I don't know what the environment is like on consoles, but speaking as a PC gamer, if I don't know for a fact that your game performs sufficiently well on my PC, then the odds of me buying said game drastically go down.Andy Chalk said:Citing EEDAR data on cumulative Xbox 360 unit sales over a six-month period, Schell demonstrated that games with a demo and a trailer sold roughly half as many copies as those with a trailer but no demo. "You mean we spent all this money making a demo and getting it out there, and it cut our sales in half?" he asked during his presentation. (The relevant bit starts at the 10:00 mark.)
"Yes, that's exactly what happened to you," he continued, answering his own rhetorical question. "Because when you put the demo out, people have seen the trailer and they're like, 'That's cool... I gotta try that game.' And then when they've played the demo [they think], 'Alright, I've tried that game, that was okay, alright, I'm done.' But the things with no demo, you've gotta buy it if you want to try it."
this alsoTanis said:You expect me to drop 60USD on a game without anything but METACRITIC to back it up?
What...are you retarded...or high...or highly retard?
The Line is a good example of a game that I think it would be impossible to create a good demo for, and maybe you shouldn't. The gameplay is nothing spectacular, and the crucial plot element necessarily takes hours and hours to unfold. Plus if you give that away you've somewhat neutered the game.Random Argument Man said:Well we say a bad demo means a bad game. Although, I thought the demo for Spec Ops: the line was pretty boring...and then everyone gave it a best game of the year nod.
^ First post....... Just all of that... Soooo many games have awesome trailers and garbage in the box.Evil Smurf said:this alsoTanis said:You expect me to drop 60USD on a game without anything but METACRITIC to back it up?
What...are you retarded...or high...or highly retard?
All the best games were shareware, Jazz Jackrabbit, I'm looking at you.
You would think that any time you had a great demo for a great game that it's a no brainier, but not necessarily. Again, while a great demo won't drive sales away, it doesn't usually translate to more sales. This is because these games often have other things going for them, such as a great marketing campaign or are part of an established franchise. Because of that, while a great demo doesn't hurt, it doesn't do much either. The people who play the demo are just as likely to buy the game as the people who didn't play it. Plus, since there's the chance that the demo could be only okay or bad, it's often better for a game that's already poised to earn money to just spend the time and resources into polishing the game rather than releasing something that could hurt sales. Also, an okay demo for a terrible game doesn't actually help too often, since even if the demo is serviceable the player may opt to wait for reviews to come out, and when they do it usually leaves the player disinterested or feel that they got the most they could get with the demo. The same problem applies to the okay/okay situation, in which a player is either going to get it regardless or they'll just wait for reviews.The_Great_Galendo said:Well, these are both interesting arguments, but I'd bet that, at the very least, an amazing game with an amazing demo would also increase sales (by giving more people the opportunity to get hooked on it). I also suspect that an okay demo would increase sales for a terrible game. I don't know if an okay demo for an okay game would help or hurt; on the one hand, more possible exposure, but on the other hand, less hype. I'm not the sort of person that buys into hype, so for me I know which scenario is more probable, but I can't speak for the majority of my fellow citizens.Eternal_Lament said:I remember hearing something about this, that out of 9 possible scenarios (made up with 3 levels of demo quality ad 3 levels of game quality) that only 2 out of those 9 possibilities will actually lead into increased sales (a terrible game with an amazing demo, and an okay game with an amazing demo) Every other combination either results in no noticeable increase or, in other cases, a decrease in sales.
And to be fair, I can't think of the last time that the demo alone made me want to buy a game. I either was going to get it anyways, in which case the demo just sates my appetite, or it actually turns me off wanting to get the game.
Still, upon reflection, both arguments seem to boil down to the advice "don't release a demo that's worse than your game".
Yea, Just Cause 2 was barely on my radar before I tried the demo but that demo made me want to pre-order it and it's still one of my favorite games of this gen.bandit0802 said:If I decided not to buy the game after playing the demo, it's because the demo didn't impress me. A good demo usually entices me to buy the full version.
That video made me laugh so damned hard when I first saw it.saintdane05 said:Ah, someone has been watching Extra Creditz, haven't they?
http://www.penny-arcade.com/patv/episode/demo-daze