Yea, Just Cause 2 was barely on my radar before I tried the demo but that demo made me want to pre-order it and it's still one of my favorite games of this gen.bandit0802 said:If I decided not to buy the game after playing the demo, it's because the demo didn't impress me. A good demo usually entices me to buy the full version.
That video made me laugh so damned hard when I first saw it.saintdane05 said:Ah, someone has been watching Extra Creditz, haven't they?
http://www.penny-arcade.com/patv/episode/demo-daze
A much more brief and to the point way of saying what took me a lot more words just now.GamingAwesome1 said:A demo probably does reduce sales, but generally because it just means people who would've otherwise discovered it's not really their thing will purchase to satiate their curiosity.
It's still a huge dick move and definitely an anti-consumer one but I see their point.
I just don't like their point.
More importantly: if your DEMO sucks.The_Great_Galendo said:I'm pretty certain that adding a demo only hurts your game if your game sucks.
Actually, a while ago I played Primordia's demo. It let me play through a few of the puzzles, and then ended on a cliff hanger. Quite an effective one, too. I ended up buying the game. So, as long, as narrative focused titles give you the beginning, I think that it'll be alright.Kopikatsu said:Games that focus on narrative don't lend themselves very well to demos because while a demo might peak your interest in the story, they'd likely be giving you information that is wholly out of context and therefore is non-sensible, or a spoiler- in which case, that would also hurt the game because it's ruining it's own focus.
Agreed 100%. I loved the EC of seasons 1-3. However after that they became unbearably pretentious and that video is nothing short of propaganda.Vigormortis said:That video made me laugh so damned hard when I first saw it.saintdane05 said:Ah, someone has been watching Extra Creditz, haven't they?
http://www.penny-arcade.com/patv/episode/demo-daze
The pretentious undertones throughout notwithstanding (a mainstay of EC vids), the moment he talked of the negative nature of "demos" and the positive nature of things like offering the first "chapter" of a game for free, I literally started laughing aloud.
That's what a demo is! It's giving a taste of what the game has to offer. In fact, many devs in the past have done just that; id, for example, with Doom. It's as if the EC people were saying, "Demos are bad, and the best replacement for them in the future is more demos!"
What the hell does he think a demo is, if not that?
[sub]Plus, many of the conclusions they drew from the Eedar data were dubious at best)[/sub]