The second Mask dungeon once you enter the Moon in Majora's Mask.
Bouncing off of chests as a Goron is fucking HARD.
Bouncing off of chests as a Goron is fucking HARD.
*Shudders*Pallindromemordnillap said:["]Believe me.. it gets worse, OP.
I still have yet to get out of the underworld in God of War.
Thankfully nothing in GOW2 was nearly as annoying as those.miracleofsound said:*Shudders*Pallindromemordnillap said:["]Believe me.. it gets worse, OP.
I still have yet to get out of the underworld in God of War.
Not the Path of Hades! Not the PATH OF HADES!
On the first part, where you have to walk across these spinning logs with scythe blades poking out of them (did I mention the had a habit of suddenly stopping and then rotating in the opposite direction) I kept trying to look around for all the chests and red orbs. After falling off for the umpteenth time I soon had that foolishness knocked out of me <_<
Still I've finished number one now, time to move on to number II and remember what insta-frustrate moments there are in that
Those guys are annoying but thier spinny can be blocked and countered, the grab attack works great on them (especially seeing Kratos finish them off by ripping thier arm of and jamming it through them).AngloDoom said:[
That's rather weird; I blazed through that particular part with no difficulty. I'm not saying I was good at the game; I had to scale the difficulty down to 'Easy' at one point because I couldn't kill all the enemies in the room before the floor suddenly opened up.
That and the enemies that kind of dig under the ground; for some reason I found it near-impossible to beat them when they first appeared at the start.
EDIT - Added italics to make the fact that I botched the 'Quote' less obtrusive.
Since it's about levels that break the flow of gameplay, scrappy level [http://tvtropes.org/pmwiki/pmwiki.php/Main/ScrappyLevel] is the better term.messy said:Yeah, on the first too difficulties this is piss, but as you go on the orbs move or keep re-spawning and disappearing plus higher difficulties harder creeps (I think its on Dante must die difficulty everything can regenerate health)Hardtofindaname said:In DMC4, that room where you have to extend your arm from orb to orb in mid-air. Tricky thing is, the camera kinda screws up and it becomes real tedious not to fall under. Bitchy thing is, the room under is a perma-repop zone for creeps... Every time you fall, you have to fight the same creeps, go back up the turning staircase, try again. It sounds easy but god was it frustrating.
Also beat 'em ups where you can win by cheap throws (soul calibre 4)
And these http://tvtropes.org/pmwiki/pmwiki.php/Main/GameBreaker
Agreed, and slippy, I swear to god, if you get shot down i'm not saving you.GrinningManiac said:Do a Barrel Roll!Do a Barrel Roll!Do a Barrel Roll!Do a Barrel Roll!
Do a Barrel Roll!Do a Barrel Roll!Do a Barrel Roll!Do a Barrel Roll!
AngloDoom said:Thankfully nothing in GOW2 was nearly as annoying as those.miracleofsound said:*Shudders*Pallindromemordnillap said:["]Believe me.. it gets worse, OP.
I still have yet to get out of the underworld in God of War.
Not the Path of Hades! Not the PATH OF HADES!
On the first part, where you have to walk across these spinning logs with scythe blades poking out of them (did I mention the had a habit of suddenly stopping and then rotating in the opposite direction) I kept trying to look around for all the chests and red orbs. After falling off for the umpteenth time I soon had that foolishness knocked out of me <_<
Still I've finished number one now, time to move on to number II and remember what insta-frustrate moments there are in that
I read an interview with the devs where they admitted they fucked up and didn't play test Hades properly, hence the universal anguish of gamers all over the world when they reached that nightmare of a level.
It was the only part of the game they didn't playtest.
The balance beams and jumping over the saws was rather horrid too.