Games that wasted a perfectly good premise/plot

Dalisclock

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Still not as dumb as Valhala which has shown just how divorced the series is now from its roots. There is not a single people in the history of mankind I associate less with stealth, subterfuge, and quiet assassinations than the Vikings. These are the people that said you only get to go to the good afterlife if you die bravely in battle and you picked THEM as your next focal point for Assassins Creed? If they were scraping the bottom of the barrel, ok, I'd get it at least, but they still haven't even had Japanese shinobi in the series last I checked, they can't be THAT hard up for locations and ancient peoples.
At this point I don't think Ubi is ever gonna do Japan, considering they'd be compared to Ghosts of Tsushima pretty much all the time.
 
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Specter Von Baren

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At this point I don't think Ubi is ever gonna do Japan, considering they'd be compared to Ghosts of Tsushima pretty much all the time.
Which would be dumb. Have it set in a heavily urbanized place in mainland Japan. Give us scenes like Muramasa had.





Scaling pagodas, running along tiled rooftops, all the rich history and figures from the past, there's no reason not to set an AC game in Japan that isn't pedantic nonsense.
 

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Whatever, just wash your hands.
In my stupid, innocent, late-teen self, this trailer was so badass, send chills down my spine, and made me hype for the badass secret missions that I'd be getting into.....
Too bad the funding was wasted on fish AI and side of a building collapsing.
Ghost still has some of my favorite set pieces in the series, even though it probably has the stupidest plot, which is saying something for a cod game and the worst gameplay of any in the mainline series, something just feels really off about it.
 

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Ghost still has some of my favorite set pieces in the series, even though it probably has the stupidest plot, which is saying something for a cod game and the worst gameplay of any in the mainline series, something just feels really off about it.
I agree. The premise was very solid, and I'd even argue it's my 2nd favorite cod campaign (nothing will beat BO1 plot for me). But the plot was indeed silly, and I will never forgive Infinity Ward for that stupid cliffhanger ending teasing a sequel
 

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Still not as dumb as Valhala which has shown just how divorced the series is now from its roots. There is not a single people in the history of mankind I associate less with stealth, subterfuge, and quiet assassinations than the Vikings. These are the people that said you only get to go to the good afterlife if you die bravely in battle and you picked THEM as your next focal point for Assassins Creed? If they were scraping the bottom of the barrel, ok, I'd get it at least, but they still haven't even had Japanese shinobi in the series last I checked, they can't be THAT hard up for locations and ancient peoples.
Odyssey is guilty of the same thing. Correct me if I'm wrong, but didn't Spartans HATE cowardly and dishonorable kills? Like, they loved dying bravely on the battlefield, so much so that they even consider bow and arrows to be cowardy? Why would Cassandra/Alexios even sneak around if they were taught in Spartan ways?

I do believe Origin is lesser evil of the three, and it's a shame what the franchise as turned into
 

Worgen

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Whatever, just wash your hands.
I agree. The premise was very solid, and I'd even argue it's my 2nd favorite cod campaign (nothing will beat BO1 plot for me). But the plot was indeed silly, and I will never forgive Infinity Ward for that stupid cliffhanger ending teasing a sequel
I don't think I could go that far with it. I always get kinda annoyed when your character is some super solder kinda guy and Ghost really emphasized that. But I did love some of the set pieces, like the dam being blown and you having to escape a rapidly flooding city, or calling in drone A10 strikes on an enemy beach head, or the gun battles in space, or the shootout on the back of a moving tram. So cool.

But as for my favorite cod campaigns. COD 4 is top tier, not only does it have really good gameplay but it has the most grounded story and actually showed us what a military fps game could do. The rest get kinda muddled, some combination of BLOPS 2, Advanced warfare, BLOPS3 and Infinite Warfare make up the rest of my top ones. But the set pieces in Ghost will always hold a place in the top tier.
 

Specter Von Baren

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Odyssey is guilty of the same thing. Correct me if I'm wrong, but didn't Spartans HATE cowardly and dishonorable kills? Like, they loved dying bravely on the battlefield, so much so that they even consider bow and arrows to be cowardy? Why would Cassandra/Alexios even sneak around if they were taught in Spartan ways?

I do believe Origin is lesser evil of the three, and it's a shame what the franchise as turned into
Eh, not that I know of, but also the Spartans were more about efficiency of battle rather than the bravery and bravado. Most of what we know about them comes from Athens, so it's better to look at what is said about them as general ideas rather than specifics.
 
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At this point I don't think Ubi is ever gonna do Japan, considering they'd be compared to Ghosts of Tsushima pretty much all the time.
Which would be dumb. Have it set in a heavily urbanized place in mainland Japan. Give us scenes like Muramasa had.
Honestly, I do not want them doing a game in Japan with the way Ubisoft is now. They clearly don't want to do it out of some dumb pride, racism, and laziness. They would screw it up multiple ways, and rather just play Sucker Punch's next game, than spend an iota on anything Ubisoft related.
 

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RE2 Remake- Claire never gets to fight Mr. X, no matter if it's the 1st or 2nd Run. The zapping system is completely gone too. Also, we would have had Crimson Heads in-between turning in to Lickers! That would have been so wicked sick! Vice versa, Leon never gets the mini gun and do the elevator fight against 4th form Birkin. No Giant Alligator for Claire either!

