Well I'm on summer holiday time, so I was re-playing a few of my older games. Going through God of War on easy is mad fun let me tell you.
Then I got to the Traps of Madness. Specifically, that bloody spike room. If you've played the game, you know the one. If you haven't let me explain.
There is a room with a lot of holes in the floor. From the various perforated and impaled corpses you can tell spikes come up out of these holes. To move on from this room you need to hop up onto a ledge, the trick being that this ledge is too high up for you to jump from ground level, and the block you need to get the added height is only released once you pull a lever that also sets off the timer for the spikes. And so far, no matter how many times I've pulled the lever, manoeuvred the box in place and then jumped around like the game's *****-monkey, I can't get Kratos to grab that ledge. And you only get one shot. Don't get the block in exactly the right place the first time, and you run out of time and get spiked. It's all the more annoying because you have to get past the spike room to continue on in the game.
So what about you, fellow forum-goers, have any of you suffered any frustrating moments where the game's flow is broken by an annoying stage?
Then I got to the Traps of Madness. Specifically, that bloody spike room. If you've played the game, you know the one. If you haven't let me explain.
There is a room with a lot of holes in the floor. From the various perforated and impaled corpses you can tell spikes come up out of these holes. To move on from this room you need to hop up onto a ledge, the trick being that this ledge is too high up for you to jump from ground level, and the block you need to get the added height is only released once you pull a lever that also sets off the timer for the spikes. And so far, no matter how many times I've pulled the lever, manoeuvred the box in place and then jumped around like the game's *****-monkey, I can't get Kratos to grab that ledge. And you only get one shot. Don't get the block in exactly the right place the first time, and you run out of time and get spiked. It's all the more annoying because you have to get past the spike room to continue on in the game.
So what about you, fellow forum-goers, have any of you suffered any frustrating moments where the game's flow is broken by an annoying stage?