Game endings that just ruined almost the entire game for you.

Vivace-Vivian

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Star Fox Adventures. Never mind the fact that the furry bastard had no real placeein that game, but really? You bring this up right at the end? Moronic.
 

AgentLampshade

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Nov 9, 2009
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The first Devil May Cry. Granted it was really cheesy all the way through, but as the island descends into hell, you escape on a biplane. It was the only game I had ever cackled at. Like, really cackled. Like a witch.

EDIT: To clarify, I actually loved the game overall, but Capcom are (in my experience) really bad at endings.
 

Wolfinton

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dark-mortality said:
S.T.A.L.K.E.R. Shadows Of Chernobyl. The first (and so far, only) time I finished it... Well... I got crushed by the freaking roof... I WANT MY WISH DAMMIT!

A bit silly to die because of the roof. Mutants? No. Super-armored soldiers? Nope. Radioactivity deluxe? Nich. A roof? Obviously yes for some inexplicit reason... I wanted my wish T_T I would have wished for clean underwear :p
That isn't the actual ending, that was the alternative bad ending. One of I believe 7 bad endings, all to do with what you wished for. For instance if you wished the Zone to be gone you became blind. ANYWAY, ...

The true ending was achieved by doing the side-mission in which you go back to Streloks hideout and get told that you are Strelok all along. After this you can search for a decoder in Pripyat which is hidden in a cache somewhere. After this you decode a door which is locked then continue through it to the final, awesome mission and cutscene.

I liked how they did it, personally. It was a nice way of making the game more fun by hiding away the real ending and allowing people to get the bad one.
 

face_head_mouth

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Sep 16, 2010
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Frozen Donkey Wheel2 said:
Smeggs said:
Anyway, the ending for Shadow of the Colossus pissed me off. I felt totally jipped, talk about a blue-balls moment. I spent something like twelve...sixteen hours fighting monsters the size of skyscrapers, and what happens?

I helplessly watch as my character gets pwnd by some old bastard and his men before being turned into a Fucking. Baby.



I don't give a damn about your symbolism! I just killed sixteen gigantic beasts to raise my girlfriend/wife/sister from the dead! So you turn me into a BABY?!
THIS. RIGHT. HERE.

Except it's not the baby part PER SE that annoyed me, it how fucking monotonous the whole affair was. Is there as reason Wander had to get pulled into the Magic Baby Transformation Pit in GAMEPLAY? You can't actually control Wander anyway, and since the animation is fucking awful (Wander rolls back 3 feet, stands up, rolls back 3 feet, gets up, rolls back 3 feet, etc) the whole sequence is just long, boring, and totally unnecessary. And don't even MENTION "symbolism" or "art" or some other bullshit. Even if there was some kind of artistic point to it (a common explanation I've heard is that it's to give the illusion that the player can do anything about the situation) that point could have been made in a MUCH better way. As it is, it just totally diffuses any tension the situation had, and anyone with a brain will figure out that they can't effect the outcome in about 2 seconds, anyway. COMPLETELY. FUCKING. POINTLESS.

But yeah, the baby thing was stupid, too.

Also, the last Colossus was wearing a dress. And that is retarded.
I found the ending to SotC to be immensely sad and touching; it's the only ending to a video game (besides Silent Hill 2) that made me genuinely emotional. I feel it makes sense to take some control away from the player in the end, since you knew from the start that you were setting events into motion that you didn't understand and that you would have to "pay for" eventually in one way or another.
 

z121231211

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Jun 24, 2008
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No More Heroes 2

I rented it and played through it, liked the updates to the gameplay and even had fun going through all the bosses. The game IMO was a let down on everything except gameplay compared to the first one, but even then my fanboyishness for Suda51 would have made me buy it later anyway.

Then the ending happened. Literally nothing, no stupid "I am your brother" plot-twists, no reveals, just Travis riding into the sunset with nothing resolved. At that point I promised to never buy the game, because that was all I was hoping for at that point, that this game will have a crazy ending you'd expect from Suda51, but nothing happens.
 

