I couldn't get past that part on hard either (just to clarify difficulty)...thisnameistaken2 said:God of war 2, god mode, its all going well when, TRAP! *gasp* 2 devil dogs, not too hard i hear you say, when you kill them 2 more come and "birth" smaller dogs that become 3 headed devil dogs ASWELL AND goddamn terminator-esque type guys with maces that charge at you, goddamn i hate that place
Oh it's not the figuring out that's hard, I've already beaten GoW twice, once on normal, once on God-Mode. It's just getting that infuriating little cube in precisely the right place so Kratos can avoid those two-hit kill spikesklakkat said:I definitely had that issue for a bit, Palindrome, but once you figure out the trap it's pretty easy. Also, difficulty on God of War only affects combat; traps are the same.
I've had no real significant game breakers other than Jericho, but that was because the game kept crashing and I decided it wasn't a fun enough game to be worth it.
oh yeah. Except Xenosaga. During the final boss fight, the boss used some attack that does enough damage to kill my entire party. I had some auto-rez thing (or someone was in their battle suit, I forget) so I was still alive; I raised the rest of my crew and continued the fight. As his very next attack, he performed the same move again and wiped my team. Enough of that shit, I thought; I'm not going to grind for 10 hours to have a slim chance of beating the boss. Something like two years later I tried to come back and beat Xenosaga and couldn't even find the end boss, so I've stopped caring.
Urrgh that was so annoying! Even worse you'd get slightly further than you did last time, then the camera changes angle and you fall back down again.Hardtofindaname said:In DMC4, that room where you have to extend your arm from orb to orb in mid-air. Tricky thing is, the camera kinda screws up and it becomes real tedious not to fall under. Bitchy thing is, the room under is a perma-repop zone for creeps... Every time you fall, you have to fight the same creeps, go back up the turning staircase, try again. It sounds easy but god was it frustrating.
There's the bit in HL2 when Father Grigori is sending the booth thing across and meanwhile you're being attacked by fast zombies... Urgh that really got on my nerves, especially as I had pretty much no ammo for any gun. At least you're rewarded when you get to the other side, with tables of health and ammo.scnj said:Any point in any Half-Life game where you have to fight respawning enemies while waiting for a predictably slow elevator to arrive. To add insult to injury, the actual journey inside the elevator takes mere seconds.
And they usually contain either ice or lava. I don't think I ever finished that Ice world in Mario 3, I kept skipping it using 2 flutes in a row to go to World 8.jonnopon3000 said:Any mario game. There is always one level that is nigh-impossible. Seriously frustrating
Press and hold R2, then choose your weapon from the menu, or go to drebin's shop on the start menu to get more weapons, or to change the weapons you are currently holdingGinnipe said:What I find a game breaker isn't just one room or stage, it's the controlls, if they are too touchy or one button controlls too much then it gets irritating to just switch your weapon.
On the weapon switching part, can anyone tell me how to switch my weapon in MGS4, i can't even play the game because it's so complicated I can't even switch my gad damned weapon.
Call me a weirdo but I've beaten DMC4 on every difficulty but Hell and Hell and Human. I blaze through the orb puzzles every time. As for game breakers, for all you Sonic fans our there I just need two words. DUSTY. DESERT. That god damned ball puzzle made me want to kill myself.Hardtofindaname said:In DMC4, that room where you have to extend your arm from orb to orb in mid-air. Tricky thing is, the camera kinda screws up and it becomes real tedious not to fall under. Bitchy thing is, the room under is a perma-repop zone for creeps... Every time you fall, you have to fight the same creeps, go back up the turning staircase, try again. It sounds easy but god was it frustrating.
This drove me nuts too. However that room was nothing compared to the penultimate level in that game... GODDAMN SPINNING SPIKE COLUMNS.Pallindromemordnillap said:Well I'm on summer holiday time, so I was re-playing a few of my older games. Going through God of War on easy is mad fun let me tell you.
Then I got to the Traps of Madness. Specifically, that bloody spike room. If you've played the game, you know the one. If you haven't let me explain.
I will probably make you cry now but remember the bit with the elevator platform?Wadders said:Some of the combat sections in PoP: Sands of Time were bloody horrible, I think I was almost reduced to tears on a couple of occasions... I just wanted to run around and do puzzles ok!?!
Talking to the npcs always helps in that game, and you always have a very clear goal in your journal, it tells you exactly where to go.Ginnipe said:Another game breaker is in Mass Effect, when i completed the first mission I was put on that ship and had to go somewhere, the thing is the mini map didn't tell me where, so I would run around the ship for 2 hours trying every single door in the entire thing (i guess except one) looking for a damn room that wasn't there. So I never got to go any farther into the game and I couldn't enjoy it. Luckly it was a rental so it didn't matter all that much. But what really pisses me off is when a game over complicates itself making just traveling through the menus a complete *****.