RE3 Remake - Jill would have made a visit to the RPD. I wish they kept that idea. We would have had more chases from Nemesis that weren't scripted. Carlos being there is not as interesting, even though his section is fun. Jill being there would have more meaning. Her reaction to Brad turning to a zombie would have even more impact on her character, and having to put down a former friend. Jill's reaction to seeing Marvin bitten could have added more to her personal trauma and PTSD. The PTSD is another idea wasted in the game. It only comes up twice in some minor nightmare sequences, and is never mentioned again. Nor does Jill comment much on the subject, outside the very start of the game.
 
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immortalfrieza

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RE2 Remake- Claire never gets to fight Mr. X, no matter if it's the 1st or 2nd Run.
Honestly I despise Mr. X in the remake. You're not actually able to kill him in a straight fight or even a boss battle later on, and it's a waste of ammo to even try to fight him at all. You just end up ducking into the few rooms in the game he can't enter and waiting for Mr. X to go away so you can get on with things. It's incredibly annoying, I'm playing Resident Evil, not Clock Tower!
 
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It's incredibly annoying, I'm playing Resident Evil, not Clock Tower!
You might as well the say the same about Nemesis (took a lot of punishment in most of his encounters), Lisa Trevor, Remake Nemesis on Nightmare and Inferno difficulty, Jack Baker, and Lady D. Ironic enough, RE3: Nemesis was partially inspired by Clock Tower. Even more ironic as they went to make Clock Tower 3. Granted, you deal with Mr. X far longer compared to most of the people on the list, but once you know how Mr. X works, he is way less of a hassle. Most of the time that is. I never wasted ammo on him, except for getting the achievement for shooting off his hat.

The only saving grace is that as Claire, you will never have to deal with him again after he dies in a cut-scene. But once again, that is wasted potential. Claire never gets to use the Rocket Launcher, outside of the unlockables from S+ Ranks or buying the DLC.
 
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hanselthecaretaker

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Still not as dumb as Valhala which has shown just how divorced the series is now from its roots. There is not a single people in the history of mankind I associate less with stealth, subterfuge, and quiet assassinations than the Vikings. These are the people that said you only get to go to the good afterlife if you die bravely in battle and you picked THEM as your next focal point for Assassins Creed? If they were scraping the bottom of the barrel, ok, I'd get it at least, but they still haven't even had Japanese shinobi in the series last I checked, they can't be THAT hard up for locations and ancient peoples.
They were beaten to shinobi by Sekiro and samurai by GoT, so it would only be an even bigger disappointment trying something like either of those after the fact.
 

Dalisclock

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They were beaten to shinobi by Sekiro and samurai by GoT, so it would only be an even bigger disappointment trying something like either of those after the fact.
Otoh, the more it sounds like a bad idea, the more likely Ubisoft will try to do it.

I'm waiting for them to do a Western AC game, following a man named Arnold Morrison who is an outlaw and eventually becomes an assassin because he's tired of civilization or some such. His journey brings him into conflict with his father figure and once mentor Belgian Van Damme who was secretly a Templar the whole time.
 
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BrawlMan

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Otoh, the more it sounds like a bad idea, the more likely Ubisoft will try to do it.

I'm waiting for them to do a Western AC game, following a man named Arnold Morrison who is an outlaw and eventually becomes an assassin because he's tired of civilization or some such. His journey brings him into conflict with his father figure and once mentor Belgian Van Damme who was secretly a Templar the whole time.
Leave Van Damme out of this; he's doing great! He don't need Ubisoft's crap!
 
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Killer Is Dead is good game, has a decent plot, but is clear that plot is not as focused as it could've been. Things just happen at times. Some of it is hinted, other times it's just there for randomness. The game definitely needed more focus on that end, because I don't care much for the gigolo missions. Unlike those pansies and they're reviewing circuit, they're not bad, but once you do them and get the sub weapons you need, you don't ever have to do them again. Grasshopper nor Suda is the one to blame. That goes to Kadokawa Games.
 

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I am still a little sad we never got the original version of Asura's Wrath. It was going to be more God of War/DMC-like. At least the final product kept some ideas and concept. The game did more than enough to set itself apart from the usual action game crowd. Almost makes me wish more games were like Asura's Wrath.
 

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Since people are bringing it up, Assassin's Creed. The entire Animus premise is ridiculous, unnecessary, and easily the "modern" parts are the worst part of any of the games. It could have simply been about a family of assassins slaying target after target while marveling at exotic locations with story along the way (which, lets be honest, is exactly what the series is really about) and it would have been infinitely better.

If they were going to go for that, they should've gone all in with it. Have two protagonists, one assassinating people in the ancient eras using ancient methods (poisons, hidden blade, etc.) and one assassinating people in the modern era with modern methods (sniper rifles, bombs, etc.) Make the modern parts not only interesting but equal to the ancient parts. Like a cross between Assassin's Creed and Hitman.
 

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Since people are bringing it up, Assassin's Creed. The entire Animus premise is ridiculous, unnecessary, and easily the "modern" parts are the worst part of any of the games. It could have simply been about a family of assassins slaying target after target while marveling at exotic locations with story along the way (which, lets be honest, is exactly what the series is really about) and it would have been infinitely better.
See this a lot. There's a lot of animus towards the, um, Animus.
 

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Since people are bringing it up, Assassin's Creed. The entire Animus premise is ridiculous, unnecessary, and easily the "modern" parts are the worst part of any of the games. It could have simply been about a family of assassins slaying target after target while marveling at exotic locations with story along the way (which, lets be honest, is exactly what the series is really about) and it would have been infinitely better.
Assassin's Creed: "Gamers are dumb; they don't care about history. We have to shoehorn in something modern to keep their attention."

Red Dead Redemption II: