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BrawlMan

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I agree with Cvit. I much prefer the first game over the second game. The second game drags on for too long, and I actually remembered stop my playthrough, because I got bored.


 
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Gyrobot

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I found it interesting when someone pointed out that wakanda is real close to South Africa. So they sat on thee doorstep of Apartheid and did Jack shit about it.
In the opening sequence, one of the following things Nakia was working on undercover assignments. So Wakanda did do undercover work to help as seen when TChaka was extracting Nakia

But they couldn't take an open stance on it because aside from their isolation you don't fight the CIA no matter how high tech you were, a resoruce rich country is going invite the worst kind of intelligence agencies who can outfinance and outplay Wakandan espionage by brute force
 

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In the opening sequence, one of the following things Nakia was working on undercover assignments. So Wakanda did do undercover work to help as seen when TChaka was extracting Nakia

But they couldn't take an open stance on it because aside from their isolation you don't fight the CIA no matter how high tech you were, a resoruce rich country is going invite the worst kind of intelligence agencies who can outfinance and outplay Wakandan espionage by brute force
I feel like that would have been an interesting subplot at least for the film, though it might have bloated it a bit.

I guess I shouldn't really complain. Marvel rarely addresses the political implications of shit that happens in their films. Winter Soldier came the closest and even then that's "Oh, the Entire US government was infiltrated by Hydra because background checks are for pussies".
 

hanselthecaretaker

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I feel like that would have been an interesting subplot at least for the film, though it might have bloated it a bit.

I guess I shouldn't really complain. Marvel rarely addresses the political implications of shit that happens in their films. Winter Soldier came the closest and even then that's "Oh, the Entire US government was infiltrated by Hydra because background checks are for pussies".

Part of the problem is these storylines, from what I understand at least, are all based on comics from much different times, in multiple senses of the term. Also the studio probably is of the mind that the target audience shouldn’t be bothered with these popcorn flicks being bogged down by “real” issues, because that might actually end up meaning something and give way to actual feelings vs simply *feel good*. People pretty much just want to be entertained by the snappy dialog and explosions and go out to the bars afterwards to talk about how awesome it all was.

Huh. Now I’m starting to think that maybe Scorsese did have a point.
 
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BrawlMan

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Part of the problem is these storylines, from what I understand at least, are all based on comics from much different times, in multiple senses of the term. Also the studio probably is of the mind that the target audience shouldn’t be bothered with these popcorn flicks being bogged down by “real” issues, because that might actually end up meaning something and give way to actual feelings vs simply *feel good*. People pretty much just want to be entertained by the snappy dialog and explosions and go out to the bars afterwards to talk about how awesome it all was.

Huh. Now I’m starting to think that maybe Scorsese did have a point.
Not really. The problem with Scorsese's argument, is that he felt every single superhero or MCU film are all roller coaster rides with no meaning. That's a load of crap. I may not like every MCU film either, but to say that is just the cries of an old man that's upset that his mafia films ain't popular anymore, nor as much as they used to be. And keep in mind, this is the old white guy complaining about his movies that usually have racist mobsters. And those mobster movies don't exactly portray blacks or other non white races with the best depictions. Look at movies like Black Panther, Spider-Verse, Watchmen TV sequel series, etc. To say that they lack meaning, or are just emotionless roller coaster rides most of the time, is just shallow nihilism/cynicism and not backing up your facts. It's the near same equivalent of saying nothing you do matters. And when I last checked, not all of gangsters or mafia movies are good. Also, there are plenty of that are just a shallow and more so, compared to the average superhero movie. Once you seen three or four different mob movies, they all blend in together or sound the same. It's why I don't even bother with them anymore, nor prison movies. I'm either frustrated, bored, or depressed.
 
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Chimpzy

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FFVII remake pc settings

Hm, pretty sparse. I like how about half the options are related to HDR even though few gaming monitors are capable of good HDR, if any HDR at all.
 

CriticalGaming

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FFVII remake pc settings

Hm, pretty sparse. I like how about half the options are related to HDR even though few gaming monitors are capable of good HDR, if any HDR at all.
I don't know much about vibrant graphics options, but what is noticably absent here?
 

Chimpzy

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I don't know much about vibrant graphics options, but what is noticably absent here?
No options for vsync, unlocked framerate, anti-aliasing, texture filtering, SSAO, depth of field, motion blur, fov and a couple other common pc settings.

Also no stuff like DLSS or FSR.

