIV (horribly ported) and Surpreme Commander (Because it is literally that big a game). I also have a 24" widescreen monitor at 1920x1200 and I'm still using my old 19" AOC 3:4 ratio analogue monitor from my previous computer at 1280x1024 as a secondary monitor. XP Home.

With the exception of Creative drivers and the GPU, very little has ever gone wrong with my current rig hardware wise. Software wise, only virus I've ever had was my own fault in ignoring my anti-virus and my only driver problems were from Creative but from what I've found, Creative drivers aren't exactly the best to begin with and neither is the controlling software. Still though, wonderfully stable and I'm quite happy with it.

Why have I posted all of this? MS don't release bad operating systems, it's no more prone to crapping out on you than Apple's hobbled mess of an operating system of Linux's opensource equivalent which only has the fact that it can't integrate games as easily as Windows operating systems keeping it from becoming the dominating OS.

The only reason you hear so many more horror stories about Windows operating systems is because Windows holds about 90% of the market. That means nine our of ten problems are going to be about Windows. If it were the opposite way around, you'd be hearing the exact same about Apple.
 

Danpascooch

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Apr 16, 2009
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Evan Waters said:
danpascooch said:
A mac is an EXPENSIVE COMPUTER and the gamecube is an OLD JAPANESE GAME PLATFORM.

Apple is always into closed systems, but of COURSE it's more open than the gamecube, that's like saying "Hmm, if only my skateboard was more like a car"

I get that he wants PS3's to be more open, but that was a really shitty analogy.
I think it's a good analogy because that's the point- that even a relatively "closed" personal computer like a Mac is more open than a console, and that's the problem he's having.

I'm not necessarily in his corner on the argument (in a better world everything would be available everywhere), but I see what his reasoning is.
Yeah, but the mac is a personal computer, and the gamecube is an old console gaming system.

Sure, I would like basic $5 calculators to be as "open" as a Mac too, but I don't fault them for it.
 

Evan Waters

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Dec 12, 2007
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danpascooch said:
Evan Waters said:
danpascooch said:
A mac is an EXPENSIVE COMPUTER and the gamecube is an OLD JAPANESE GAME PLATFORM.

Apple is always into closed systems, but of COURSE it's more open than the gamecube, that's like saying "Hmm, if only my skateboard was more like a car"

I get that he wants PS3's to be more open, but that was a really shitty analogy.
I think it's a good analogy because that's the point- that even a relatively "closed" personal computer like a Mac is more open than a console, and that's the problem he's having.

I'm not necessarily in his corner on the argument (in a better world everything would be available everywhere), but I see what his reasoning is.
Yeah, but the mac is a personal computer, and the gamecube is an old console gaming system.

Sure, I would like basic $5 calculators to be as "open" as a Mac too, but I don't fault them for it.
I don't think he's faulting them so much as explaining that that's why he's not developing Steam for the PS3. At least not yet- it did take several years before he could even seriously look at bringing it to Mac. (Of course by then it'll be the PS4 and X1080 and so on.)
 

MrGFunk

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Oct 29, 2008
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I want Gabe to get over it. Give us Left for Dead and Portal 2 and we'll give you money. There it wasn't so hard.
 

captaincabbage

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Apr 8, 2010
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Here's an idea Gabe Newell, instead of bitching like a little shit about the ps3 being hard to develop for, how about you start making an effort to learn the console? Jeez, the way he bellyaches about the PS3, you'd think they just got the software yesterday, seriously tho, everyone else got over that hurdle a loooong time ago, so why are VALVe still moaning about it so much?