"Charge swing repeat"?dathwampeer said:danpascooch said:How does Fallout 3 have subpar gameplay? It masterfully combined the best parts of both RPG's and FPS's. And Oblivion had bad development? The AI were absolutely amazing, to the point where the whole world felt alive, the dynamic world of AI that kept going about their lives and shaping the world even when the player wasn't around was revolutionary.dathwampeer said:They both taught me that the fringe gaming community will settle for sub-par animation, plot, graphics, gameplay and an overall good development simply if the games are big.danpascooch said:WHAT!?dathwampeer said:I was with you until your last 2 choices. The only thing those games tought me was not to listen to hype.AMMO Kid said:Splinter Cell 1
Splinter Cell Pandora Tomorrow
Legend of Zelda - The Windwaker
Left 4 Dead
Fallout 3
Oblivion
All of these games have left a footprint in my life that I will never forget
Oblivion taught me that I should never settle for subpar AI and that truly open worlds are possible
and Fallout 3 taught me that decapitating some ***** with a chessboard fired out of an impromptu vacuum cleaner never gets old.
Both very valuable lessons!
I could go on and on, but there's a reason these games are so highly regarded, it's because they fucking rock.
What planet are you on? Fallouts shooting mechanics were some of the poorest I've seen in a long time. It's RPG elements were decent but nothing rave about. The game feels lifeless, drab and uninteresting.
Oblivions AI wasn't so tastey in combat. Charge, swing repeat. Some of the worst fighting mechanics I have ever seen in that game. Again. It's a lifeless boring game.
That video was of someone playing a modded game, it can't be taken as the quality of the game itself, because it's unknown what the mods were, and how they conflicted with the NPC AI.dathwampeer said:danpascooch said:"Charge swing repeat"?
What games have you been playing that offer so much variety in enemy attacks? Enemies can cast spells, use special attack moves that can knock you over, disable you, paralyze you, there was a lot more variety than most games.
I felt the opposite about Fallout, I loved the feeling that if I ever got bored of the main story, I could go explore the vast wilderness, because there's always something else out there.
Oh yes. What fantastic AI, however could I have been so blind ¬¬
So they had different classes you have to fight. So has every RPG for last 20 years.
"ever got bored of the main story, I could go explore the vast wilderness,"
Exactly see my earlier point.
"They both taught me that the fringe gaming community will settle for sub-par animation, plot, graphics, gameplay and an overall good development simply if the games are big."
Mmmyea.
That's the mod he confirmed he had, who knows what others he was using. I only brought it up because a bit more than halfway through, one of the mages seemed to cast a spell that caused himself to die in some sort of yellow glow, and I KNOW for a fact that doesn't happen in an unmodded game.dathwampeer said:That's your defence? Weak man. Weak.danpascooch said:That video was of someone playing a modded game, it can't be taken as the quality of the game itself, because it's unknown what the mods were, and how they conflicted with the NPC AI.dathwampeer said:danpascooch said:"Charge swing repeat"?
What games have you been playing that offer so much variety in enemy attacks? Enemies can cast spells, use special attack moves that can knock you over, disable you, paralyze you, there was a lot more variety than most games.
I felt the opposite about Fallout, I loved the feeling that if I ever got bored of the main story, I could go explore the vast wilderness, because there's always something else out there.
Oh yes. What fantastic AI, however could I have been so blind ¬¬
So they had different classes you have to fight. So has every RPG for last 20 years.
"ever got bored of the main story, I could go explore the vast wilderness,"
Exactly see my earlier point.
"They both taught me that the fringe gaming community will settle for sub-par animation, plot, graphics, gameplay and an overall good development simply if the games are big."
Mmmyea.
You can see in the video poster's responses to people's comments that he is using at least one mod.
The mod was MMM. Basically it added gore to the game. And I have played oblivion and this is what the games AI is like. Don't try to deny it. You've played it too apparently.
I never said I was impressed with the combat AI, it's passable in my opinion, what I was impressed with was the dynamic AI system as a whole, the fact that things happen in the world and AI NPC's interact even when you're not there, I once entered town to see three guards fighting a beggar, I have no idea why it happened, but it must have had something to do with the dynamic AI while I was gone.dathwampeer said:Weak excuse is weak.danpascooch said:That's the mod he confirmed he had, who knows what others he was using. I only brought it up because a bit more than halfway through, one of the mages seemed to cast a spell that caused himself to die in some sort of yellow glow, and I KNOW for a fact that doesn't happen in an unmodded game.
Think what you want, but I find the combat pretty impressive and challenging, and besides the suicide (which was definitely a modded event), I didn't see too much going wrong there, I assume that one dwarf-like guy who ran past him at the front was an ally.
Watch it again, he fires a bolt of electricity at him as he's casting and that's not what I was going on about. I'm talking about it's general stupidity and slowness to act. If you're impressed by this AI there won't be much you're not impressed with.
And this is where we diverge, I thought combat and other elements of the game where at least average, and it was the huge world and dynamic AI system that brought it to exceptional status, and you think that while the huge world and dynamic AI is a merit, the rest is worse than average and drags the whole thing down to below average.dathwampeer said:That's all well and good but it doesn't really effect the gameplay in any way. I'l admit they put thought into that, but I'd rather they spent their time making a playable game than indepth life sim.danpascooch said:I never said I was impressed with the combat AI, it's passable in my opinion, what I was impressed with was the dynamic AI system as a whole, the fact that things happen in the world and AI NPC's interact even when you're not there, I once entered town to see three guards fighting a beggar, I have no idea why it happened, but it must have had something to do with the dynamic AI while I was gone.dathwampeer said:Weak excuse is weak.danpascooch said:That's the mod he confirmed he had, who knows what others he was using. I only brought it up because a bit more than halfway through, one of the mages seemed to cast a spell that caused himself to die in some sort of yellow glow, and I KNOW for a fact that doesn't happen in an unmodded game.
Think what you want, but I find the combat pretty impressive and challenging, and besides the suicide (which was definitely a modded event), I didn't see too much going wrong there, I assume that one dwarf-like guy who ran past him at the front was an ally.
Watch it again, he fires a bolt of electricity at him as he's casting and that's not what I was going on about. I'm talking about it's general stupidity and slowness to act. If you're impressed by this AI there won't be much you're not impressed with.
That sort of system is just impressive, the fact that you can steal someone's food, and plant a poison apple in their house which they will eat and die because they have a hunger stat and a need for food is an example of impressively deep AI in my opinion.