I don't think the modern stuff in AC is inherently a bad idea, they just did a pretty bad job with it. They could have made it work for the series. As it is now though it's good they've cut it out.
I'd try to explain it based on my understanding but realized I don't care enough to defend the series anymore.Since people are bringing it up, Assassin's Creed. The entire Animus premise is ridiculous, unnecessary, and easily the "modern" parts are the worst part of any of the games. It could have simply been about a family of assassins slaying target after target while marveling at exotic locations with story along the way (which, lets be honest, is exactly what the series is really about) and it would have been infinitely better.
If they were going to go for that, they should've gone all in with it. Have two protagonists, one assassinating people in the ancient eras using ancient methods (poisons, hidden blade, etc.) and one assassinating people in the modern era with modern methods (sniper rifles, bombs, etc.) Make the modern parts not only interesting but equal to the ancient parts. Like a cross between Assassin's Creed and Hitman.
No with ODST, kind of with Reach.To all of you HALO fans, question about the HALO ODST game.
I've never played any HALO game, but I've been tangentially familiar with the surface level stuff of it. None of it really got my attention...until THIS trailer.
Now I personally think this trailer is just badass in it's own right, as a short film kind of thing, but I won't lie, it got me interested in the game. As well as that Birth of a SPARTAN short video too.
I really enjoyed the atmosphere they were trying to convey, and it was the first time i even remotely gave a shit about HALO. I never actually bought the games, as I didn't have an XBOX at that time, but also because I assumed the games would NOT even remotely live up to the trailers.
So, to those of you who played the game associated with these trailers, did they waste a perfectly good premise? Because I get the feeling they did.
Hhm... Not a bad idea for the premise of some kind of investigative game. Probably not a Ace Attorney kind of thing but an interesting idea.I've only watched parts of Ace Attorney Investigations: Miles Edgeworth, but the assistant character inspired me to think of a much more interesting story.
The assistant character is the 17-year-old Kay Faraday, the self proclaimed Great Thief Yatagarasu, who steals the truth.
Obviously that is the sort of theatrics associated with thieves in fiction rather than reality, but it gave me the idea: what if the assistant actually was a teenage delinquent?
What if they was an actually troubled youth assigned to you by the police to make them respect the law or what have you, and over the course of the game you manage to gain their respect and actually befriend them and make them turn their life around? With the perspective of someone that actually has done crime present they could also add some valuable points at key moments, creating some character dynamics. It could end with a final case where someone from youth's past has committed a crime so it is personal and all the things they've learnt is put on its head. It would be a story about recidivism and the circumstances that makes people commit crimes.
Granted this is so far removed from the series proper that it might as well be fan fiction. And if the game starts out with an antagonistic assistant I suspect it would put everybody in a foul mood.
Since people are bringing it up, Assassin's Creed. The entire Animus premise is ridiculous, unnecessary, and easily the "modern" parts are the worst part of any of the games. It could have simply been about a family of assassins slaying target after target while marveling at exotic locations with story along the way (which, lets be honest, is exactly what the series is really about) and it would have been infinitely better.
If they were going to go for that, they should've gone all in with it. Have two protagonists, one assassinating people in the ancient eras using ancient methods (poisons, hidden blade, etc.) and one assassinating people in the modern era with modern methods (sniper rifles, bombs, etc.) Make the modern parts not only interesting but equal to the ancient parts. Like a cross between Assassin's Creed and Hitman.
It's also likely one of the reason ME3 had such a hard time actually wrapping the series up, because the Dark Energy plot was apparently meant to be central to the Reapers motives and with that out, well, there wasn't really much to replace it, which is why ME2 mostly feels like the plot doesn't matter much and is carried by the loyalty missions and the suicide mission in particular.Still a bit salty about Mass Effect dropping the Dark Energy subplot
If you're going the change writers 2/3 of the way through a trilogy my advice would be to make sure the new writer was better than the old one... but that's just me being crazy and shit.There's no guarantee that it would have been a significantly better ending if that hadn't changed but if that was indeed the primary plan before being dumped, I can only imagine it did nothing to help to lose it halfway through the saga.
I didn't want guarantee or "seal of quality". It might've still been bad writing, but it would be more interesting premise than "baddies want to kill us" we got.There's no guarantee that it would have been a significantly better ending if that hadn't changed but if that was indeed the primary plan before being dumped, I can only imagine it did nothing to help to lose it halfway through the saga.
I read they’d changed horses midstream because some dingleberry leaked the ending about six months prior to launch and (I want to say) Casey Hudson got really pissed off and he and one other guy secluded themselves for a few weeks with naught but a pen, paper and a bucket of cocaine and rewrote the last third or so of the game.If you're going the change writers 2/3 of the way through a trilogy my advice would be to make sure the new writer was better than the old one... but that's just me being crazy and shit.
And as I remember it, it wasn't long before they were happily zipping along at Warp Factor eight-point-whatever again, and that plot point was never brought up again for the rest of the series.It’s kind of like that episode of Star Trek TNG where they reveal high warp speed travel is tearing subspace holes in the galaxy like petrol fumes (among other pollutants) we’re doing to the Ozone in the 80s.
Wait wait wait... so the Reapers leave all their Mass Effect tech laying around so advanced civs will grow in predictable patterns to make The Harvest easier but The Harvest is necessary because of the use of Mass Effect tech? That's moronic.Though that being said, the Reapers annihilating the whole of galactic civilisation every 50,000 years so that the overuse of Mass Effect technology - a technology by Sovereign’s own admission they made - doesn’t destroy the universe strikes me as no less stupid than the programming error leading to Ultron level villainy they went with.
Maybe not so maligned but without significant tweaks to the dialogue would have still been dumb as dogshit.Also, last bit. I have a feeling that had the starchild not been random awkward kid but say, Saren, that sequence wouldn’t have been so maligned.
I thought the reapers did the harvest or whatever to make more reapers?Wait wait wait... so the Reapers leave all their Mass Effect tech laying around so advanced civs will grow in predictable patterns to make The Harvest easier but The Harvest is necessary because of the use of Mass Effect tech? That's moronic.
Maybe not so maligned but without significant tweaks to the dialogue would have still been dumb as dogshit.
Kinda sorta, it was how they 'preserved' organic life... by turning it into Reapers. *shrugs*I thought the reapers did the harvest or whatever to make more reapers?
I don't have an issue with whoever shows up in the scene... it's the premises behind picking a colour ending that are dumb as fuck. 'The Intelligence' is derpy.I don't know. I think Saren would have been a much much better choice... especially if you did the paragon playthrough and got him to kill himself. I think there would still be grumbling but no where near as much as with the weird kid.
They stuck with the premise for a while, needing authorisation from Starfleet command to go above Warp 5. Eventually they realised it was a pointless flow breaker that slowed down plots so they handwaved it away with new and improved engines. Which to be fair, does sound like the sort of thing Starfleet R&D would do.And as I remember it, it wasn't long before they were happily zipping along at Warp Factor eight-point-whatever again, and that plot point was never brought up again for the rest of the series.
Well that's what they DO with the Harvest, not WHY they do the Harvest in the first place.I thought the reapers did the harvest or whatever to make more reapers?
If they are doing the harvest to make more of themselves then that kinda is the why right there.Well that's what they DO with the Harvest, not WHY they do the Harvest in the first place.
Frankly, delving into the Reaper's origins and motivations was a mistake: they're ancient machine lifeforms that want to destroy us all. Who gives a fuck why.