A much more brief and to the point way of saying what took me a lot more words just now.GamingAwesome1 said:A demo probably does reduce sales, but generally because it just means people who would've otherwise discovered it's not really their thing will purchase to satiate their curiosity.
It's still a huge dick move and definitely an anti-consumer one but I see their point.
I just don't like their point.
That said I've been of the opinion for a while that not only would I like to see some kind of organized consumer advocacy for gamers, but that I think that for all the attention put on copyrights and IP protection that the goverment might want to focus on the other side of the coin at the same time, and work towards installing more protections for consumers of digital media and such. I think that there should be some kind of prohibation against "blind sales" especially if a product is not refundable. Either requiring accurate demos of electronic properties to be made availible, or requiring companies to "buy back" any such property within a 72 hour period or whatever. Basically if you buy a game, it's a turd, and isn't anything like what was promised, it shouldn't take an act of congress to get your money back (if it's even possible) you should be able to return it after a fair review period with one click just as as easily as you bought it. This is a touchy subject I understand, especially when it comes to "the consumption of media" but the bottom line is that with something as expensive as a $60 game, for that amount of money if the game isn't providing at least 72 hours worth of entertainment (worst case scenario) returning it is not unfair since that is a pretty decent investment of money..... not entirely practical, but in principle I think we should be going in that kind of direction. It would definatly get game companies to step up their game and produce more content instead of these 4 hour "hallway walker" games hyped before release as something more.