None.
Firstly, I don't generally find games well enough written to evoke strong emotional reactions.
Secondly, I think the emotional depth tends to be limited by the gameplay - that the player is carrying out a series of tasks - which acts as a distraction. If you're constantly having to switch mindset to do a load of strategic calculation and number-crunching (e.g. RPG) or frenetic twitch reaction run and gun (FPS), it's harder to then readjust back into narrative emotion. Not least because the gameplay task may have elicited or primed you to different emotions to the one the narrative then wants to evoke. For instance, if you've just spent 3 hours and 12 attempts to get past a difficult boss fight and think about how you may feel at the end (e.g. frustration / relief) you're not necessarily in the best headspace to appreciate a romantic cutscene.
I very much appreciate emotional depth and complexity in games, but I just don't experience them in the way I would a book, TV show or film.
Firstly, I don't generally find games well enough written to evoke strong emotional reactions.
Secondly, I think the emotional depth tends to be limited by the gameplay - that the player is carrying out a series of tasks - which acts as a distraction. If you're constantly having to switch mindset to do a load of strategic calculation and number-crunching (e.g. RPG) or frenetic twitch reaction run and gun (FPS), it's harder to then readjust back into narrative emotion. Not least because the gameplay task may have elicited or primed you to different emotions to the one the narrative then wants to evoke. For instance, if you've just spent 3 hours and 12 attempts to get past a difficult boss fight and think about how you may feel at the end (e.g. frustration / relief) you're not necessarily in the best headspace to appreciate a romantic cutscene.
I very much appreciate emotional depth and complexity in games, but I just don't experience them in the way I would a book, TV show or film.