Strain42 said:
Brutal Legend. Throughout the trailers, gameplay videos and so on I saw for this game (and even playing the first few missions of it) made it feel like this was going to be a God of War-esque action adventure game in a unique world with interesting characters.
Then before I knew it I was guiding headbangers, trying to keep my resources of fans up and defending towers in this close up RTS environment.
Needless to say, I was not happy...
Scrustle said:
I too was stung by Brutal Legend. I thought it would be an awesome hack and slash action game set to the best soundtrack in any game ever with scenery to match, with even a little driving and car customisation thrown in. I'm even a moderate fan of Jack Black. It should have been the perfect game for me. But oh how I was wrong.
The demo gave the impression of the game I was expecting it to be, but once you got past that stage in the actual game things pretty much go to shit. Turned in to a crappy repetitive game full of shallow unenjoyable mechanics sprinkled over a shitty RTS game. I really don't like RTS games. I don't necessarily have anything against them but I felt so cheated thinking that I was lied to about the entire genre of the game! If I knew that's what the game was about then it would be fine, I simply wouldn't have bought it. But they lied. Which ended up in me wasting £40. At least the soundtrack was still good.
Capitano Segnaposto said:
Also...
Brutal Legend. The game itself was fun, however I didn't like the RTS elements. I thought it would be a Heavy Metal hack and slash.
...But the game
was a heavy metal hack and slash action game. Especially in the battles. The idea wasn't to take to the skies and try to direct everything from above, it was to bring together and use all of the fun action stuff you were doing in the rest of the game - the hack and slash combat, the double team attacks, the guitar solos, your car.
If you wanted to delve into the strategic side of what troops to make and when best to use what solo and whatnot, you could - but if you didn't give a toss about strategy and just wanted to play a fun action game, you could just keep all your troops together, build whatever the hell you felt like, and just have fun hacking enemies apart alongside your army.
The problem with the game is that it didn't make this clear enough, leading many people (me included) to try to invest way way
way too much time into the 'strategy stuff', trying to play Mouse Cursors and attempting to independently control every single troop and whatnot, when in reality by far the most effective and fun way to play was to just keep your army together and spend all your time down in the battle amongst your troops, using all the fun action moves you wanted to use (and which the devs expected you to use).