Baroque
A dark, apocalyptic roguelike dungeon crawler? What could go wrong?
Oh wait.
- Enemies stealing your currently equipped gear, leaving you high and dry.
- Literally impossible to progress plot without a guide (across several lives)
- Your only ranged weapon having 5 shots to last you the whole life
- Clunky, awkward controls. Annoying traps, and annoying enemies.
- Without progressing the plot, being limited to only the first 16 floors out of 100, see point 2.
Honestly, if the game hinted at what needed to be done and made it possible to advance the plot without forcing a guide (Step 1 of advancing the plot is running into something you're supposed to shoot instead, for like 10 seconds, until you get an alternate ending, wait, what?) It might have been decent, but I didn't have net access during my time with that game.
I would have loved to have pieced together the protagonists's shattered, distorted past, what with the cryptic endings and the people who seemed to know him (and hate him) for something he did in a past life, but it was just literally impossible without a guide.
The only thing I remember actually liking about the game was that there was a status ailment called Lust. It made enemies and items alike look like women, for mass visual confusion. Plus, there was even an item called the Eros Brand that boosted your stats while afflicted with Lust. This is a very unique effect and it was neat to see it actually done, since IRL, "lust" is an even more deadly ailment than (food) poisoning, as an example.