Tyrant T100

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Aug 19, 2009
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STALKER Clear Sky.
It's my favourite game in the series and it's a prequel to Shadow of Chernobyl so I can understand the ending but it felt very rushed.
You don't find anything out about what happens to your character or your allies in the Clear Sky faction at the end, did you survive or die.
 

Berenzen

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lionsprey said:
Neverwinter nights 2
i can't do the spoiler tags but the game is pretty old now anyway.
The fact that no matter what you do you have to kill at least 1 of your companions in the final battle.
That's actually the point, it's not supposed to be like other RPGs where you can please everyone in your party. You actually have to pick sides, and that actually wasn't what I hated about the ending.

Really, the NWN2 'good' epilogue is absolutely horrible, it's not that
everyone presumably dies, but how they do it. Rocks Fall, everyone dies? It's one of the oldest cliches out there. It's how DMs end the game when they get fed up at the shit that their players are doing. And it's the 'good' ending? WTF? Even though it got lampshaded in the amazing MotB, it still pissed me off

Also Fallout 3- it was a poor ending to a game with a mediocre plot. While most other issues have already been brought up with the game, there's one that people never bring up. Why the hell did they need a water purifier to deal with radioactivity anyways? If you detonated the entire arsenal of every nation in the world, you still wouldn't have enough to make a large lake radioactive, let alone the ocean. The only reason they'd need a water purifier is to remove salt and other particulates, and if they did that they'd remove the radioactive particulate anyways!
 

The_Lost_King

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I don't get why people are complaining about me2 leaving you back like me1 did. You killed one reaper in its larval stage how is that going to change anything. The ending was crap though. I mean seriously what is so special about a human reaper? that would just add 1 more reaper to kill in me3. IT doesn't feel like Me2 was important at all other than maybe saving a lot of colonies. They could have frankly left out me2. Now if they were working on some huge bio chemical that would weaken everyone to make it easier for the reapers or maybe making a different mass effect relay that the reapers could travel through. At least I would feel like i had somewhat of an impact like in me1 where You stopped the reapers from using the citadel as a mass effect relay thus making (sorta)life harder for the reapers.
edit: oh yeah on topic da2 and red dead redemption. Worst endings ever.
***SPOILERS ABOUT ENDINGS***

Red Dead Redemption: Why would they kill John? He gave up crime and now peacefully lives in his farm. He isn't waving his willy in the face of the law anymore. He hunted down and killed everyone that you told him to and you kill him? How does that make any sense what so ever? It isn't even one of those good sad endings like Infamous 2. It was complete Bull Shit

Dragon Age 2: I sided with the mages because because they don't deserve this injustice. Bioware made the mages look like ass holes so that you might choose the Templars. I can't beleive they archmage did tha though. I was kicking some Templar ass and could have held out for much longer but no he has to turn into some freak. And that cliff hanger just ug.
 

dj_8612

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Nov 9, 2009
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I would say Borderlands but then I didn't enjoy it that much at any stage. Surprised no-one has said Red Dead Redemption yet
 

HeavenSmile

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Blade1130 said:
The only game that comes to mind would be Prince of Persia (2008). Decent gameplay, not that I played any of the previous games, so I can't really compare them. Story was alright for the most part, nothing special, but acceptable.

Your love interest Elena-or-something-close-to-that dies at the beginning, and her father brings her back to life, giving up his soul to the manifestation of Satan. He is then mind controlled (sort of) and releases the demon. You spend the entire game preventing this demon from coming back to life and killing everyone. At the end though, the girl ends up dying in the process and you, being an absolute idiot, cut down the trees holding this monster back, which both releases the demon and brings her back to life. The game also FORCES you to do it, screwing over the ENTIRE world to bring back this girl who already died TWICE today. The last shot is you walking away from the temple with her in your arms and the desert being swallowed by blackness, gee, I never would have suspected that.

I enjoyed the gameplay, though simplistic, and amazing visuals; only to have that bullshit, cop out ending!
 

theultimateend

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Lord Beautiful said:
Had Batman dragged Joker's carcass by the cloth of his collar out of the building as opposed to carrying him lovingly in his arms, I would have thought far better of it. He's a murderous, remorseless psychopath who does not deserve the reverence he receives. He's exceedingly well characterized by both the writing and the acting, certainly, but his death is not a tragedy; it is a blessing.

