Okay this one is gonna be a bit of a different take on this thread's idea, but hear me out.
Xenoblade Chronicles 1 and 2, both waste great story, great setting, great characters, because the gameplay is absolute dogshit and it's miserable to play. Does that count as wasting a perfectly good plot? The plot is good, the characters are good, but since the game stinks it goes to waste because it's unplayable trash.
Boo! Boo!
Oh yeah, that definitely counts. A great story is marred far too often by terrible gameplay. If you have to struggle with the bad gameplay just to get to the great story, well, the story isn't that great either.
Disagree. Gameplay can hinder the deployment of story, that doesn't affect the quality of the plot.
Or, to be clear, "storytelling" and "plot" are different things.
Like KOTOR, FF12, and many other games, Xenoblade Chronicles is the case of a game that tries to LOOK like an action RPG and would have been infinitely better as one, but takes the lazy way out and instead plays as a turn based RPG and makes the rest of the game far far worse as a result. All of these games, with the exception of FF12 because the story is terrible, live entirely off of their great stories rather than their gameplay. That's the reason I really really hope the KOTOR remake goes full action RPG like it should have been in the first place.
Unlike a true turned based RPG Xenoblade doesn't even have the ability to control the entire party's actions with every turn, meaning that we got idiotic A.I. which could've actually been decently smart if they put any effort into it but they didn't. Basically the whole strategy of every fight in Xenoblade 1 was just using the Monado abilities to protect your party members from their own idiocy.
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Halo 5 itself seems somewhat guilty of what Halo Infinite did. They kinda just swept the Didact under the rug after Halo 4. Maybe you could've just taken it as him being killed in the game, but apparently he survived and then was killed again in some side comic that hardly anybody read....
I don't really agree. There's nothing in H4 to suggest that the Didact is coming back. Maybe if you interpret the ending monologue in a certain way, but that's about it. And also, speaking personally, the Didact is a terrible villain in H4. That's not to say he's a bad
character (when you factor in the H3 terminals and EU material), but in H4 by itself? I'm sorry, why do people want this twat back? Yes, he's killed in the comics, but I'm left to wonder why anyone wanted him back in the first place.
Also, H5 ends on a cliffhanger with a clear course, H4 doesn't, so Infinite ignoring H5 isn't equivalent to H5 'ignoring' H4.
As much as I enjoyed Halo Infinite.... the story was very non-existent. Like quite literally nothing really happened.
If "story = plot" here, then I kind of agree, but if we're talking about "story" as an overall concept, I disagree. Even as someone who liked H5, but had resigned myself to the fact that the fanbase loathed it, I think Infinite makes the best of the hand it's given. While the plot is thin, it's got some of the best character writing in the series, and is pretty strong thematically (I detailed this elsewhere, but a core theme of Infinite is "legacy," and we see how this impacts a no. of characters and plot points).
He is a very important character in the grand scheme of things, and 343 even commissioned a trilogy of books where the Didact was a major character, on the run up to (and shortly after the release of) Halo 4.
Um, really? Because I've read the Forerunner Saga (read almost all of the Halo novels, but meh). I'm not sure how you can call the Didact (or Ur-Didact, to be specific) a villain in the first two. Third one, sure, but not the first, and I don't think he even appears in the second. Certainly the Didact did some morally shady stuff before the start of the saga, but that's par for the course for the Forerunners and ancient humanity alike.
The thing is that this seemed to be a payoff from a single line spoken from Halsey around (I want to say) Halo 3: “If people would just share things with me, I could solve all the world's problems.” Since Cortana was generated from a clone of Halsey's brain, it made some sense that she'd inherit the woman's control tendencies, and once given seemingly endless power, try to force everyone to "play nice" to protect her Spartan. It's just that 343 Industries can't seem to write its way out of a wet paper bag.
I think that's valid, but...
Okay, I'll say it before, and I'll say it again, I don't have a problem with Cortana being 'evil' in H5 ("evil" isn't even really the best word for it), and I thought the thematic subtext in the game is pretty clear.
Cortana at the end of H4 is in a bad state, but what happens after that? Well, among other things, she ends up passing through the Domain (the sum of all Precursor/Forerunner knowledge), ends up on a world called "Genesis," makes reference to "the waters of life," and deploys constructs called "Guardians" that suspiciously look like angels...
By thematic translation, Cortana has 'fallen,' in part due to 'forbidden knowledge,' and ergo, knows sin, and brings grief to all through hubris. Considering that this series is literally named "Halo," and has never shied away from Abarahamic mythology, I thought the references were pretty clear, yet I seem to be the only one who saw them. And sure, you can argue that all that aside, in terms of plot & character, it's still off, but IMO, I thought it was well done.
Also, evi!Cortana is fun to write, and Infinite gave her as good a sendoff as was possible given the backlash against H5, so there's that I guess.