KarmaTheAlligator said:
EMWISE94 said:
I'm someone who likes it when a game test your skill rather than your patience, its the reason why I haven't finished Pokémon Y yet because the next hurdle to jump is too high and I have to grind my team to get to jumping it and as we all know the grinding slows to crawl once you hit lvl 30+.
Battle Chateau is your friend in this case, as well as the Exp Share (the new mechanics for it are awesome to avoid grinding, or have your new team members catch up to the others). I'm actually surprised you're having trouble with that, as most people say the game is too easy.
I have only really played two Pokémon games in my life. Red and Y. I took forever playing Red and got stuck on various gym bosses and then lost interest and so never completed it. I rushed through Y, stopping here and there to capture random critters I found here and there, but ultimately moved fairly unimpeded toward the Elite Four. In fact, I didn't lose a battle until the Elite Four, where I lost four or five times, got upset for a while, and then re-ordered my six and beat them. I think I had...Madara the...delphox? Is that what it was called? The third-tier fennekin evolution. I had a talonflame named Stalin - I distinctly remember the Fire lady using a talonflame and repeatedly spamming Brave Bird and really pissing me off. I think I had that 'God of Destruction', too, though he was kind of shit. And an ugly two headed thing that never even saw combat.
OT:
Omerta: City of Gangsters. The combat is wank. I have sunk so many hours into
XCOM: Enemy Unknown and while the relative incompetence of my troops frustrates me, I don't often feel cheated by the mechanic. The bloody gangsters though...one of the early missions has the objective - Deal with the three protection rackets in the district. Because my laptop has issues with even the most basic of graphics, I figured I would do things from the overview and try to beat the game purely through clever economics. I bought, I sold, I operated entirely peacefully and I bought out the three. Things were going great.
And then the game introduced me to a guy named Wolf or Wolfe or something, and he demanded I lead an armed raid into some factory. And of course the most frustrating thing about that game are the melee attackers. With no sense of self preservation and a total of at least three damaging and status-inducing attacks, they just sprint past your cover and beat the everloving shit out of you. Muggers are even worse, they're armed with baseball bats and can inflict Concussion and make it so your men, who already can't shoot for shit, suffer a penalty to their aim. Two unarmed Pickpockets and a Mugger can do some serious damage to your gang, and even the shotgun wielded by your Boss character can't seem to hit worth shit. If they're close enough to hit, they're close enough to rush your position and kill at least one of your men, and at the early stages you have only three. Two, if you've posted a man on Support. One, if you're staging a prison break.
So I guess my complaint is this - Don't offer two paths and then force me to take one. That's just silly. It'd be like if you selected the Economic Campaign in
Stronghold 3 and suddenly an invading army popped up and made violent inquiries into your arms production, on threat of death should they be dissatisfied with your output.