Symbolism is not your best friend I take it?

Batman and the Joker have, for quite sometime, been two sides of the same coin. When the joker died, so too did a part of Batman. That part of him that convinced him that anyone could be redeemed, that there doesn't need to be anymore killing.

Batman is as responsible for most of the Jokers killings as the Joker is, which is something the Joker routinely reminded him. They both were trying to convince the other that they were the same and that they could choose differently.

Batman has lost that and with it a large part of what drove him.
 

NinjaDeathSlap

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Feb 20, 2011
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Shinclone said:
The Baldurs gate 2 ending. I mean without the expansion. Luckilly I had Throne Of Bhaal or I'd have beeen quite pissed off with that. Also dragon Age 2. What a cock slap to the face, no closure, no real info on what's happened to your character or the world. AC: Revelations is one of the worst as well, they may as well have put a blank screen with big text saying "Buy the next one in a year to see what happenes.... No really, we'll reveal wtf is going on"
Very much agreed on AC: Revalations. I love the AC games, and although I didn't think Revelations was as good as the last 2 I still enjoyed it. What makes it so painful is that it could have been so good. The first part of it, the part that essentially says goodbye to both Ezio, Altair (and to a certain extent Subject 16) as characters, was in my opinion one of the most moving sequences in any game I've ever played. However, when it gets round to Desmond's bit, we just get a cutscene of an apocalypse we've already known about since the AC2, and some dudes saying stuff to you that makes no sense without context. Then Desmond wakes up and says, Keanu Reeves style...

"I know what I need to do."

Well that's a bloody good job Desmond, because we don't! It wouldn't have been so bad if the whole game wasn't being sold on the premise that we finally find out some fucking details. Forgive the crude analogy, but it was like the last 10 minutes of the game before hand had been wanking me off, but then, just as I was about to climax, it decided to punch me in the balls instead.
 

SergeMC

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For me it was Resident Evil 5, which was supposed to be the last installment before a reboot.

Nice job tying all the loose ends together, Capcom, really. Fuck that whole separate Nicholai-thing from RE3. Or Billy Coen's fate. Or whatever.
Of course everything was justified just to hear Chris babble some pseudo-philosophical bullshit a la "It may be hard, but it's still worth it."

What the fuck.
 

Black Arrow Officer

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Jun 20, 2011
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I'm to echo everyone and say Borderlands. No... just no. A gigantic vagina-monster as a final boss with no loot or reward of any sort. I know the story was kind of ridiculous before that, but I was expecting SOMETHING for all of that. All you get is a little money, which is useless at that point because you'll have cash exploding out of your pockets.

But the biggest load of shit ever was Metal Gear Solid 4. Fuck that ending. MGS3 had an incredible ending. It was gut-wrenchingly tragic and almost had me in tears. Then MGS4 comes along and takes a huge dump on the franchise, then ups the ante with a ridiculous happy Disney ending that's completely out of place, especially with the tone of the game beforehand. What an utter load of santorum.
 

JemothSkarii

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Nov 9, 2010
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For me? Curiously enough it was Haze. Sure, it wasn't a great game, but the story was somehow interesting to me.
....You then blow up the enemy's supply of gold cocaine and you spend the last level mowing down helpless withdrawal symptom victims. But they put no emotional weight behind it; no sad music, no scenes where your character stops to see how tragic it was. You were a Rebel now, and you were then doing exactly what they did to you.
Just to stop the ***** slap in the face off, I get kicked in the nuts when Old Man Skinner tells me he wants the Gold Cocaine for his army.
Come on!
 

Innegativeion

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Feb 18, 2011
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Slash Dementia said:
Fable 2 - I didn't even get to kill the last person. I didn't even want to touch the game after that.
Big epic build up to finally taking your vengeance. That whole suitably horrifying dream sequence. The hellish flames leading up to the exit. The solemn arrival at the tattered spire.

The plot comes full circle when you drain his powers but it's all incredible underwhelming in appearance.

and even if you DO kill him yourself, there is nothing.

No epic boss battle.

No detailed death sequence.