I mean, game runs on UE4, so it shouldn't take that long before modders figure out how to put those in, maybe using Unreal Engine Unlocker.

But eh, I'm of the opinion that shit like that is the developers job, not ours.
 

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No options for vsync, unlocked framerate, anti-aliasing, texture filtering, SSAO, depth of field, motion blur, fov and a couple other common pc settings.

Also no stuff like DLSS or FSR.
So some of the most basic features for PC are missing. If this isn't the sure signs of porting disaster, I don't know what is.
 

CriticalGaming

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No options for vsync, unlocked framerate, anti-aliasing, texture filtering, SSAO, depth of field, motion blur, fov and a couple other common pc settings.

Also no stuff like DLSS or FSR.
Is FoV common for 3rd person games?
Also it caps FPS at 120 I didn't know monitors could even display more than that.

It seems a lot of those options might be locked behind the base code being console compatable.

Though I'm sure modders are going to have a field day with this game so it'll be exciting to watch.
 

Chimpzy

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Is FoV common for 3rd person games?
Also it caps FPS at 120 I didn't know monitors could even display more than that.

It seems a lot of those options might be locked behind the base code being console compatable.

Though I'm sure modders are going to have a field day with this game so it'll be exciting to watch.
FoV is fairly common, tho imo not as common as it should be. It's one of those settings that pc gamers always appreciate. 144 and 165hz monitors are common nowadays. I'm using a 240hz monitor myself. The refresh rate wasn't what I bought it for tho, and generally don't bother going above 120 due to diminishing returns.

As for the remaining options, I know they are there under the hood, because the game runs on UE4, and the stuff I mentioned (except DLSS/FSR) are standard featured settings for that engine, commonly available in basically every decent pc version running on it. Their abscence is generally a pretty good indicator of a low effort port job. That about half the settings are dedicated to HDR, a feature the vast majority of pc monitors can't properly display, seems to lend more credence to this.

There is a tool called Universal Unreal Engine Unlocker which can force enable them in most cases, so it might also for this game. So yes, modding them back in should be relatively easy, but as said in the edit of my earlier reply, they shouldn't have to.
 
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CriticalGaming

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FoV is fairly common, tho imo not as common as it should be. It's one of those settings that pc gamers always appreciate. 144 and 165hz monitors are common nowadays. I'm using a 240hz monitor myself. The refresh rate wasn't what I bought it for tho, and generally don't bother going above 120 due to diminishing returns.

As for the remaining options, I know they are there under the hood, because the game runs on UE4, and the stuff I mentioned (except DLSS/FSR) are standard featured settings for that engine, commonly available in basically every decent pc version running on it. Their abscence is generally a pretty good indicator of a low effort port job. That about half the settings are dedicated to HDR, a feature the vast majority of pc monitors can't properly display, seems to lend more credence to this.

There is a tool called Universal Unreal Engine Unlocker which can force enable them in most cases, so it might also for this game. So yes, modding them back in should be relatively easy, but as said in the edit of my earlier reply, they shouldn't have to.
I agree that they shouldn't have to.

I dunno I've never been one to fuck with game settings much beyond whatever needs to be messed with in order for the game to run at 60 fps on my system. I do get that there is a subset of pc players that really like to be able to tweak everything possible for "perfect" performance or whatever. I just don't notice these things because I don't care that much beyond the game working and being fun.

Hell I don't even know what Aliasing is, or which aliasing is the best aliasing. I have a 144hz 4k/HDR monitor that i use mostly for PS5 but I can connect it to my laptop, though I dunno what HDR is so I wouldn't know if it's working or not.
 

hanselthecaretaker

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I agree that they shouldn't have to.

I dunno I've never been one to fuck with game settings much beyond whatever needs to be messed with in order for the game to run at 60 fps on my system. I do get that there is a subset of pc players that really like to be able to tweak everything possible for "perfect" performance or whatever. I just don't notice these things because I don't care that much beyond the game working and being fun.

Hell I don't even know what Aliasing is, or which aliasing is the best aliasing. I have a 144hz 4k/HDR monitor that i use mostly for PS5 but I can connect it to my laptop, though I dunno what HDR is so I wouldn't know if it's working or not.
You’re Critical Gaming though! Shouldn’t at least some of that pertain to the finer technical details of games too?

