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Dalisclock

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Hah, yeah I agree, there's a noticeable sincerity in the Thai ad while the American one just sounds like a typical cheesy US videogame advert from the 90s. Also, just a personal taste thing, but one of the main defining joys through all soulsborne games are the consistent creepy variations of British accents that makes every NPC a wonderous yet unsettling encounter, like they're all heavy breathing through coarse lustful whispers. A confident American promotional accent just sounds jarring in comparison.
That seems to be the consistent take I've seen, how Cheesy 90's it feels very tonally off and "Look, its that celeb who's popular right now!" which feels kinda pandering(Maybe if she played someone notable in the game it would feel more apropos).

I feel like a souls ad should feel more like this. Despite being a comedy skit it actually feels like it hits the tone quite nicely.

 

hanselthecaretaker

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Apparently it’s really, really good, but fugging micro-transactions? In a PlayStation exclusive?? Seems like a big skid mark on what should be a hallmark game. I won’t make a review thread for this, since @CriticalGaming should be posting his impressions shortly…

Anyways it’s also apparently a hit with people who actually drive cars for a living too.

 

BrawlMan

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Fuck off Square! Babylon just keeps getting worse and worse! Leave! Platinum! A! Lone! And stop making all of these "Live Services" games! A majority of you GaaS, have been failures and bombs. Make actual single player games not FF7.

 

Dalisclock

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Fuck off Square! Babylon just keeps getting worse and worse! Leave! Platinum! A! Lone! And stop making all of these "Live Services" games! A majority of you GaaS, have been failures and bombs. Make actual single player games not FF7.

I'm not even interested in BF and I still found that sad.

Seriously, a CO-OP game that doesn't adjust difficulty based on number of players, so the game just gets harder if you have fewer players by default? Really?
 
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BrawlMan

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I'm not even interested in BF and I still found that sad.

Seriously, a CO-OP game that doesn't adjust difficulty based on number of players, so the game just gets harder if you have fewer players by default? Really?
To add to this conversation, I'll correct Pat. Diablo does have this, but there plenty of multiplayer arcade brawlers from the 80s and 90s especially, that adjust difficulty based on the amount of players. Final Fight and TMNT had this figured out in 1989!
 
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Dalisclock

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To add to this conversation, I'll correct Pat. Diablo does have this, but there plenty of multiplayer arcade brawlers from the 80s and 90s especially, that adjust difficulty based on the amount of players. Final Fight and TMNT had this figured out in 1989!
To be fair, if Pat has asked me that question, I would have said "Souls" like Woolie did. I had no idea those other games had it and I did play TMNT and Final Fight in the arcades as a wee one. So cool thing to learn.
 
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BrawlMan

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I had no idea those other games had it.
I know you haven't played too many brawlers, or those two games I mentioned that often. I on other the hand, played the shit out of them! I didn't start noticing how the system worked, until I was around 10 (late 1999/early 2000).

The arcade version of Final Fight raises or lower its difficulty depending on how well the player performs. The difficulty is raised as play time is accumulated and is only lowered every time the player loses a life or uses a credit. On the game's DIP switches, Difficulty A (which has eight levels) affects the overall difficulty while Difficulty B (which has four) affects the rate in which the difficulty changes.

Teenage Mutant Ninja Turtles: The Arcade Game features a dynamic difficulty involving the enemy count that kicks in depending on several factors, including how many people are playing in the game, and — chiefly in one-player mode — whether or not the player has died/continued. Beating any level without losing a life will make the subsequent level much tougher (in that you have many more enemies to contend with in each wave), and dying at all will reset the soldier count to an easier level. Also, some bosses (namely the Dual Boss with Rocksteady and Bebop, and the final battle with Shredder) will have more health if you reach them without dying.
 
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Dalisclock

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I just saw this today despite being 2 weeks old(Apologies to @BrawlMan if you already posted it). It reminded me that while I'm cool with them remastering Chrono Cross so I can play it again, the game's biggest problem isn't that it's a PS1 game, it's that the plot is all over the damn place, I've seen people try to use numerous timeline charts to explain how the fuck the timey whimy shit works in CC and the fact if you were attached to the characters and such of Trigger....man, were you gonna be fucking mad.
 
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Gyrobot

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I know you haven't played too many brawlers, or those two games I mentioned that often. I on other the hand, played the shit out of them! I didn't start noticing how the system worked, until I was around 10 (late 1999/early 2000).


So thats how God Hand did the whole difficulty thing, except you wanted to be level die since it also meant more gold to spend.
 

BrawlMan

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I just saw this today despite being 2 weeks old(Apologies to @BrawlMan if you already posted it). It reminded me that while I'm cool with them remastering Chrono Cross so I can play it again, the game's biggest problem isn't that it's a PS1 game, it's that the plot is all over the damn place, I've seen people try to use numerous timeline charts to explain how the fuck the timey whimy shit works in CC and the fact if you were attached to the characters and such of Trigger....man, were you gonna be fucking mad.
I don't think I posted that one, so you're fine. Even if I did, not a problem.

So thats how God Hand did the whole difficulty thing, except you wanted to be level die since it also meant more gold to spend.
Yep.
 
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Chimpzy

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Video of an older woman telling the story of how she got into gaming. Sometimes depressing, sometimes heartwarming, all times interesting.

Not limited to this video btw, she has a channel dedicated to gaming, mostly focused on jrpgs
 
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Dalisclock

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Video of an older woman telling the story of how she got into gaming. Sometimes depressing, sometimes heartwarming, all times interesting.

Not limited to this video btw, she has a channel dedicated to gaming, mostly focused on jrpgs
SuperEyepatchWolf mentioned her too in his "Best of Winter 2022" video.
 
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