Many a game has been financially successful, and still not met fan expectations. Hell, I and many others bought Paradise expecting Revenge to be improved upon, and were sorely disappointed, but those $60 purchases still add to their total revenue.
Reasonable expectations, but they matched mine. The only thing I was disappointed with was that the open world did get repetitive after a while, and they took out traffic checking. Don't know why you took out such a good mechanic there. I still don't know how I completed nearly all the events to get all of the licenses.
It suckered in and disappointed many of the early adopters on name recognition alone. I don't care if it sold a billion units; if it killed interest in the franchise to the point EA decided "meh, we're done here," it's a franchise killer. We don't have to agree, but when I look at CoD, Halo, Battlefield, etc, franchises that no matter the cost, publishers will insist on milking them despite missteps, Burnout is clearly one that died after the last time they made a substantial investment.
I was an early adopter, and I definitely didn't feel suckered in. I got more than enough enjoyment out of that game. I already knew it was not better than revenge, but I came back for more. I didn't get the DLC though. I was long done with the game by that point.
Paradise didn't kill the franchise, EA themselves did. They couldn't look at the few mistakes that they made, and either improve upon them, nor get rid of what ddid not work. All they had to do was go to a more back to basics approach. Or go the way of
Burnout Revenge again. But no, they put their fingers in their ears went "LALALA!" and couldn't comprehend where they messed up, even though the game did well. Rather than acknowledge their mistakes, they pretended nothing ever happened and moved on to something else. EA killed the franchise, because they don't want to put the effort to try again, and be better. That is what a publisher and developer should strive to be.
Paradise is nothing more than a symptom, not the main problem.
Paradise sucked, and is the reason we've not seen another Burnout worth mentioning since. 14 YEARS
Paradise sucked in your opinion. For me, it did not suck, but there were some minor disappointments. Overall, I still consider a good Burnout game. Warts and all. I'm glad they re-released the game, the revenge should have gotten the release or it should have been a double pack. People still enjoy what they were given with the re-release, so that tells you something.