FoV is fairly common, tho imo not as common as it should be. It's one of those settings that pc gamers always appreciate. 144 and 165hz monitors are common nowadays. I'm using a 240hz monitor myself. The refresh rate wasn't what I bought it for tho, and generally don't bother going above 120 due to diminishing returns.

As for the remaining options, I know they are there under the hood, because the game runs on UE4, and the stuff I mentioned (except DLSS/FSR) are standard featured settings for that engine, commonly available in basically every decent pc version running on it. Their abscence is generally a pretty good indicator of a low effort port job. That about half the settings are dedicated to HDR, a feature the vast majority of pc monitors can't properly display, seems to lend more credence to this.

There is a tool called Universal Unreal Engine Unlocker which can force enable them in most cases, so it might also for this game. So yes, modding them back in should be relatively easy, but as said in the edit of my earlier reply, they shouldn't have to.

Somewhat related question: what’s your opinion on LED vs LCD monitors ATM? I’ve been holding out for well over a year now to see where the general consensus settles on futures of each, but have heard little change one way or another.
 

CriticalGaming

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You’re Critical Gaming though! Shouldn’t at least some of that pertain to the finer technical details of games too?
Not really no. Because I am critical of the game, not the tech behind the game.

It could have NO options (like console), and so long as it runs well and doesn't crash or interfere with the game itself, i don't really care about it. My reviews do point out bugs when bugs occur enough to annoy me, but you'll notice I never complain about technical things because I don't reall notice that the FoV is 4 degrees too wide or too narrow, or I don't notice that the game isn't running at the correct resolution unless it's an extreme difference like 1440p down to 480p or something like that.

I'm CriticalGaming, not Technicalgaming :D
 
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CriticalGaming

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Speaking of the Remake. The official Japanese account is teasing news about an upcoming campaign that has nothing to do with DLC or sequels. Which can only mean it probably has to do with the Mobile Battle Royal game or some shit. Which sucks because we should start seeing Part 2 news of some sort soonish. We are approaching two years since original launch so I would expect at very least a trailer sometime around March - May 2022.
 

Chimpzy

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I agree that they shouldn't have to.

I dunno I've never been one to fuck with game settings much beyond whatever needs to be messed with in order for the game to run at 60 fps on my system. I do get that there is a subset of pc players that really like to be able to tweak everything possible for "perfect" performance or whatever. I just don't notice these things because I don't care that much beyond the game working and being fun.
Well, I am one of those pc players who likes to tinker, but that's not why I find a lack of graphics settings disappointing. It's a matter of principle. I am a pc gamer because I highly value the versatility of the platform. Simply put: "play the way you want to". And scalable graphics are part of that.

So this port, which lacks pc-oriented graphics options that are pretty much standard, but which does have settings which imo are clearly intended for a TV, comes across to me as Squenix either not understanding the platform, or not caring, or both. And what makes it worse is that I know those missing settings are actually there, but were made inaccessible through normal means.
Hell I don't even know what Aliasing is, or which aliasing is the best aliasing.
Anti-aliasing is a variety of techniques used to smooth out jagged edges in digital images. There's like dozens of types, but they all try do the same thing: make edges appear smooth (even though they aren't by their very nature of being made up of pixels i.e. squares.). For example.


Somewhat related question: what’s your opinion on LED vs LCD monitors ATM? I’ve been holding out for well over a year now to see where the general consensus settles on futures of each, but have heard little change one way or another.
All LED monitors are LCD monitors, the difference being a LED LCD obviously used LEDs while plain old LCDs use fluorescent lamps. But I'm not really sure what you're asking, because afaik pretty much all decent gaming monitors are LED nowadays, except maybe older models or really cheap stuff. Anyway, if I had to choose, I would definitely go LED over plain LCD, just for the superior image quality. I upgraded not too long ago from an old plain LCD, and the difference in color and sharpness is night and day. Be sure to get one with full array backlighting tho, not edge-lit, cuz that looks like crap.

Unless you're talking OLED monitors? Cuz those are around, but most of them are intended for productivity, not gaming. They're also expensive af, especially the gaming ones. Imo not worth it at the moment, and if you really want OLED for gaming right now, I'd actually advise to use a decent OLED tv as your monitor instead. Something with VRR, like an LG C1, tho that does come with the caveat that the smallest size is 48".
 
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BrawlMan

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There is no "Ultimate Game of All Time", and I wish people in the industry would stop doing that. It solves nothing, and only makes those and the bandwagon jumpers all the more foolish. Tell'em Yahtzee!