krazykidd said:
Dmc. I'm not even starting on this one
Just curious, but did you actually play DmC? The combo system's there, the backtracking necessary to max out Dante and his arsenal is still there. What fundamentally makes a Devil May Cry game is there. In fact, I'd say it's better. Playing Devil May Cry 4 on Normal butchered my hands for weeks. I didn't have enough brain cells to devote to surviving and remembering combos, and the controller layout didn't exactly feel optimized.
The new one's layout feels organic. Learn a combo? You can safely assume it applies to all weapons. The only needed modifier is in which trigger you choose, depending on whether you're looking to use demonic or angelic weapons. Everything else is still there. Animation cancels, the ability to time blows precisely based on attack patterns - everything is still there to make you prospectively feel like a badass.
Please tell me you're not one of those "Dante's hair is black, so he's dead to me!" types. Please. As I'll have you know that since this is an origin story, guess what? His hair turns uniformly and permanently white at the end of your first playthrough.
Otherwise, I tend not to grow attached to specific franchises to the extent that I can estimate if it's going downhill. None of the Splinter Cells have given me any trouble, but I'm not the most die-hard fan you could meet. The Fallouts have been improved, if anything, and the Elder Scrolls series is finally leaving more room to actual role-playing and relegating stats management to the wayside. I know this isn't a popular opinion as there's always going to be minmaxers and power levellers, but there. I love Skyrim for what it is, artistically. I couldn't care less if I have less structural options than I had in Oblivion.
The only series I could reasonably say is missing something from the olden days is Myst. The first game was alien, but highly cerebral. Then, slowly and steadily, things took a fairly esoteric turn. By the time you're playing Revelations, a Body Snatcher-esque plot is uncovered and shamanistic dream quests become part of your natural progression...
In Uru, all pretense is abandoned. The Art has turned from a very scientific and empirical field of study the D'ni had developed over thousands of years into a transcendental experience that's spearheaded by a living Linking Book of sorts that can break all of the established rules because of, well... Reasons.
I don't know. I just don't feel Atrus' tribulations really needed to be concluded with his own daughter turning into D'ni Jesus.