Nothing. You just killed a frail old man. I don't know if that was supposed to be symbolic or something, but a defenseless old guy doesn't belong as your last boss for a fantasy game like fable. At least not the way they presented it.

Something similar for Fable 3; in which the crawler reveals himself to be a marvelously nonthreatening pansy, continues to inexplicably have NO explanation or origin, and its armies disappear completely after its "core" is killed, making the cores presence in your capitol city absolutely baffling.
 

Dethenger

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Jul 27, 2011
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binnsyboy said:
Leninv3l said:
Red Dead Redemption when...
They kill John Fucking Marston
I do all that to help them, and get double crossed by the bastards...
Left a hole in my heart that made the last mission all the more satisfying.
I think that's the point. Besides, happy ending =/= good ending. Some of the best endings are the harsh ones.
It was a great ending and a shitty one at the same time.

Brilliant because of well I don't need to explain that, but shitty because it forced us to play as the other guy. I did like the vengeance quest, though, but I didn't think it was long or climactic enough.
 

Proverbial Jon

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Nov 10, 2009
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Diddy_Mao said:
Silent Hill: Homecomings
(Yeah I'm gonna ***** about this game some more.)

It's safe to say I wasn't really a fan of this title...the words "egregious betrayal of the core concept" may have slipped from betwixt my lips on more than one occasion.

If I'm being perfectly honest I could have passed the whole thing off as simply mediocre if it hadn't been for the completely abysmal ending.

The whole game revolves around the God of Silent Hill making a deal with the four founding families of the town of Shepherd's Glen which requires them to sacrifice their children in order to keep the evil of Silent Hill at bay.

(The established timeline of events in Silent Hill makes this plot impossible to begin with but that's a rant for another time)

It's driven home several times that your little brother was the favored child of your family and you spend the entire time trying to find him since he's gone missing. You keep hearing "One of the families failed to complete the sacrifice" blah blah blah.

The "twist" ending is that you took your little brother out on a trip onto the lake and he fell out of the boat and drowned which caused you to go crazy.
That's it...it's the poor man's Silent Hill 2.
Why bother with all that interpersonal motivation and torment bullshit, let's just have the evil entity haunt the town because little Timmy hasn't got his sea legs.
What about the fact that the last section of the game forgoes any pretence of the horror it had been trying to build and just descends into a poor Hostel themed button-mash-a-thon? Oh and the fact that it's actually trying so hard to be the movie, which was already trying so hard to be the game... Urgh, I disgust myself even typing this.

Nothing in that damned game makes any sense, which to be honest is a blessing because that makes it even easier to forget it ever existed.

Vivace-Vivian said:
Star Fox Adventures. Never mind the fact that the furry bastard had no real placeein that game, but really? You bring this up right at the end? Moronic.
Yeah, me too. But then again we should have seen it coming, it is a Star Fox game after all.


OT: I'm going to say Skyrim.

I honestly thought the Sovngarde section was just far too short. You have just been transported to the mysterious afterlife of the Nords and so what do you do? Walk a linear path, initiate a conversation, fight a big dude to "proove your worth" (wtf?) and kill a dragon. Seriously Alduin's battle was no more impressive than the 100+ dragons I had waded through up to that point. Colour me dissatisfied. Then it all ended, no one congratulated me or hailed me as the dragon king or anything. Even the Blades, who actully drafted me into all that crap in the first place, didn't give a flying fuck. They were far too hung up on the fact that I didn't kill Parthurnaax. Umm hello? I killed ALDUIN, does that not get me ANY good points? Geez...
 
Mar 28, 2011
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Optiluiz said:
Killzone 3. Sure, I don't really like FPS games and it was already repetetive. But the ending. What a waste. Even with a friend it felt stupid.
Killzone 3's ending left me thoroughly confused.

Did the main characters just commit genocide? They spent the entire game pointing out the instability and lethality of Petrucite radiation then decide to launch a nuke at a Petrucite powered warship over the largest depository of Kryptonite Petrucite in the known universe and a surprised when the radiation engulfs the entire planet? WAIT, WHAT?


That, and the fact that the last boss was an on rails section in stolen Helghan fighters that magically have blue exhaust plumes because the "goodies" are piloting them.